OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    NCollection_Lerp< T > Class Template Reference

    Simple linear interpolation tool (also known as mix() in GLSL). The main purpose of this template class is making interpolation routines more readable. More...

    #include <NCollection_Lerp.hxx>

    Public Member Functions

     NCollection_Lerp ()
     Empty constructor.
     NCollection_Lerp (const T &theStart, const T &theEnd)
     Main constructor.
    void Init (const T &theStart, const T &theEnd)
     Initialize values.
    void Interpolate (double theT, T &theResult) const
     Compute interpolated value between two values.
    void Interpolate (const double theT, occ::handle< Graphic3d_Camera > &theResult) const
     Linear interpolation tool for camera orientation and position. This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently.

    Static Public Member Functions

    static T Interpolate (const T &theStart, const T &theEnd, double theT)
     Compute interpolated value between two values.

    Detailed Description

    template<class T>
    class NCollection_Lerp< T >

    Simple linear interpolation tool (also known as mix() in GLSL). The main purpose of this template class is making interpolation routines more readable.

    Constructor & Destructor Documentation

    ◆ NCollection_Lerp() [1/2]

    template<class T>
    NCollection_Lerp< T >::NCollection_Lerp ( )
    inline

    Empty constructor.

    ◆ NCollection_Lerp() [2/2]

    template<class T>
    NCollection_Lerp< T >::NCollection_Lerp ( const T & theStart,
    const T & theEnd )
    inline

    Main constructor.

    Member Function Documentation

    ◆ Init()

    template<class T>
    void NCollection_Lerp< T >::Init ( const T & theStart,
    const T & theEnd )
    inline

    Initialize values.

    ◆ Interpolate() [1/3]

    void NCollection_Lerp< occ::handle< Graphic3d_Camera > >::Interpolate ( const double theT,
    occ::handle< Graphic3d_Camera > & theResult ) const
    inline

    Linear interpolation tool for camera orientation and position. This tool interpolates camera parameters scale, eye, center, rotation (up and direction vectors) independently.

    See also
    Graphic3d_Camera::Interpolate()

    ◆ Interpolate() [2/3]

    template<class T>
    T NCollection_Lerp< T >::Interpolate ( const T & theStart,
    const T & theEnd,
    double theT )
    inlinestatic

    Compute interpolated value between two values.

    Parameters
    theStartfirst value
    theEndsecond value
    theTnormalized interpolation coefficient within [0, 1] range, with 0 pointing to theStart and 1 to theEnd.

    ◆ Interpolate() [3/3]

    template<class T>
    void NCollection_Lerp< T >::Interpolate ( double theT,
    T & theResult ) const
    inline

    Compute interpolated value between two values.

    Parameters
    theTnormalized interpolation coefficient within [0, 1] range, with 0 pointing to first value and 1 to the second value.
    [out]theResultinterpolated value

    The documentation for this class was generated from the following file: