specifies a spot light node of VRML nodes specifying properties of lights. This node defines a spotlight light source. A spotlight is placed at a fixed location in 3D-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off exponentially as a ray of light diverges from this direction toward the edges of cone. The rate of drop-off and agle of the cone are controlled by the dropOfRate and cutOffAngle Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.
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#include <Vrml_SpotLight.hxx>
specifies a spot light node of VRML nodes specifying properties of lights. This node defines a spotlight light source. A spotlight is placed at a fixed location in 3D-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off exponentially as a ray of light diverges from this direction toward the edges of cone. The rate of drop-off and agle of the cone are controlled by the dropOfRate and cutOffAngle Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive.
◆ Vrml_SpotLight() [1/2]
| Vrml_SpotLight::Vrml_SpotLight |
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◆ Vrml_SpotLight() [2/2]
| Vrml_SpotLight::Vrml_SpotLight |
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const bool | aOnOff, |
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const double | aIntensity, |
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const Quantity_Color & | aColor, |
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const gp_Vec & | aLocation, |
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const gp_Vec & | aDirection, |
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const double | aDropOffRate, |
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const double | aCutOffAngle ) |
◆ Color()
◆ CutOffAngle()
| double Vrml_SpotLight::CutOffAngle |
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const |
◆ Direction()
| gp_Vec Vrml_SpotLight::Direction |
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const |
◆ DropOffRate()
| double Vrml_SpotLight::DropOffRate |
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const |
◆ Intensity()
| double Vrml_SpotLight::Intensity |
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const |
◆ Location()
| gp_Vec Vrml_SpotLight::Location |
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const |
◆ OnOff()
| bool Vrml_SpotLight::OnOff |
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const |
◆ Print()
◆ SetColor()
◆ SetCutOffAngle()
| void Vrml_SpotLight::SetCutOffAngle |
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const double | aCutOffAngle | ) |
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◆ SetDirection()
| void Vrml_SpotLight::SetDirection |
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const gp_Vec & | aDirection | ) |
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◆ SetDropOffRate()
| void Vrml_SpotLight::SetDropOffRate |
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const double | aDropOffRate | ) |
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◆ SetIntensity()
| void Vrml_SpotLight::SetIntensity |
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const double | aIntensity | ) |
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◆ SetLocation()
| void Vrml_SpotLight::SetLocation |
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const gp_Vec & | aLocation | ) |
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◆ SetOnOff()
| void Vrml_SpotLight::SetOnOff |
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const bool | anOnOff | ) |
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The documentation for this class was generated from the following file: