defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.
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#include <Vrml_PointLight.hxx>
defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.
◆ Vrml_PointLight() [1/2]
| Vrml_PointLight::Vrml_PointLight |
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◆ Vrml_PointLight() [2/2]
| Vrml_PointLight::Vrml_PointLight |
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const bool | aOnOff, |
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const double | aIntensity, |
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const Quantity_Color & | aColor, |
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const gp_Vec & | aLocation ) |
◆ Color()
◆ Intensity()
| double Vrml_PointLight::Intensity |
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◆ Location()
| gp_Vec Vrml_PointLight::Location |
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◆ OnOff()
| bool Vrml_PointLight::OnOff |
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◆ Print()
◆ SetColor()
◆ SetIntensity()
| void Vrml_PointLight::SetIntensity |
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const double | aIntensity | ) |
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◆ SetLocation()
| void Vrml_PointLight::SetLocation |
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const gp_Vec & | aLocation | ) |
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◆ SetOnOff()
| void Vrml_PointLight::SetOnOff |
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const bool | aOnOff | ) |
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The documentation for this class was generated from the following file: