defines SFRotation type of VRML field types. The 4 values represent an axis of rotation followed by amount of right-handed rotation about the that axis, in radians.
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#include <Vrml_SFRotation.hxx>
defines SFRotation type of VRML field types. The 4 values represent an axis of rotation followed by amount of right-handed rotation about the that axis, in radians.
◆ Vrml_SFRotation() [1/2]
| Vrml_SFRotation::Vrml_SFRotation |
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◆ Vrml_SFRotation() [2/2]
| Vrml_SFRotation::Vrml_SFRotation |
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const double | aRotationX, |
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const double | aRotationY, |
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const double | aRotationZ, |
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const double | anAngle ) |
◆ Angle()
| double Vrml_SFRotation::Angle |
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const |
◆ RotationX()
| double Vrml_SFRotation::RotationX |
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const |
◆ RotationY()
| double Vrml_SFRotation::RotationY |
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const |
◆ RotationZ()
| double Vrml_SFRotation::RotationZ |
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const |
◆ SetAngle()
| void Vrml_SFRotation::SetAngle |
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const double | anAngle | ) |
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◆ SetRotationX()
| void Vrml_SFRotation::SetRotationX |
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const double | aRotationX | ) |
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◆ SetRotationY()
| void Vrml_SFRotation::SetRotationY |
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const double | aRotationY | ) |
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◆ SetRotationZ()
| void Vrml_SFRotation::SetRotationZ |
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const double | aRotationZ | ) |
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The documentation for this class was generated from the following file: