OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    Vrml_Coordinate3.hxx File Reference
    #include <Standard.hxx>
    #include <Standard_Type.hxx>
    #include <gp_Vec.hxx>
    #include <NCollection_Array1.hxx>
    #include <NCollection_HArray1.hxx>
    #include <Standard_Transient.hxx>
    #include <Standard_OStream.hxx>

    Data Structures

    class  Vrml_Coordinate3
     defines a Coordinate3 node of VRML specifying properties of geometry and its appearance. This node defines a set of 3D coordinates to be used by a subsequent IndexedFaceSet, IndexedLineSet, or PointSet node. This node does not produce a visible result during rendering; it simply replaces the current coordinates in the rendering state for subsequent nodes to use. More...