defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default, the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1)
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#include <Vrml_Cylinder.hxx>
defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default, the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1)
◆ Vrml_Cylinder()
◆ Height()
| double Vrml_Cylinder::Height |
( |
| ) |
const |
◆ Parts()
◆ Print()
◆ Radius()
| double Vrml_Cylinder::Radius |
( |
| ) |
const |
◆ SetHeight()
| void Vrml_Cylinder::SetHeight |
( |
const double | aHeight | ) |
|
◆ SetParts()
◆ SetRadius()
| void Vrml_Cylinder::SetRadius |
( |
const double | aRadius | ) |
|
The documentation for this class was generated from the following file: