When I try to use BRepOffsetAPI_MakeThickSolid to shell a box(5 faces removed, one face remained), program broken and a "standard construction error BRepAlgo_Image::Bind" error message raised. I wonder if this is a bugs in offset algorithm? actually, BRepOffsetAPI_MakeThickSolid always abnormal when I use it. Anyone can help me? Thanks!
Anyone could tell me that if there is a robust way to make a shell-like solid from a set of surfaces on a solid? BRepOffsetAPI_MakeThickSolid and BRepOffsetAPI_MakeOffsetShape really make me tired for it always crashes even in some simpliest situation!