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    Open CASCADE Technology Reference Manual 8.0.1
    MeshVS_ElementalColorPrsBuilder Class Reference

    This class provides methods to create presentation of elements with assigned colors. The class contains two color maps: map of same colors for front and back side of face and map of different ones,. More...

    #include <MeshVS_ElementalColorPrsBuilder.hxx>

    Inheritance diagram for MeshVS_ElementalColorPrsBuilder:

    Public Member Functions

     MeshVS_ElementalColorPrsBuilder (const occ::handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags=MeshVS_DMF_ElementalColorDataPrs, const occ::handle< MeshVS_DataSource > &DS=nullptr, const int Id=-1, const MeshVS_BuilderPriority &Priority=MeshVS_BP_ElemColor)
     Constructor.
    void Build (const occ::handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const bool IsElement, const int DisplayMode) const override
     Builds presentation of elements with assigned colors.
    const NCollection_DataMap< int, Quantity_Color > & GetColors1 () const
     Returns map of colors same for front and back side of face.
    void SetColors1 (const NCollection_DataMap< int, Quantity_Color > &Map)
     Sets map of colors same for front and back side of face.
    bool HasColors1 () const
     Returns true, if map of colors isn't empty.
    bool GetColor1 (const int ID, Quantity_Color &theColor) const
     Returns color assigned with element number ID.
    void SetColor1 (const int ID, const Quantity_Color &theColor)
     Sets color assigned with element number ID.
    const NCollection_DataMap< int, MeshVS_TwoColors > & GetColors2 () const
     Returns map of different colors for front and back side of face.
    void SetColors2 (const NCollection_DataMap< int, MeshVS_TwoColors > &Map)
     Sets map of different colors for front and back side of face.
    bool HasColors2 () const
     Returns true, if map isn't empty.
    bool GetColor2 (const int ID, MeshVS_TwoColors &theColor) const
     Returns colors assigned with element number ID.
    bool GetColor2 (const int ID, Quantity_Color &theColor1, Quantity_Color &theColor2) const
     Returns colors assigned with element number ID theColor1 is the front element color theColor2 is the back element color.
    void SetColor2 (const int ID, const MeshVS_TwoColors &theTwoColors)
     Sets colors assigned with element number ID.
    void SetColor2 (const int ID, const Quantity_Color &theColor1, const Quantity_Color &theColor2)
     Sets color assigned with element number ID theColor1 is the front element color theColor2 is the back element color.
    Public Member Functions inherited from MeshVS_PrsBuilder
    virtual void CustomBuild (const occ::handle< Prs3d_Presentation > &Prs, const TColStd_PackedMapOfInteger &IDs, TColStd_PackedMapOfInteger &IDsToExclude, const int DisplayMode) const
     This method is called to build presentation of custom elements (they have MeshVS_ET_0D type). IDs is set of numeric identificators of elements for custom building. IDsToExclude is set of IDs to exclude from processing. If some entity has been excluded, it is not processed by other builders. DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx).
    virtual occ::handle< Select3D_SensitiveEntityCustomSensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &Owner, const int SelectMode) const
     This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type ).
    int GetFlags () const
     Returns flags, assigned with builder during creation.
    virtual bool TestFlags (const int DisplayMode) const
     Test whether display mode has flags assigned with this builder. This method has default implementation and can be redefined for advance behavior Returns true only if display mode is appropriate for this builder.
    int GetId () const
     Returns builder ID.
    int GetPriority () const
     Returns priority; as priority bigger, as soon builder will be called.
    occ::handle< MeshVS_DataSourceGetDataSource () const
     Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL.
    void SetDataSource (const occ::handle< MeshVS_DataSource > &newDS)
     Change custom data source.
    occ::handle< MeshVS_DrawerGetDrawer () const
     Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL.
    void SetDrawer (const occ::handle< MeshVS_Drawer > &newDr)
     Change custom drawer.
    void SetExcluding (const bool state)
     Set excluding state. If it is true, the nodes or elements, processed by current builder will be noted and next builder won't process its.
    bool IsExcludingOn () const
     Read excluding state.
    void SetPresentationManager (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr)
     Set presentation manager for builder.
    occ::handle< PrsMgr_PresentationManagerGetPresentationManager () const
     Get presentation manager of builder.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Protected Member Functions inherited from MeshVS_PrsBuilder
     MeshVS_PrsBuilder (const occ::handle< MeshVS_Mesh > &Parent, const MeshVS_DisplayModeFlags &Flags, const occ::handle< MeshVS_DataSource > &DS, const int Id, const MeshVS_BuilderPriority &Priority=MeshVS_BP_Default)
     Constructor Parent is pointer to MeshVS_Mesh object Flags is set of display modes corresponding to this builder DS is data source object, from which builder will pick geometry and topological information Id is numeric identificator of builder. You must set it to positive integer, but if you set it to -1, constructor will select the smallest integer, not occupied by other builders Priority is numerical priority constant. As priority bigger, as sooner builder starts during presentation construction.
    occ::handle< MeshVS_DataSourceDataSource () const
     Returns only custom data source.
    occ::handle< MeshVS_DrawerDrawer () const
     Returns only custom drawer.
    Protected Attributes inherited from MeshVS_PrsBuilder
    MeshVS_MeshPtr myParentMesh

    Detailed Description

    This class provides methods to create presentation of elements with assigned colors. The class contains two color maps: map of same colors for front and back side of face and map of different ones,.

    Constructor & Destructor Documentation

    ◆ MeshVS_ElementalColorPrsBuilder()

    MeshVS_ElementalColorPrsBuilder::MeshVS_ElementalColorPrsBuilder ( const occ::handle< MeshVS_Mesh > & Parent,
    const MeshVS_DisplayModeFlags & Flags = MeshVS_DMF_ElementalColorDataPrs,
    const occ::handle< MeshVS_DataSource > & DS = nullptr,
    const int Id = -1,
    const MeshVS_BuilderPriority & Priority = MeshVS_BP_ElemColor )

    Constructor.

    Member Function Documentation

    ◆ Build()

    void MeshVS_ElementalColorPrsBuilder::Build ( const occ::handle< Prs3d_Presentation > & Prs,
    const TColStd_PackedMapOfInteger & IDs,
    TColStd_PackedMapOfInteger & IDsToExclude,
    const bool IsElement,
    const int DisplayMode ) const
    overridevirtual

    Builds presentation of elements with assigned colors.

    Implements MeshVS_PrsBuilder.

    ◆ GetColor1()

    bool MeshVS_ElementalColorPrsBuilder::GetColor1 ( const int ID,
    Quantity_Color & theColor ) const

    Returns color assigned with element number ID.

    ◆ GetColor2() [1/2]

    bool MeshVS_ElementalColorPrsBuilder::GetColor2 ( const int ID,
    MeshVS_TwoColors & theColor ) const

    Returns colors assigned with element number ID.

    ◆ GetColor2() [2/2]

    bool MeshVS_ElementalColorPrsBuilder::GetColor2 ( const int ID,
    Quantity_Color & theColor1,
    Quantity_Color & theColor2 ) const

    Returns colors assigned with element number ID theColor1 is the front element color theColor2 is the back element color.

    ◆ GetColors1()

    const NCollection_DataMap< int, Quantity_Color > & MeshVS_ElementalColorPrsBuilder::GetColors1 ( ) const

    Returns map of colors same for front and back side of face.

    ◆ GetColors2()

    const NCollection_DataMap< int, MeshVS_TwoColors > & MeshVS_ElementalColorPrsBuilder::GetColors2 ( ) const

    Returns map of different colors for front and back side of face.

    ◆ HasColors1()

    bool MeshVS_ElementalColorPrsBuilder::HasColors1 ( ) const

    Returns true, if map of colors isn't empty.

    ◆ HasColors2()

    bool MeshVS_ElementalColorPrsBuilder::HasColors2 ( ) const

    Returns true, if map isn't empty.

    ◆ SetColor1()

    void MeshVS_ElementalColorPrsBuilder::SetColor1 ( const int ID,
    const Quantity_Color & theColor )

    Sets color assigned with element number ID.

    ◆ SetColor2() [1/2]

    void MeshVS_ElementalColorPrsBuilder::SetColor2 ( const int ID,
    const MeshVS_TwoColors & theTwoColors )

    Sets colors assigned with element number ID.

    ◆ SetColor2() [2/2]

    void MeshVS_ElementalColorPrsBuilder::SetColor2 ( const int ID,
    const Quantity_Color & theColor1,
    const Quantity_Color & theColor2 )

    Sets color assigned with element number ID theColor1 is the front element color theColor2 is the back element color.

    ◆ SetColors1()

    void MeshVS_ElementalColorPrsBuilder::SetColors1 ( const NCollection_DataMap< int, Quantity_Color > & Map)

    Sets map of colors same for front and back side of face.

    ◆ SetColors2()

    void MeshVS_ElementalColorPrsBuilder::SetColors2 ( const NCollection_DataMap< int, MeshVS_TwoColors > & Map)

    Sets map of different colors for front and back side of face.


    The documentation for this class was generated from the following file: