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    Open CASCADE Technology Reference Manual 8.0.1
    OpenGl_VertexBuffer Class Reference

    Vertex Buffer Object - is a general storage object for vertex attributes (position, normal, color). Notice that you should use OpenGl_IndexBuffer specialization for array of indices. More...

    #include <OpenGl_VertexBuffer.hxx>

    Inheritance diagram for OpenGl_VertexBuffer:

    Public Member Functions

     OpenGl_VertexBuffer ()
     Create uninitialized VBO.
     ~OpenGl_VertexBuffer () override
     Destroy object.
    unsigned int GetTarget () const override
     Return buffer target GL_ARRAY_BUFFER.
    void BindVertexAttrib (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theAttribLoc) const
     Bind this VBO to active GLSL program.
    void UnbindVertexAttrib (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theAttribLoc) const
     Unbind any VBO from active GLSL program.
    void BindAttribute (const occ::handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const
     Bind this VBO and enable specified attribute in OpenGl_Context::ActiveProgram() or FFP.
    void UnbindAttribute (const occ::handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const
     Unbind this VBO and disable specified attribute in OpenGl_Context::ActiveProgram() or FFP.
    methods for interleaved attributes array
    Returns
    true if buffer contains per-vertex color attribute
    virtual bool HasColorAttribute () const
    virtual bool HasNormalAttribute () const
    virtual void BindAllAttributes (const occ::handle< OpenGl_Context > &theGlCtx) const
     Bind all vertex attributes to active program OpenGl_Context::ActiveProgram() or for FFP. Default implementation does nothing.
    virtual void BindPositionAttribute (const occ::handle< OpenGl_Context > &theGlCtx) const
     Bind vertex position attribute only. Default implementation does nothing.
    virtual void UnbindAllAttributes (const occ::handle< OpenGl_Context > &theGlCtx) const
     Unbind all vertex attributes. Default implementation does nothing.
    Public Member Functions inherited from OpenGl_Buffer
     OpenGl_Buffer ()
     Create uninitialized buffer.
     ~OpenGl_Buffer () override
     Destroy object.
    virtual bool IsVirtual () const
     Return TRUE if this is a virtual (for backward compatibility) VBO object.
    bool IsValid () const
    unsigned int GetComponentsNb () const
    int GetElemsNb () const
    void SetElemsNb (int theNbElems)
     Overrides the number of vertex attributes / number of vertexes. It is up to user specifying this number correct (e.g. below initial value)!
    unsigned int GetDataType () const
    uint8_t * GetDataOffset () const
    virtual bool Create (const occ::handle< OpenGl_Context > &theGlCtx)
     Creates buffer object name (id) if not yet generated. Data should be initialized by another method.
    void Release (OpenGl_Context *theGlCtx) override
     Destroy object - will release GPU memory if any.
    virtual void Bind (const occ::handle< OpenGl_Context > &theGlCtx) const
     Bind this buffer object.
    virtual void Unbind (const occ::handle< OpenGl_Context > &theGlCtx) const
     Unbind this buffer object.
    bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const float *theData)
     Notice that buffer object will be unbound after this call.
    bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const unsigned int *theData)
     Notice that buffer object will be unbound after this call.
    bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const unsigned short *theData)
     Notice that buffer object will be unbound after this call.
    bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const uint8_t *theData)
     Notice that buffer object will be unbound after this call.
    bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const float *theData)
     Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
    bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, float *theData)
     Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
    bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const unsigned int *theData)
     Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
    bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, unsigned int *theData)
     Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
    bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const unsigned short *theData)
     Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
    bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, unsigned short *theData)
     Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
    bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const uint8_t *theData)
     Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
    bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, uint8_t *theData)
     Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
    size_t EstimatedDataSize () const override
     offset to data
    virtual bool init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const void *theData, const unsigned int theDataType, const int theStride)
     Initialize buffer with new data.
    bool init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const void *theData, const unsigned int theDataType)
     Initialize buffer with new data.
    virtual bool subData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const void *theData, const unsigned int theDataType)
     Update part of the buffer with new data.
    virtual bool getSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, void *theData, const unsigned int theDataType)
     Read back buffer sub-range.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    Public Member Functions inherited from OpenGl_Resource
     OpenGl_Resource ()
     Empty constructor.
     ~OpenGl_Resource () override
     Destructor. Inheritors should call Clean (NULL) within it.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    advanced methods

    Setup array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using bindFixed() when no program bound.

    static void bindAttribute (const occ::handle< OpenGl_Context > &theGlCtx, const Graphic3d_TypeOfAttribute theMode, const int theNbComp, const unsigned int theDataType, const int theStride, const void *theOffset)
     Disable GLSL array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using unbindFixed() when no program bound.
    static void unbindAttribute (const occ::handle< OpenGl_Context > &theGlCtx, const Graphic3d_TypeOfAttribute theMode)
     Disable GLSL array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using unbindFixed() when no program bound.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    Static Public Member Functions inherited from OpenGl_Buffer
    static TCollection_AsciiString FormatTarget (unsigned int theTarget)
     Format VBO target enumeration value.
    static size_t sizeOfGlType (unsigned int theType)
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Static Public Attributes inherited from OpenGl_Buffer
    static const unsigned int NO_BUFFER = 0
     Helpful constants.
    void BindBufferBase (const occ::handle< OpenGl_Context > &theGlCtx, unsigned int theIndex)
     Binds a buffer object to an indexed buffer target. Wrapper for glBindBufferBase().
    void UnbindBufferBase (const occ::handle< OpenGl_Context > &theGlCtx, unsigned int theIndex)
     Unbinds a buffer object from an indexed buffer target. Wrapper for glBindBufferBase().
    void BindBufferRange (const occ::handle< OpenGl_Context > &theGlCtx, unsigned int theIndex, const intptr_t theOffset, const size_t theSize)
     Binds a buffer object to an indexed buffer target with specified offset and size. Wrapper for glBindBufferRange().
    uint8_t * myOffset
     offset to data
    unsigned int myBufferId
     VBO name (index).
    unsigned int myComponentsNb
     Number of components per generic vertex attribute, must be 1, 2, 3, or 4.
    int myElemsNb
     Number of vertex attributes / number of vertices.
    unsigned int myDataType
     Data type (GL_FLOAT, GL_UNSIGNED_INT, GL_UNSIGNED_BYTE etc.).

    Detailed Description

    Vertex Buffer Object - is a general storage object for vertex attributes (position, normal, color). Notice that you should use OpenGl_IndexBuffer specialization for array of indices.

    Constructor & Destructor Documentation

    ◆ OpenGl_VertexBuffer()

    OpenGl_VertexBuffer::OpenGl_VertexBuffer ( )

    Create uninitialized VBO.

    ◆ ~OpenGl_VertexBuffer()

    OpenGl_VertexBuffer::~OpenGl_VertexBuffer ( )
    override

    Destroy object.

    Member Function Documentation

    ◆ BindAllAttributes()

    virtual void OpenGl_VertexBuffer::BindAllAttributes ( const occ::handle< OpenGl_Context > & theGlCtx) const
    virtual

    Bind all vertex attributes to active program OpenGl_Context::ActiveProgram() or for FFP. Default implementation does nothing.

    ◆ BindAttribute()

    void OpenGl_VertexBuffer::BindAttribute ( const occ::handle< OpenGl_Context > & theCtx,
    const Graphic3d_TypeOfAttribute theMode ) const
    inline

    Bind this VBO and enable specified attribute in OpenGl_Context::ActiveProgram() or FFP.

    Parameters
    theGlCtx- handle to bound GL context;
    theMode- array mode (GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY).

    ◆ bindAttribute()

    void OpenGl_VertexBuffer::bindAttribute ( const occ::handle< OpenGl_Context > & theGlCtx,
    const Graphic3d_TypeOfAttribute theMode,
    const int theNbComp,
    const unsigned int theDataType,
    const int theStride,
    const void * theOffset )
    static

    Disable GLSL array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using unbindFixed() when no program bound.

    ◆ BindPositionAttribute()

    virtual void OpenGl_VertexBuffer::BindPositionAttribute ( const occ::handle< OpenGl_Context > & theGlCtx) const
    virtual

    Bind vertex position attribute only. Default implementation does nothing.

    ◆ BindVertexAttrib()

    void OpenGl_VertexBuffer::BindVertexAttrib ( const occ::handle< OpenGl_Context > & theGlCtx,
    const unsigned int theAttribLoc ) const

    Bind this VBO to active GLSL program.

    ◆ GetTarget()

    unsigned int OpenGl_VertexBuffer::GetTarget ( ) const
    overridevirtual

    Return buffer target GL_ARRAY_BUFFER.

    Implements OpenGl_Buffer.

    ◆ HasColorAttribute()

    virtual bool OpenGl_VertexBuffer::HasColorAttribute ( ) const
    virtual
    Returns
    true if buffer contains per-vertex normal attribute

    ◆ HasNormalAttribute()

    virtual bool OpenGl_VertexBuffer::HasNormalAttribute ( ) const
    virtual
    Returns
    true if buffer contains per-vertex normal attribute

    ◆ UnbindAllAttributes()

    virtual void OpenGl_VertexBuffer::UnbindAllAttributes ( const occ::handle< OpenGl_Context > & theGlCtx) const
    virtual

    Unbind all vertex attributes. Default implementation does nothing.

    ◆ UnbindAttribute()

    void OpenGl_VertexBuffer::UnbindAttribute ( const occ::handle< OpenGl_Context > & theCtx,
    const Graphic3d_TypeOfAttribute theMode ) const
    inline

    Unbind this VBO and disable specified attribute in OpenGl_Context::ActiveProgram() or FFP.

    Parameters
    theCtxhandle to bound GL context
    theModearray mode

    ◆ unbindAttribute()

    void OpenGl_VertexBuffer::unbindAttribute ( const occ::handle< OpenGl_Context > & theGlCtx,
    const Graphic3d_TypeOfAttribute theMode )
    static

    Disable GLSL array pointer - either for active GLSL program OpenGl_Context::ActiveProgram() or for FFP using unbindFixed() when no program bound.

    ◆ UnbindVertexAttrib()

    void OpenGl_VertexBuffer::UnbindVertexAttrib ( const occ::handle< OpenGl_Context > & theGlCtx,
    const unsigned int theAttribLoc ) const

    Unbind any VBO from active GLSL program.


    The documentation for this class was generated from the following file: