OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    Graphic3d_Texture1Dsegment Class Reference

    This class provides the implementation of a 1D texture applicable along a segment. You might use the SetSegment() method to set the way the texture is "stretched" on facets. More...

    #include <Graphic3d_Texture1Dsegment.hxx>

    Inheritance diagram for Graphic3d_Texture1Dsegment:

    Public Member Functions

     Graphic3d_Texture1Dsegment (const TCollection_AsciiString &theFileName)
     Creates a texture from a file.
     Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT)
     Creates a texture from a predefined texture name set.
     Graphic3d_Texture1Dsegment (const occ::handle< Image_PixMap > &thePixMap)
     Creates a texture from the pixmap.
    void SetSegment (const float theX1, const float theY1, const float theZ1, const float theX2, const float theY2, const float theZ2)
     Sets the texture application bounds. Defines the way the texture is stretched across facets. Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0>.
    void Segment (float &theX1, float &theY1, float &theZ1, float &theX2, float &theY2, float &theZ2) const
     Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2.
    Public Member Functions inherited from Graphic3d_Texture1D
    Graphic3d_NameOfTexture1D Name () const
     Returns the name of the predefined textures or NOT_1D_UNKNOWN when the name is given as a filename.
    Public Member Functions inherited from Graphic3d_TextureMap
    void EnableSmooth ()
     enable texture smoothing
    bool IsSmoothed () const
     Returns TRUE if the texture is smoothed.
    void DisableSmooth ()
     disable texture smoothing
    void EnableModulate ()
     enable texture modulate mode. the image is modulate with the shading of the surface.
    void DisableModulate ()
     disable texture modulate mode. the image is directly decal on the surface.
    bool IsModulate () const
     Returns TRUE if the texture is modulate.
    void EnableRepeat ()
     use this methods if you want to enable texture repetition on your objects.
    void DisableRepeat ()
     use this methods if you want to disable texture repetition on your objects.
    bool IsRepeat () const
     Returns TRUE if the texture repeat is enable.
    Graphic3d_LevelOfTextureAnisotropy AnisoFilter () const
    void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel)
    Public Member Functions inherited from Graphic3d_TextureRoot
     ~Graphic3d_TextureRoot () override
     Destructor.
    virtual bool IsDone () const
     Checks if a texture class is valid or not.
    const OSD_PathPath () const
     Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file.
    Graphic3d_TypeOfTexture Type () const
    const TCollection_AsciiStringGetId () const
     This ID will be used to manage resource in graphic driver.
    size_t Revision () const
     Return image revision.
    void UpdateRevision ()
     Update image revision. Can be used for signaling changes in the texture source (e.g. file update, pixmap update) without re-creating texture source itself (since unique id should be never modified).
    virtual occ::handle< Image_CompressedPixMapGetCompressedImage (const occ::handle< Image_SupportedFormats > &theSupported)
     This method will be called by graphic driver each time when texture resource should be created. It is called in front of GetImage() for uploading compressed image formats natively supported by GPU.
    virtual occ::handle< Image_PixMapGetImage (const occ::handle< Image_SupportedFormats > &theSupported)
     This method will be called by graphic driver each time when texture resource should be created. Default constructors allow defining the texture source as path to texture image or directly as pixmap. If the source is defined as path, then the image will be dynamically loaded when this method is called (and no copy will be preserved in this class instance). Inheritors may dynamically generate the image. Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
    const occ::handle< Graphic3d_TextureParams > & GetParams () const
    bool IsColorMap () const
     Return flag indicating color nature of values within the texture; TRUE by default.
    void SetColorMap (bool theIsColor)
     Set flag indicating color nature of values within the texture.
    bool HasMipmaps () const
     Returns whether mipmaps should be generated or not.
    void SetMipmapsGeneration (bool theToGenerateMipmaps)
     Sets whether to generate mipmaps or not.
    bool IsTopDown () const
     Returns whether row's memory layout is top-down.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    Static Public Member Functions inherited from Graphic3d_Texture1D
    static int NumberOfTextures ()
     Returns the number of predefined textures.
    static TCollection_AsciiString TextureName (const int aRank)
     Returns the name of the predefined texture of rank <aRank>.
    Static Public Member Functions inherited from Graphic3d_TextureRoot
    static TCollection_AsciiString TexturesFolder ()
     The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Protected Member Functions inherited from Graphic3d_Texture1D
     Graphic3d_Texture1D (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType)
     Graphic3d_Texture1D (const Graphic3d_NameOfTexture1D theName, const Graphic3d_TypeOfTexture theType)
     Graphic3d_Texture1D (const occ::handle< Image_PixMap > &thePixMap, const Graphic3d_TypeOfTexture theType)
    Protected Member Functions inherited from Graphic3d_TextureMap
     Graphic3d_TextureMap (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType)
     Graphic3d_TextureMap (const occ::handle< Image_PixMap > &thePixMap, const Graphic3d_TypeOfTexture theType)
    Protected Member Functions inherited from Graphic3d_TextureRoot
     Graphic3d_TextureRoot (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType)
     Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method.
     Graphic3d_TextureRoot (const occ::handle< Image_PixMap > &thePixmap, const Graphic3d_TypeOfTexture theType)
     Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
    void generateId ()
     Unconditionally generate new texture id. Should be called only within constructor.
    virtual occ::handle< Image_PixMapGetImage () const
     Method for supporting old API; another GetImage() method should be implemented instead.
    Static Protected Member Functions inherited from Graphic3d_TextureRoot
    static void convertToCompatible (const occ::handle< Image_SupportedFormats > &theSupported, const occ::handle< Image_PixMap > &theImage)
     Try converting image to compatible format.
    Protected Attributes inherited from Graphic3d_TextureRoot
    occ::handle< Graphic3d_TextureParamsmyParams
     associated texture parameters
    TCollection_AsciiString myTexId
     unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor
    occ::handle< Image_PixMapmyPixMap
     image pixmap - as one of the ways for defining the texture source
    OSD_Path myPath
     image file path - as one of the ways for defining the texture source
    size_t myRevision
     image revision - for signaling changes in the texture source (e.g. file update, pixmap update)
    Graphic3d_TypeOfTexture myType
     texture type
    bool myIsColorMap
     flag indicating color nature of values within the texture
    bool myIsTopDown
     Stores rows's memory layout.
    bool myHasMipmaps
     Indicates whether mipmaps should be generated or not.

    Detailed Description

    This class provides the implementation of a 1D texture applicable along a segment. You might use the SetSegment() method to set the way the texture is "stretched" on facets.

    Constructor & Destructor Documentation

    ◆ Graphic3d_Texture1Dsegment() [1/3]

    Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment ( const TCollection_AsciiString & theFileName)

    Creates a texture from a file.

    ◆ Graphic3d_Texture1Dsegment() [2/3]

    Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment ( const Graphic3d_NameOfTexture1D theNOT)

    Creates a texture from a predefined texture name set.

    ◆ Graphic3d_Texture1Dsegment() [3/3]

    Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment ( const occ::handle< Image_PixMap > & thePixMap)

    Creates a texture from the pixmap.

    Member Function Documentation

    ◆ Segment()

    void Graphic3d_Texture1Dsegment::Segment ( float & theX1,
    float & theY1,
    float & theZ1,
    float & theX2,
    float & theY2,
    float & theZ2 ) const

    Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2.

    ◆ SetSegment()

    void Graphic3d_Texture1Dsegment::SetSegment ( const float theX1,
    const float theY1,
    const float theZ1,
    const float theX2,
    const float theY2,
    const float theZ2 )

    Sets the texture application bounds. Defines the way the texture is stretched across facets. Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0>.


    The documentation for this class was generated from the following file: