Hi !
If I remeber correct, you need to set an environment variable that point to the font directory, I belive there is an entry in the FAQ about the environment variables to set, that could be the problem.
Commenter-1
Archived discussion
Hi,
I am new to Opencascade and want to know a way to draw 2D TEXT in Opencascade.I have tried following, but the program either crashes or displays nothing.
a)Graphic2d_TransientManager::DrawText(...)
b)Graphic2d_Text(aGraphicObject,aText,10.0,10.0,0.0,Aspect_TOT_SOLID,1.0);aGraphicObject->Display();
c)Handle(Graphic2d_Text) text;
text = new Graphic2d_Text(aGrObj, "kaka", 10.0, 10.0, 0.0,Aspect_TOT_SOLID,1.0);
text->SetFontIndex(10);
Graphic2d_Text textObj(aGrObj,aText,10.0,10.0,0.0,Aspect_TOT_SOLID,1.0);
aGrObj->Display();
Awaiting prompt reply.
Thanks
Discussion
Posts are displayed in their archived order.
Hi !
If I remeber correct, you need to set an environment variable that point to the font directory, I belive there is an entry in the FAQ about the environment variables to set, that could be the problem.
Commenter-1
Hi Amod,
There is a sample that do just that, you should look at it.
Commenter-2.