OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    VrmlConverter_ShadedShape Class Reference

    ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet (VRML). More...

    #include <VrmlConverter_ShadedShape.hxx>

    Static Public Member Functions

    static void Add (Standard_OStream &anOStream, const TopoDS_Shape &aShape, const occ::handle< VrmlConverter_Drawer > &aDrawer)
    static void ComputeNormal (const TopoDS_Face &aFace, Poly_Connect &pc, NCollection_Array1< gp_Dir > &Nor)

    Detailed Description

    ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet (VRML).

    Member Function Documentation

    ◆ Add()

    void VrmlConverter_ShadedShape::Add ( Standard_OStream & anOStream,
    const TopoDS_Shape & aShape,
    const occ::handle< VrmlConverter_Drawer > & aDrawer )
    static

    ◆ ComputeNormal()

    void VrmlConverter_ShadedShape::ComputeNormal ( const TopoDS_Face & aFace,
    Poly_Connect & pc,
    NCollection_Array1< gp_Dir > & Nor )
    static

    The documentation for this class was generated from the following file: