It looks like a corrupted OpenGL context state related to texturing. Might be caused by issues with interoperation with another OpenGL engine, in case if viewer is embedded into some external OpenGL GUI.
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AIS_ColorScale font bug ??
Not sure if this is a bug, but sometimes, when adding an AIS_ColorScale object, it looks like the text is double printed, not sure what is happening there
Anybody any experiences with this?
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