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    Open CASCADE Technology Reference Manual 8.0.1
    IVtkOCC_ViewerSelector Class Reference

    Class that implements OCCT selection algorithm. More...

    #include <IVtkOCC_ViewerSelector.hxx>

    Inheritance diagram for IVtkOCC_ViewerSelector:

    Public Member Functions

     IVtkOCC_ViewerSelector ()
     ~IVtkOCC_ViewerSelector () override
    void Pick (const int theXPix, const int theYPix, const IVtk_IView::Handle &theView)
     Implements point picking.
    void Pick (const int theXMin, const int theYMin, const int theXMax, const int theYMax, const IVtk_IView::Handle &theView)
     Picking by rectangle.
    void Pick (double **thePoly, const int theNbPoints, const IVtk_IView::Handle &theView)
     Implements point picking.
    void Activate (const occ::handle< SelectMgr_Selection > &theSelection)
     Activates the given selection.
    void Deactivate (const occ::handle< SelectMgr_Selection > &theSelection)
     Deactivate the given selection.
    Public Member Functions inherited from SelectMgr_ViewerSelector
     SelectMgr_ViewerSelector ()
     Constructs an empty selector object.
    int CustomPixelTolerance () const
     Returns custom pixel tolerance value.
    void SetPixelTolerance (const int theTolerance)
     Sets the pixel tolerance <theTolerance>.
    double Sensitivity () const
     Returns the largest sensitivity of picking.
    int PixelTolerance () const
     Returns the largest pixel tolerance.
    virtual void SortResult () const
     Sorts the detected entities by priority and distance.
    occ::handle< SelectMgr_EntityOwnerOnePicked () const
     Returns the picked element with the highest priority, and which is the closest to the last successful mouse position.
    bool ToPickClosest () const
     Return the flag determining precedence of picked depth (distance from eye to entity) over entity priority in sorted results; TRUE by default. When flag is TRUE, priority will be considered only if entities have the same depth within the tolerance. When flag is FALSE, entities with higher priority will be in front regardless of their depth (like x-ray).
    void SetPickClosest (bool theToPreferClosest)
     Set flag determining precedence of picked depth over entity priority in sorted results.
    SelectMgr_TypeOfDepthTolerance DepthToleranceType () const
     Return the type of tolerance for considering two entities having a similar depth (distance from eye to entity); SelectMgr_TypeOfDepthTolerance_SensitivityFactor by default.
    double DepthTolerance () const
     Return the tolerance for considering two entities having a similar depth (distance from eye to entity).
    void SetDepthTolerance (SelectMgr_TypeOfDepthTolerance theType, double theTolerance)
     Set the tolerance for considering two entities having a similar depth (distance from eye to entity).
    int NbPicked () const
     Returns the number of detected owners.
    void ClearPicked ()
     Clears picking results.
    void Clear ()
     Empties all the tables, removes all selections...
    occ::handle< SelectMgr_EntityOwnerPicked (const int theRank) const
     Returns the entity Owner for the object picked at specified position.
    const SelectMgr_SortCriterionPickedData (const int theRank) const
     Returns the Entity for the object picked at specified position.
    const occ::handle< Select3D_SensitiveEntity > & PickedEntity (const int theRank) const
     Returns the Entity for the object picked at specified position.
    gp_Pnt PickedPoint (const int theRank) const
     Returns the 3D point (intersection of picking axis with the object nearest to eye) for the object picked at specified position.
    bool RemovePicked (const occ::handle< SelectMgr_SelectableObject > &theObject)
     Remove picked entities associated with specified object.
    bool Contains (const occ::handle< SelectMgr_SelectableObject > &theObject) const
    const occ::handle< Select3D_BVHBuilder3dEntitySetBuilder ()
     Returns the default builder used to construct BVH of entity set.
    void SetEntitySetBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Sets the default builder used to construct BVH of entity set. The new builder will be also assigned for already defined objects, but computed BVH trees will not be invalidated.
    bool Modes (const occ::handle< SelectMgr_SelectableObject > &theSelectableObject, NCollection_List< int > &theModeList, const SelectMgr_StateOfSelection theWantedState=SelectMgr_SOS_Any) const
     Returns the list of selection modes ModeList found in this selector for the selectable object aSelectableObject. Returns true if aSelectableObject is referenced inside this selector; returns false if the object is not present in this selector.
    bool IsActive (const occ::handle< SelectMgr_SelectableObject > &theSelectableObject, const int theMode) const
     Returns true if the selectable object aSelectableObject having the selection mode aMode is active in this selector.
    bool IsInside (const occ::handle< SelectMgr_SelectableObject > &theSelectableObject, const int theMode) const
     Returns true if the selectable object aSelectableObject having the selection mode aMode is in this selector.
    SelectMgr_StateOfSelection Status (const occ::handle< SelectMgr_Selection > &theSelection) const
     Returns the selection status Status of the selection aSelection.
    TCollection_AsciiString Status (const occ::handle< SelectMgr_SelectableObject > &theSelectableObject) const
    void ActiveOwners (NCollection_List< occ::handle< SelectMgr_EntityOwner > > &theOwners) const
     Returns the list of active entity owners.
    void AddSelectableObject (const occ::handle< SelectMgr_SelectableObject > &theObject)
     Adds new object to the map of selectable objects.
    void AddSelectionToObject (const occ::handle< SelectMgr_SelectableObject > &theObject, const occ::handle< SelectMgr_Selection > &theSelection)
     Adds new selection to the object and builds its BVH tree.
    void MoveSelectableObject (const occ::handle< SelectMgr_SelectableObject > &theObject)
     Moves existing object from set of not transform persistence objects to set of transform persistence objects (or vice versa).
    void RemoveSelectableObject (const occ::handle< SelectMgr_SelectableObject > &theObject)
     Removes selectable object from map of selectable ones.
    void RemoveSelectionOfObject (const occ::handle< SelectMgr_SelectableObject > &theObject, const occ::handle< SelectMgr_Selection > &theSelection)
     Removes selection of the object and marks its BVH tree for rebuild.
    void RebuildObjectsTree (const bool theIsForce=false)
     Marks BVH of selectable objects for rebuild. Parameter theIsForce set as true guarantees that 1st level BVH for the viewer selector will be rebuilt during this call.
    void RebuildSensitivesTree (const occ::handle< SelectMgr_SelectableObject > &theObject, const bool theIsForce=false)
     Marks BVH of sensitive entities of particular selectable object for rebuild. Parameter theIsForce set as true guarantees that 2nd level BVH for the object given will be rebuilt during this call.
    SelectMgr_SelectingVolumeManagerGetManager ()
     Returns instance of selecting volume manager of the viewer selector.
    const SelectMgr_SelectableObjectSetSelectableObjects () const
     Return map of selectable objects.
    void ResetSelectionActivationStatus ()
     Marks all added sensitive entities of all objects as non-selectable.
    void AllowOverlapDetection (const bool theIsToAllow)
     Is used for rectangular selection only If theIsToAllow is false, only fully included sensitives will be detected, otherwise the algorithm will mark both included and overlapped entities as matched.
    void Pick (const int theXPix, const int theYPix, const occ::handle< V3d_View > &theView)
     Picks the sensitive entity at the pixel coordinates of the mouse <theXPix> and <theYPix>. The selector looks for touched areas and owners.
    void Pick (const int theXPMin, const int theYPMin, const int theXPMax, const int theYPMax, const occ::handle< V3d_View > &theView)
     Picks the sensitive entity according to the minimum and maximum pixel values <theXPMin>, <theYPMin>, <theXPMax> and <theYPMax> defining a 2D area for selection in the 3D view aView.
    void Pick (const NCollection_Array1< gp_Pnt2d > &thePolyline, const occ::handle< V3d_View > &theView)
     pick action - input pixel values for polyline selection for selection.
    void Pick (const gp_Ax1 &theAxis, const occ::handle< V3d_View > &theView)
     Picks the sensitive entity according to the input axis. This is geometric intersection 3D objects by axis (camera parameters are ignored and objects with transform persistence are skipped).
    bool ToPixMap (Image_PixMap &theImage, const occ::handle< V3d_View > &theView, const StdSelect_TypeOfSelectionImage theType, const int thePickedIndex=1)
     Dump of detection results into image. This method performs axis picking for each pixel in the image and generates a color depending on picking results and selection image type.
    void DisplaySensitive (const occ::handle< V3d_View > &theView)
     Displays sensitives in view <theView>.
    void ClearSensitive (const occ::handle< V3d_View > &theView)
    void DisplaySensitive (const occ::handle< SelectMgr_Selection > &theSel, const gp_Trsf &theTrsf, const occ::handle< V3d_View > &theView, const bool theToClearOthers=true)
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
     Dumps the content of me into the stream.
    void SetToPrebuildBVH (bool theToPrebuild, int theThreadsNum=-1)
     Enables/disables building BVH for sensitives in separate threads.
    void QueueBVHBuild (const occ::handle< Select3D_SensitiveEntity > &theEntity)
     Queues a sensitive entity to build its BVH.
    void WaitForBVHBuild ()
     Waits BVH threads finished building.
    bool ToPrebuildBVH () const
     Returns TRUE if building BVH for sensitives in separate threads is enabled.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Static Public Member Functions

    static occ::handle< Graphic3d_CameraConvertVtkToOccCamera (const IVtk_IView::Handle &theView)
     Converts VTK camera defined for input view to OCC camera.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    Protected Member Functions inherited from SelectMgr_ViewerSelector
    void TraverseSensitives (const int theViewId=-1)
     Traverses BVH containing all added selectable objects and finds candidates for further search of overlap.
    void traverseObject (const occ::handle< SelectMgr_SelectableObject > &theObject, const SelectMgr_SelectingVolumeManager &theMgr, const occ::handle< Graphic3d_Camera > &theCamera, const NCollection_Mat4< double > &theProjectionMat, const NCollection_Mat4< double > &theWorldViewMat, const NCollection_Vec2< int > &theWinSize)
     Internal function that checks if there is possible overlap between some entity of selectable object theObject and current selecting volume.
    void checkOverlap (const occ::handle< Select3D_SensitiveEntity > &theEntity, const gp_GTrsf &theInversedTrsf, SelectMgr_SelectingVolumeManager &theMgr)
     Internal function that checks if a particular sensitive entity theEntity overlaps current selecting volume precisely.
    void updateZLayers (const occ::handle< V3d_View > &theView)
     Update z-layers order map.
    Protected Attributes inherited from SelectMgr_ViewerSelector
    double myDepthTolerance
    SelectMgr_TypeOfDepthTolerance myDepthTolType
    bool myToPreferClosest
    NCollection_IndexedDataMap< occ::handle< SelectMgr_EntityOwner >, SelectMgr_SortCriterionmystored
    SelectMgr_SelectingVolumeManager mySelectingVolumeMgr
    SelectMgr_SelectableObjectSet mySelectableObjects
    SelectMgr_ToleranceMap myTolerances
    NCollection_DataMap< Graphic3d_ZLayerId, int > myZLayerOrderMap
    occ::handle< Select3D_BVHBuilder3dmyEntitySetBuilder
    gp_Pnt myCameraEye
    gp_Dir myCameraDir
    double myCameraScale
    bool myToPrebuildBVH
    occ::handle< SelectMgr_BVHThreadPoolmyBVHThreadPool
    NCollection_Array1< int > myIndexes
    bool myIsSorted
    bool myIsLeftChildQueuedFirst
    NCollection_DataMap< occ::handle< SelectMgr_SelectableObject >, occ::handle< SelectMgr_SensitiveEntitySet > > myMapOfObjectSensitives
    NCollection_Sequence< occ::handle< Graphic3d_Structure > > myStructs
     list of debug presentations

    Detailed Description

    Class that implements OCCT selection algorithm.

    Inspired by StdSelect_ViewerSelector3d class from OCCT 6.5.1

    Constructor & Destructor Documentation

    ◆ IVtkOCC_ViewerSelector()

    IVtkOCC_ViewerSelector::IVtkOCC_ViewerSelector ( )

    ◆ ~IVtkOCC_ViewerSelector()

    IVtkOCC_ViewerSelector::~IVtkOCC_ViewerSelector ( )
    override

    Member Function Documentation

    ◆ Activate()

    void IVtkOCC_ViewerSelector::Activate ( const occ::handle< SelectMgr_Selection > & theSelection)

    Activates the given selection.

    ◆ ConvertVtkToOccCamera()

    occ::handle< Graphic3d_Camera > IVtkOCC_ViewerSelector::ConvertVtkToOccCamera ( const IVtk_IView::Handle & theView)
    static

    Converts VTK camera defined for input view to OCC camera.

    ◆ Deactivate()

    void IVtkOCC_ViewerSelector::Deactivate ( const occ::handle< SelectMgr_Selection > & theSelection)

    Deactivate the given selection.

    ◆ Pick() [1/3]

    void IVtkOCC_ViewerSelector::Pick ( const int theXMin,
    const int theYMin,
    const int theXMax,
    const int theYMax,
    const IVtk_IView::Handle & theView )

    Picking by rectangle.

    Parameters
    [in]theXMin,theYMin,theXMax,theYMaxRectangle coords
    [in]theViewICamera interface to calculate projections

    ◆ Pick() [2/3]

    void IVtkOCC_ViewerSelector::Pick ( const int theXPix,
    const int theYPix,
    const IVtk_IView::Handle & theView )

    Implements point picking.

    Parameters
    [in]theXPix,theYPixDisplay coordinates of the point
    [in]theViewICamera interface to update the projection parameters.

    ◆ Pick() [3/3]

    void IVtkOCC_ViewerSelector::Pick ( double ** thePoly,
    const int theNbPoints,
    const IVtk_IView::Handle & theView )

    Implements point picking.


    The documentation for this class was generated from the following file: