OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    NCollection_WinHeapAllocator Class Reference

    This memory allocator creates dedicated heap for allocations. This technics available only on Windows platform (no alternative on Unix systems). It may be used to take control over memory fragmentation because on destruction ALL allocated memory will be released to the system. More...

    #include <NCollection_WinHeapAllocator.hxx>

    Inheritance diagram for NCollection_WinHeapAllocator:

    Public Member Functions

     NCollection_WinHeapAllocator (const size_t theInitSizeBytes=0x80000)
     Main constructor.
     ~NCollection_WinHeapAllocator () override
     Destructor.
    voidAllocate (const size_t theSize) override
     Allocate memory.
    voidAllocateOptimal (const size_t theSize) override
     Allocate memory.
    void Free (void *theAddress) override
     Release memory.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    Static Public Member Functions inherited from NCollection_BaseAllocator
    static const occ::handle< NCollection_BaseAllocator > & CommonBaseAllocator ()
     CommonBaseAllocator This method is designed to have the only one BaseAllocator (to avoid useless copying of collections). However one can use operator new to create more BaseAllocators, but it is injurious.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Protected Member Functions inherited from NCollection_BaseAllocator
     NCollection_BaseAllocator () noexcept
     Constructor - prohibited.

    Detailed Description

    This memory allocator creates dedicated heap for allocations. This technics available only on Windows platform (no alternative on Unix systems). It may be used to take control over memory fragmentation because on destruction ALL allocated memory will be released to the system.

    This allocator can also be created per each working thread however its real multi-threading performance is dubious.

    Notice that this also means that existing pointers will be broken and you should control that allocator is alive along all objects allocated with him.

    Constructor & Destructor Documentation

    ◆ NCollection_WinHeapAllocator()

    NCollection_WinHeapAllocator::NCollection_WinHeapAllocator ( const size_t theInitSizeBytes = 0x80000)

    Main constructor.

    ◆ ~NCollection_WinHeapAllocator()

    NCollection_WinHeapAllocator::~NCollection_WinHeapAllocator ( )
    override

    Destructor.

    Member Function Documentation

    ◆ Allocate()

    void * NCollection_WinHeapAllocator::Allocate ( const size_t theSize)
    overridevirtual

    Allocate memory.

    Reimplemented from NCollection_BaseAllocator.

    ◆ AllocateOptimal()

    void * NCollection_WinHeapAllocator::AllocateOptimal ( const size_t theSize)
    inlineoverridevirtual

    Allocate memory.

    Reimplemented from NCollection_BaseAllocator.

    ◆ Free()

    void NCollection_WinHeapAllocator::Free ( void * theAddress)
    overridevirtual

    Release memory.

    Reimplemented from NCollection_BaseAllocator.


    The documentation for this class was generated from the following file: