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    Open CASCADE Technology Reference Manual 8.0.1
    SelectMgr_SelectableObject Class Referenceabstract

    A framework to supply the structure of the object to be selected. At the first pick, this structure is created by calling the appropriate algorithm and retaining this framework for further picking. This abstract framework is inherited in Application Interactive Services (AIS), notably in AIS_InteractiveObject. Consequently, 3D selection should be handled by the relevant daughter classes and their member functions in AIS. This is particularly true in the creation of new interactive objects. More...

    #include <SelectMgr_SelectableObject.hxx>

    Inheritance diagram for SelectMgr_SelectableObject:

    Public Member Functions

     ~SelectMgr_SelectableObject () override
     Clears all selections of the object.
    virtual void ComputeSelection (const occ::handle< SelectMgr_Selection > &theSelection, const int theMode)=0
     Computes sensitive primitives for the given selection mode - key interface method of Selectable Object.
    virtual bool AcceptShapeDecomposition () const
     Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape.
    void RecomputePrimitives ()
     Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
    void RecomputePrimitives (const int theMode)
     Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
    void AddSelection (const occ::handle< SelectMgr_Selection > &aSelection, const int aMode)
     Adds the selection aSelection with the selection mode index aMode to this framework.
    void ClearSelections (const bool update=false)
     Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time.
    const occ::handle< SelectMgr_Selection > & Selection (const int theMode) const
     Returns the selection having specified selection mode or NULL.
    bool HasSelection (const int theMode) const
     Returns true if a selection corresponding to the selection mode theMode was computed for this object.
    const NCollection_Sequence< occ::handle< SelectMgr_Selection > > & Selections () const
     Return the sequence of selections.
    void ResetTransformation () override
     resets local transformation to identity.
    void UpdateTransformation () override
     Recomputes the location of the selection aSelection.
    virtual void UpdateTransformations (const occ::handle< SelectMgr_Selection > &aSelection)
     Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners.
    virtual void HilightSelected (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr, const NCollection_Sequence< occ::handle< SelectMgr_EntityOwner > > &theSeq)
     Method which draws selected owners ( for fast presentation draw ).
    virtual void ClearSelected ()
     Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ).
    virtual void ClearDynamicHighlight (const occ::handle< PrsMgr_PresentationManager > &theMgr)
     Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager.
    virtual void HilightOwnerWithColor (const occ::handle< PrsMgr_PresentationManager > &thePM, const occ::handle< Prs3d_Drawer > &theStyle, const occ::handle< SelectMgr_EntityOwner > &theOwner)
     Method which hilight an owner belonging to this selectable object (for fast presentation draw).
    virtual bool IsAutoHilight () const
     If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object.
    virtual void SetAutoHilight (const bool theAutoHilight)
     Set AutoHilight property to true or false.
    occ::handle< Prs3d_PresentationGetHilightPresentation (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr)
     Creates or returns existing presentation for highlighting detected object.
    occ::handle< Prs3d_PresentationGetSelectPresentation (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr)
     Creates or returns existing presentation for highlighting selected object.
    virtual void ErasePresentations (bool theToRemove)
     Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().
    void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
     Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
    void UpdateSelection (const int theMode=-1)
     Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.
    void SetAssemblyOwner (const occ::handle< SelectMgr_EntityOwner > &theOwner, const int theMode=-1)
     Sets common entity owner for assembly sensitive object entities.
    Bnd_Box BndBoxOfSelected (const occ::handle< NCollection_Shared< NCollection_IndexedMap< occ::handle< SelectMgr_EntityOwner > > > > &theOwners)
     Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection.
    int GlobalSelectionMode () const
     Returns the mode for selection of object as a whole; 0 by default.
    virtual occ::handle< SelectMgr_EntityOwnerGlobalSelOwner () const
     Returns the owner of mode for selection of object as a whole.
    virtual const occ::handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
     Returns common entity owner if the object is an assembly.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    Public Member Functions inherited from PrsMgr_PresentableObject
    NCollection_Sequence< occ::handle< PrsMgr_Presentation > > & Presentations ()
     Return presentations.
    Graphic3d_ZLayerId ZLayer () const
     Get ID of Z layer for main presentation.
    bool IsMutable () const
     Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations).
    virtual void SetMutable (const bool theIsMutable)
     Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect.
    const occ::handle< Graphic3d_ViewAffinity > & ViewAffinity () const
     Return view affinity mask.
    bool HasDisplayMode () const
     Returns true if the Interactive Object has display mode setting overriding global setting (within Interactive Context).
    int DisplayMode () const
     Returns the display mode setting of the Interactive Object. The range of supported display mode indexes should be specified within object definition and filtered by AccepDisplayMode().
    void SetDisplayMode (const int theMode)
     Sets the display mode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context.
    void UnsetDisplayMode ()
     Removes display mode settings from the interactive object.
    bool HasHilightMode () const
     Returns true if the Interactive Object is in highlight mode.
    int HilightMode () const
     Returns highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead.
    void SetHilightMode (const int theMode)
     Sets highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead.
    void UnsetHilightMode ()
     Unsets highlight display mode.
    virtual bool AcceptDisplayMode (const int theMode) const
     Returns true if the class of objects accepts specified display mode index. The interactive context can have a default mode of representation for the set of Interactive Objects. This mode may not be accepted by a given class of objects. Consequently, this virtual method allowing us to get information about the class in question must be implemented. At least one display mode index should be accepted by this method. Although subclass can leave default implementation, it is highly desired defining exact list of supported modes instead, which is usually an enumeration for one object or objects class sharing similar list of display modes.
    virtual int DefaultDisplayMode () const
     Returns the default display mode.
    bool ToBeUpdated (bool theToIncludeHidden=false) const
     Returns TRUE if any active presentation has invalidation flag.
    void SetToUpdate (int theMode)
     Flags presentation to be updated; UpdatePresentations() will recompute these presentations.
    void SetToUpdate ()
     flags all the Presentations to be Updated.
    bool IsInfinite () const
     Returns true if the interactive object is infinite; FALSE by default. This flag affects various operations operating on bounding box of graphic presentations of this object. For instance, infinite objects are not taken in account for View FitAll. This does not necessarily means that object is actually infinite, auxiliary objects might be also marked with this flag to achieve desired behavior.
    void SetInfiniteState (const bool theFlag=true)
     Sets if object should be considered as infinite.
    PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
     Returns information on whether the object accepts display in HLR mode or not.
    void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d theType)
     Set type of presentation.
    PrsMgr_DisplayStatus DisplayStatus () const
     Return presentation display status; PrsMgr_DisplayStatus_None by default.
    const occ::handle< Prs3d_Drawer > & Attributes () const
     Initializes the drawing tool theDrawer.
    virtual void SetAttributes (const occ::handle< Prs3d_Drawer > &theDrawer)
     Initializes the drawing tool theDrawer.
    const occ::handle< Prs3d_Drawer > & HilightAttributes () const
     Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext::HighlightStyle().
    virtual void SetHilightAttributes (const occ::handle< Prs3d_Drawer > &theDrawer)
     Initializes the hilight drawing tool theDrawer.
    const occ::handle< Prs3d_Drawer > & DynamicHilightAttributes () const
     Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext::HighlightStyle().
    virtual void SetDynamicHilightAttributes (const occ::handle< Prs3d_Drawer > &theDrawer)
     Initializes the dynamic hilight drawing tool.
    virtual void UnsetHilightAttributes ()
     Clears settings provided by the hilight drawing tool theDrawer.
    void SynchronizeAspects ()
     Synchronize presentation aspects after their modification.
    const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
     Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse.
    virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
     Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse.
    const occ::handle< TopLoc_Datum3D > & LocalTransformationGeom () const
     Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
    void SetLocalTransformation (const gp_Trsf &theTrsf)
     Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
    void SetLocalTransformation (const occ::handle< TopLoc_Datum3D > &theTrsf)
     Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
    bool HasTransformation () const
     Returns true if object has a transformation that is different from the identity.
    const occ::handle< TopLoc_Datum3D > & TransformationGeom () const
     Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
    const gp_TrsfLocalTransformation () const
     Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
    const gp_TrsfTransformation () const
     Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
    const gp_GTrsfInversedTransformation () const
     Return inversed transformation.
    const occ::handle< TopLoc_Datum3D > & CombinedParentTransformation () const
     Return combined parent transformation.
    virtual void RecomputeTransformation (const occ::handle< Graphic3d_Camera > &theProjector)
     Calculates object presentation for specific camera position. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation.
    const occ::handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
     Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes.
    virtual void SetClipPlanes (const occ::handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
     Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes.
    virtual void AddClipPlane (const occ::handle< Graphic3d_ClipPlane > &thePlane)
     Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes.
    virtual void RemoveClipPlane (const occ::handle< Graphic3d_ClipPlane > &thePlane)
     Removes previously added clip plane.
    PrsMgr_PresentableObjectParent () const
     Returns children of the current object.
    const NCollection_List< occ::handle< PrsMgr_PresentableObject > > & Children () const
     Returns children of the current object.
    virtual void AddChild (const occ::handle< PrsMgr_PresentableObject > &theObject)
     Makes theObject child of current object in scene hierarchy.
    void AddChildWithCurrentTransformation (const occ::handle< PrsMgr_PresentableObject > &theObject)
     Makes theObject child of current object in scene hierarchy with keeping the current global transformation So the object keeps the same position/orientation in the global CS.
    virtual void RemoveChild (const occ::handle< PrsMgr_PresentableObject > &theObject)
     Removes theObject from children of current object in scene hierarchy.
    void RemoveChildWithRestoreTransformation (const occ::handle< PrsMgr_PresentableObject > &theObject)
     Removes theObject from children of current object in scene hierarchy with keeping the current global transformation. So the object keeps the same position/orientation in the global CS.
    bool HasOwnPresentations () const
     Returns true if object should have own presentations.
    virtual void BoundingBox (Bnd_Box &theBndBox)
     Returns bounding box of object correspondingly to its current display mode. This method requires presentation to be already computed, since it relies on bounding box of presentation structures, which are supposed to be same/close amongst different display modes of this object.
    void SetIsoOnTriangulation (const bool theIsEnabled)
     Returns the current facing model which is in effect.
    Aspect_TypeOfFacingModel CurrentFacingModel () const
     Returns the current facing model which is in effect.
    void SetCurrentFacingModel (const Aspect_TypeOfFacingModel theModel=Aspect_TOFM_BOTH_SIDE)
     change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face.
    bool HasColor () const
     Returns true if the Interactive Object has color.
    virtual void Color (Quantity_Color &theColor) const
     Returns the color setting of the Interactive Object.
    virtual void SetColor (const Quantity_Color &theColor)
     Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor()).
    virtual void UnsetColor ()
     Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting.
    bool HasWidth () const
     Returns true if the Interactive Object has width.
    double Width () const
     Returns the width setting of the Interactive Object.
    virtual void SetWidth (const double theWidth)
     Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting.
    virtual void UnsetWidth ()
     Reset width to default value.
    bool HasMaterial () const
     Returns true if the Interactive Object has a setting for material.
    virtual Graphic3d_NameOfMaterial Material () const
     Returns the current material setting as enumeration value.
    virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
     Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities.
    virtual void UnsetMaterial ()
     Removes the setting for material.
    bool IsTransparent () const
     Returns true if there is a transparency setting.
    virtual double Transparency () const
     Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
    virtual void SetTransparency (const double aValue=0.6)
     Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible.
    virtual void UnsetTransparency ()
     Removes the transparency setting. The object is opaque by default.
    virtual bool HasPolygonOffsets () const
     Returns true if <myDrawer> has non-null shading aspect.
    virtual void PolygonOffsets (int &aMode, float &aFactor, float &aUnits) const
     Retrieves current polygon offsets settings from <myDrawer>.
    virtual void SetPolygonOffsets (const int aMode, const float aFactor=1.0, const float aUnits=0.0)
     Sets up polygon offsets for this object.
    virtual void UnsetAttributes ()
     Clears settings provided by the drawing tool aDrawer.
    void ToBeUpdated (NCollection_List< int > &ListOfMode) const
     pointer to the parent object
    bool ToPropagateVisualState () const
     Get value of the flag "propagate visual state" It means that the display/erase/color visual state is propagated automatically to all children; by default, the flag is true.
    void SetPropagateVisualState (const bool theFlag)
     Change the value of the flag "propagate visual state".
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Protected Member Functions

     SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
     Protected empty constructor.
    void setGlobalSelMode (const int theMode)
     Override global selection mode.
    void UpdateClipping () override
     Update clipping planes state.
    virtual void updateSelection (const int theMode)
     Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.
    called instead void Update (bool theToIncludeHidden=false)
     Recomputes all presentations of the object.
    This method is deprecated SetToUpdate ()+UpdatePresentations() should be called instead") 1 void Update(int theMode
     Recomputes the presentation in the given mode.
     PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
     Destructor.
     ~PrsMgr_PresentableObject () override
     Destructor.
    virtual void Fill (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr, const occ::handle< PrsMgr_Presentation > &thePrs, const int theMode)
     Fills the given 3D view presentation for specified display mode using Compute() method. In addition, configures other properties of presentation (transformation, clipping planes).
    virtual void Compute (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr, const occ::handle< Prs3d_Presentation > &thePrs, const int theMode)=0
     Calculates the 3D view presentation for specified display mode. This is a key interface for implementing Presentable Object interface.
    virtual void computeHLR (const occ::handle< Graphic3d_Camera > &theProjector, const occ::handle< TopLoc_Datum3D > &theTrsf, const occ::handle< Prs3d_Presentation > &thePrs)
     Calculates hidden line removal presentation for specific camera position. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. Default implementation throws Standard_NotImplemented exception Warning! The transformation must be applied to the object before computation.
    bool UpdatePresentations (bool theToIncludeHidden=false)
     Recomputes invalidated presentations of the object.
    virtual void SetCombinedParentTransform (const occ::handle< TopLoc_Datum3D > &theTrsf)
     Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own.
    virtual void setLocalTransformation (const occ::handle< TopLoc_Datum3D > &theTransformation)
     Sets local transformation to theTransformation.
    void recomputeComputed () const
     Recompute computed (HLR) presentations (when view is in computed mode).
    void replaceAspects (const NCollection_DataMap< occ::handle< Graphic3d_Aspects >, occ::handle< Graphic3d_Aspects > > &theMap)
     Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call.

    Protected Attributes

    NCollection_Sequence< occ::handle< SelectMgr_Selection > > myselections
     list of selections
    occ::handle< Prs3d_PresentationmySelectionPrs
     optional presentation for highlighting selected object
    occ::handle< Prs3d_PresentationmyHilightPrs
     optional presentation for highlighting detected object
    int myGlobalSelMode
     global selection mode
    bool myAutoHilight
     auto-highlighting flag defining
    This method is deprecated bool theToClearOther
     pointer to the parent object
    PrsMgr_PresentableObjectmyParent
     pointer to the parent object
    NCollection_Sequence< occ::handle< PrsMgr_Presentation > > myPresentations
     list of presentations
    occ::handle< Graphic3d_ViewAffinitymyViewAffinity
     view affinity mask
    occ::handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
     sequence of object-specific clipping planes
    occ::handle< Prs3d_DrawermyDrawer
     main presentation attributes
    occ::handle< Prs3d_DrawermyHilightDrawer
     (optional) custom presentation attributes for highlighting selected object
    occ::handle< Prs3d_DrawermyDynHilightDrawer
     (optional) custom presentation attributes for highlighting detected object
    occ::handle< Graphic3d_TransformPersmyTransformPersistence
     transformation persistence
    occ::handle< TopLoc_Datum3DmyLocalTransformation
     local transformation relative to parent object
    occ::handle< TopLoc_Datum3DmyTransformation
     absolute transformation of this object (combined parents + local transformations)
    occ::handle< TopLoc_Datum3DmyCombinedParentTransform
     transformation of parent object (combined for all parents)
    NCollection_List< occ::handle< PrsMgr_PresentableObject > > myChildren
     list of children
    gp_GTrsf myInvTransformation
     inversion of absolute transformation (combined parents + local transformations)
    PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
     presentation type
    PrsMgr_DisplayStatus myDisplayStatus
     presentation display status
    Aspect_TypeOfFacingModel myCurrentFacingModel
     current facing model
    float myOwnWidth
     custom width value
    bool hasOwnColor
     own color flag
    bool hasOwnMaterial
     own material flag
    bool myInfiniteState
     infinite flag
    bool myIsMutable
     mutable flag
    bool myHasOwnPresentations
     flag indicating if object should have own presentations
    bool myToPropagateVisualState
     flag indicating if visual state (display/erase/color) should be propagated to all children

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    static const gp_TrsfgetIdentityTrsf ()
     Return the identity transformation.

    Detailed Description

    A framework to supply the structure of the object to be selected. At the first pick, this structure is created by calling the appropriate algorithm and retaining this framework for further picking. This abstract framework is inherited in Application Interactive Services (AIS), notably in AIS_InteractiveObject. Consequently, 3D selection should be handled by the relevant daughter classes and their member functions in AIS. This is particularly true in the creation of new interactive objects.

    Key interface methods to be implemented by every Selectable Object:

    • Presentable Object (PrsMgr_PresentableObject) Consider defining an enumeration of supported Display Mode indexes for particular Interactive Object or class of Interactive Objects.
      • AcceptDisplayMode() accepting display modes implemented by this object;
      • Compute() computing presentation for the given display mode index;
    • Selectable Object (SelectMgr_SelectableObject) Consider defining an enumeration of supported Selection Mode indexes for particular Interactive Object or class of Interactive Objects.

    Constructor & Destructor Documentation

    ◆ ~SelectMgr_SelectableObject()

    SelectMgr_SelectableObject::~SelectMgr_SelectableObject ( )
    override

    Clears all selections of the object.

    ◆ SelectMgr_SelectableObject()

    SelectMgr_SelectableObject::SelectMgr_SelectableObject ( const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView)
    protected

    Protected empty constructor.

    Member Function Documentation

    ◆ AcceptShapeDecomposition()

    virtual bool SelectMgr_SelectableObject::AcceptShapeDecomposition ( ) const
    inlinevirtual

    Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape.

    Reimplemented in AIS_ConnectedInteractive, AIS_MultipleConnectedInteractive, and AIS_Shape.

    ◆ AddSelection()

    void SelectMgr_SelectableObject::AddSelection ( const occ::handle< SelectMgr_Selection > & aSelection,
    const int aMode )

    Adds the selection aSelection with the selection mode index aMode to this framework.

    ◆ BndBoxOfSelected()

    Bnd_Box SelectMgr_SelectableObject::BndBoxOfSelected ( const occ::handle< NCollection_Shared< NCollection_IndexedMap< occ::handle< SelectMgr_EntityOwner > > > > & theOwners)

    Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection.

    ◆ ClearDynamicHighlight()

    virtual void SelectMgr_SelectableObject::ClearDynamicHighlight ( const occ::handle< PrsMgr_PresentationManager > & theMgr)
    virtual

    Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager.

    ◆ ClearSelected()

    virtual void SelectMgr_SelectableObject::ClearSelected ( )
    virtual

    Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ).

    Reimplemented in AIS_Manipulator, AIS_Trihedron, and AIS_ViewCube.

    ◆ ClearSelections()

    void SelectMgr_SelectableObject::ClearSelections ( const bool update = false)

    Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time.

    ◆ ComputeSelection()

    virtual void SelectMgr_SelectableObject::ComputeSelection ( const occ::handle< SelectMgr_Selection > & theSelection,
    const int theMode )
    pure virtual

    Computes sensitive primitives for the given selection mode - key interface method of Selectable Object.

    Parameters
    theSelectionselection to fill
    theModeselection mode to create sensitive primitives

    Implemented in AIS_CameraFrustum, AIS_ColoredShape, AIS_ColorScale, AIS_ConnectedInteractive, AIS_LightSource, AIS_Manipulator, AIS_MediaPlayer, AIS_Plane, AIS_PointCloud, AIS_RubberBand, AIS_Shape, AIS_TextLabel, AIS_Trihedron, AIS_ViewCube, AIS_XRTrackedDevice, and PrsDim_Dimension.

    ◆ DumpJson()

    void SelectMgr_SelectableObject::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const
    overridevirtual

    Dumps the content of me into the stream.

    Reimplemented from PrsMgr_PresentableObject.

    ◆ ErasePresentations()

    virtual void SelectMgr_SelectableObject::ErasePresentations ( bool theToRemove)
    virtual

    Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().

    ◆ GetAssemblyOwner()

    virtual const occ::handle< SelectMgr_EntityOwner > & SelectMgr_SelectableObject::GetAssemblyOwner ( ) const
    virtual

    Returns common entity owner if the object is an assembly.

    Reimplemented in AIS_MultipleConnectedInteractive.

    ◆ GetHilightPresentation()

    occ::handle< Prs3d_Presentation > SelectMgr_SelectableObject::GetHilightPresentation ( const occ::handle< PrsMgr_PresentationManager > & thePrsMgr)

    Creates or returns existing presentation for highlighting detected object.

    Parameters
    thePrsMgrpresentation manager to create new presentation
    Returns
    existing or newly created presentation (when thePrsMgr is not NULL)

    ◆ GetSelectPresentation()

    occ::handle< Prs3d_Presentation > SelectMgr_SelectableObject::GetSelectPresentation ( const occ::handle< PrsMgr_PresentationManager > & thePrsMgr)

    Creates or returns existing presentation for highlighting selected object.

    Parameters
    thePrsMgrpresentation manager to create new presentation
    Returns
    existing or newly created presentation (when thePrsMgr is not NULL)

    ◆ GlobalSelectionMode()

    int SelectMgr_SelectableObject::GlobalSelectionMode ( ) const
    inline

    Returns the mode for selection of object as a whole; 0 by default.

    ◆ GlobalSelOwner()

    virtual occ::handle< SelectMgr_EntityOwner > SelectMgr_SelectableObject::GlobalSelOwner ( ) const
    virtual

    Returns the owner of mode for selection of object as a whole.

    Reimplemented in AIS_MultipleConnectedInteractive, and AIS_ViewCube.

    ◆ HasSelection()

    bool SelectMgr_SelectableObject::HasSelection ( const int theMode) const
    inline

    Returns true if a selection corresponding to the selection mode theMode was computed for this object.

    ◆ HilightOwnerWithColor()

    virtual void SelectMgr_SelectableObject::HilightOwnerWithColor ( const occ::handle< PrsMgr_PresentationManager > & thePM,
    const occ::handle< Prs3d_Drawer > & theStyle,
    const occ::handle< SelectMgr_EntityOwner > & theOwner )
    virtual

    Method which hilight an owner belonging to this selectable object (for fast presentation draw).

    Reimplemented in AIS_Manipulator, AIS_Trihedron, and AIS_ViewCube.

    ◆ HilightSelected()

    virtual void SelectMgr_SelectableObject::HilightSelected ( const occ::handle< PrsMgr_PresentationManager > & thePrsMgr,
    const NCollection_Sequence< occ::handle< SelectMgr_EntityOwner > > & theSeq )
    virtual

    Method which draws selected owners ( for fast presentation draw ).

    Reimplemented in AIS_Manipulator, AIS_Trihedron, and AIS_ViewCube.

    ◆ IsAutoHilight()

    virtual bool SelectMgr_SelectableObject::IsAutoHilight ( ) const
    inlinevirtual

    If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object.

    Reimplemented in AIS_Manipulator, and AIS_ViewCube.

    ◆ RecomputePrimitives() [1/2]

    void SelectMgr_SelectableObject::RecomputePrimitives ( )

    Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.

    ◆ RecomputePrimitives() [2/2]

    void SelectMgr_SelectableObject::RecomputePrimitives ( const int theMode)

    Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.

    ◆ ResetTransformation()

    void SelectMgr_SelectableObject::ResetTransformation ( )
    overridevirtual

    resets local transformation to identity.

    Reimplemented from PrsMgr_PresentableObject.

    ◆ Selection()

    const occ::handle< SelectMgr_Selection > & SelectMgr_SelectableObject::Selection ( const int theMode) const

    Returns the selection having specified selection mode or NULL.

    ◆ Selections()

    const NCollection_Sequence< occ::handle< SelectMgr_Selection > > & SelectMgr_SelectableObject::Selections ( ) const
    inline

    Return the sequence of selections.

    ◆ SetAssemblyOwner()

    void SelectMgr_SelectableObject::SetAssemblyOwner ( const occ::handle< SelectMgr_EntityOwner > & theOwner,
    const int theMode = -1 )

    Sets common entity owner for assembly sensitive object entities.

    ◆ SetAutoHilight()

    virtual void SelectMgr_SelectableObject::SetAutoHilight ( const bool theAutoHilight)
    inlinevirtual

    Set AutoHilight property to true or false.

    ◆ setGlobalSelMode()

    void SelectMgr_SelectableObject::setGlobalSelMode ( const int theMode)
    inlineprotected

    Override global selection mode.

    ◆ SetZLayer()

    void SelectMgr_SelectableObject::SetZLayer ( const Graphic3d_ZLayerId theLayerId)
    overridevirtual

    Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.

    Reimplemented from PrsMgr_PresentableObject.

    ◆ UpdateClipping()

    void SelectMgr_SelectableObject::UpdateClipping ( )
    overrideprotectedvirtual

    Update clipping planes state.

    Reimplemented from PrsMgr_PresentableObject.

    ◆ UpdateSelection()

    void SelectMgr_SelectableObject::UpdateSelection ( const int theMode = -1)
    inline

    Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.

    ◆ updateSelection()

    virtual void SelectMgr_SelectableObject::updateSelection ( const int theMode)
    protectedvirtual

    Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.

    ◆ UpdateTransformation()

    void SelectMgr_SelectableObject::UpdateTransformation ( )
    overridevirtual

    Recomputes the location of the selection aSelection.

    Reimplemented from PrsMgr_PresentableObject.

    ◆ UpdateTransformations()

    virtual void SelectMgr_SelectableObject::UpdateTransformations ( const occ::handle< SelectMgr_Selection > & aSelection)
    virtual

    Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners.

    Field Documentation

    ◆ myAutoHilight

    bool SelectMgr_SelectableObject::myAutoHilight
    protected

    auto-highlighting flag defining

    ◆ myGlobalSelMode

    int SelectMgr_SelectableObject::myGlobalSelMode
    protected

    global selection mode

    ◆ myHilightPrs

    occ::handle<Prs3d_Presentation> SelectMgr_SelectableObject::myHilightPrs
    protected

    optional presentation for highlighting detected object

    ◆ mySelectionPrs

    occ::handle<Prs3d_Presentation> SelectMgr_SelectableObject::mySelectionPrs
    protected

    optional presentation for highlighting selected object

    ◆ myselections

    NCollection_Sequence<occ::handle<SelectMgr_Selection> > SelectMgr_SelectableObject::myselections
    protected

    list of selections


    The documentation for this class was generated from the following file: