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    Open CASCADE Technology Reference Manual 8.0.1
    BRepPrimAPI_MakeRevolution Class Reference

    Describes functions to build revolved shapes. A MakeRevolution object provides a framework for: More...

    #include <BRepPrimAPI_MakeRevolution.hxx>

    Inheritance diagram for BRepPrimAPI_MakeRevolution:

    Public Member Functions

     BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian, const double angleangle)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax, const double angleangle)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian, const double angleangle)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax)
     Make a revolution body by rotating a curve around Z.
     BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const occ::handle< Geom_Curve > &Meridian, const double VMin, const double VMax, const double angleangle)
     Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of.
    voidOneAxis () override
     Returns the algorithm.
    BRepPrim_RevolutionRevolution ()
     Returns the algorithm.
    Public Member Functions inherited from BRepPrimAPI_MakeOneAxis
    void Build (const Message_ProgressRange &theRange=Message_ProgressRange()) override
     Stores the solid in myShape.
    const TopoDS_FaceFace ()
     Returns the lateral face of the rotational primitive.
     operator TopoDS_Face ()
    const TopoDS_ShellShell ()
     Returns the constructed rotational primitive as a shell.
     operator TopoDS_Shell ()
    const TopoDS_SolidSolid ()
     Returns the constructed rotational primitive as a solid.
     operator TopoDS_Solid ()
    Public Member Functions inherited from BRepBuilderAPI_MakeShape
    virtual const TopoDS_ShapeShape ()
     Returns a shape built by the shape construction algorithm. Raises exception StdFail_NotDone if the shape was not built.
     operator TopoDS_Shape ()
    virtual const NCollection_List< TopoDS_Shape > & Generated (const TopoDS_Shape &S)
     Returns the list of shapes generated from the shape .
    virtual const NCollection_List< TopoDS_Shape > & Modified (const TopoDS_Shape &S)
     Returns the list of shapes modified from the shape .
    virtual bool IsDeleted (const TopoDS_Shape &S)
     Returns true if the shape S has been deleted.
    Public Member Functions inherited from BRepBuilderAPI_Command
    virtual ~BRepBuilderAPI_Command ()
    virtual bool IsDone () const
    void Check () const
     Raises NotDone if done is false.

    Additional Inherited Members

    Protected Member Functions inherited from BRepBuilderAPI_MakeShape
     BRepBuilderAPI_MakeShape ()
    Protected Member Functions inherited from BRepBuilderAPI_Command
     BRepBuilderAPI_Command ()
     Set done to False.
    void Done ()
     Set done to true.
    void NotDone ()
     Set done to false.
    Protected Attributes inherited from BRepBuilderAPI_MakeShape
    TopoDS_Shape myShape
    NCollection_List< TopoDS_ShapemyGenerated

    Detailed Description

    Describes functions to build revolved shapes. A MakeRevolution object provides a framework for:

    • defining the construction of a revolved shape,
    • implementing the construction algorithm, and
    • consulting the result.

    Constructor & Destructor Documentation

    ◆ BRepPrimAPI_MakeRevolution() [1/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian)

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [2/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian,
    const double angle )

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [3/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian,
    const double VMin,
    const double VMax )

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [4/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const occ::handle< Geom_Curve > & Meridian,
    const double VMin,
    const double VMax,
    const double angle )

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [5/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
    const occ::handle< Geom_Curve > & Meridian )

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [6/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
    const occ::handle< Geom_Curve > & Meridian,
    const double angle )

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [7/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
    const occ::handle< Geom_Curve > & Meridian,
    const double VMin,
    const double VMax )

    Make a revolution body by rotating a curve around Z.

    ◆ BRepPrimAPI_MakeRevolution() [8/8]

    BRepPrimAPI_MakeRevolution::BRepPrimAPI_MakeRevolution ( const gp_Ax2 & Axes,
    const occ::handle< Geom_Curve > & Meridian,
    const double VMin,
    const double VMax,
    const double angle )

    Make a revolution body by rotating a curve around Z. For all algorithms the resulting shape is composed of.

    • a lateral revolved face,
    • two planar faces in planes parallel to the plane z = 0, and passing by the extremities of the revolved portion of Meridian, if these points are not on the Z axis (in case of a complete revolved shape, these faces are circles),
    • and in the case of a portion of a revolved shape, two planar faces to close the shape (in the planes u = 0 and u = angle).

    Member Function Documentation

    ◆ OneAxis()

    void * BRepPrimAPI_MakeRevolution::OneAxis ( )
    overridevirtual

    Returns the algorithm.

    Implements BRepPrimAPI_MakeOneAxis.

    ◆ Revolution()

    BRepPrim_Revolution & BRepPrimAPI_MakeRevolution::Revolution ( )

    Returns the algorithm.


    The documentation for this class was generated from the following file: