defines a Cube node of VRML specifying geometry shapes. This node represents a cuboid aligned with the coordinate axes. By default, the cube is centred at (0,0,0) and measures 2 units in each dimension, from -1 to +1. A cube's width is its extent along its object-space X axis, its height is its extent along the object-space Y axis, and its depth is its extent along its object-space Z axis.
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#include <Vrml_Cube.hxx>
defines a Cube node of VRML specifying geometry shapes. This node represents a cuboid aligned with the coordinate axes. By default, the cube is centred at (0,0,0) and measures 2 units in each dimension, from -1 to +1. A cube's width is its extent along its object-space X axis, its height is its extent along the object-space Y axis, and its depth is its extent along its object-space Z axis.
◆ Vrml_Cube()
| Vrml_Cube::Vrml_Cube |
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const double | aWidth = 2, |
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const double | aHeight = 2, |
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const double | aDepth = 2 ) |
◆ Depth()
| double Vrml_Cube::Depth |
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const |
◆ Height()
| double Vrml_Cube::Height |
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const |
◆ Print()
◆ SetDepth()
| void Vrml_Cube::SetDepth |
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const double | aDepth | ) |
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◆ SetHeight()
| void Vrml_Cube::SetHeight |
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const double | aHeight | ) |
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◆ SetWidth()
| void Vrml_Cube::SetWidth |
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const double | aWidth | ) |
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◆ Width()
| double Vrml_Cube::Width |
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const |
The documentation for this class was generated from the following file: