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    Open CASCADE Technology Reference Manual 8.0.1
    RWObj_Material Struct Reference

    Material definition for OBJ file format. More...

    #include <RWObj_Material.hxx>

    Public Member Functions

     RWObj_Material ()

    Data Fields

    TCollection_AsciiString Name
     material name (identifier) as defined in MTL file
    TCollection_AsciiString DiffuseTexture
     path to the texture image file defining diffuse color
    TCollection_AsciiString SpecularTexture
     path to the texture image file defining specular color
    TCollection_AsciiString BumpTexture
     path to the texture image file defining normal map
    Quantity_Color AmbientColor
    Quantity_Color DiffuseColor
    Quantity_Color SpecularColor
    float Shininess
    float Transparency

    Detailed Description

    Material definition for OBJ file format.

    Constructor & Destructor Documentation

    ◆ RWObj_Material()

    RWObj_Material::RWObj_Material ( )
    inline

    Field Documentation

    ◆ AmbientColor

    Quantity_Color RWObj_Material::AmbientColor

    ◆ BumpTexture

    TCollection_AsciiString RWObj_Material::BumpTexture

    path to the texture image file defining normal map

    ◆ DiffuseColor

    Quantity_Color RWObj_Material::DiffuseColor

    ◆ DiffuseTexture

    TCollection_AsciiString RWObj_Material::DiffuseTexture

    path to the texture image file defining diffuse color

    ◆ Name

    TCollection_AsciiString RWObj_Material::Name

    material name (identifier) as defined in MTL file

    ◆ Shininess

    float RWObj_Material::Shininess

    ◆ SpecularColor

    Quantity_Color RWObj_Material::SpecularColor

    ◆ SpecularTexture

    TCollection_AsciiString RWObj_Material::SpecularTexture

    path to the texture image file defining specular color

    ◆ Transparency

    float RWObj_Material::Transparency

    The documentation for this struct was generated from the following file: