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Open CASCADE Technology Reference Manual 8.0.1
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Data Structures
BRepGraph_MeshView.hxx File Reference
#include <BRepGraph.hxx>
#include <BRepGraph_CacheMesh.hxx>
#include <Poly_Polygon2D.hxx>
#include <Poly_Polygon3D.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <Poly_Triangulation.hxx>

Data Structures

class  BRepGraph::MeshView
 Read/write view over mesh data. More...
 
class  BRepGraph::MeshView::CacheView
 Cache reads. Each accessor returns data only if a fresh cache entry exists for the given entity (matched against its current OwnGen). More...
 
class  BRepGraph::MeshView::CacheView::FaceOps
 
class  BRepGraph::MeshView::CacheView::EdgeOps
 
class  BRepGraph::MeshView::CacheView::CoEdgeOps
 
class  BRepGraph::MeshView::PersistentView
 Persistent reads. Resolves data through the rep id stored on the entity's definition (FaceDef / EdgeDef / CoEdgeDef). Independent of the cache. More...
 
class  BRepGraph::MeshView::PersistentView::FaceOps
 
class  BRepGraph::MeshView::PersistentView::EdgeOps
 
class  BRepGraph::MeshView::PersistentView::CoEdgeOps
 
class  BRepGraph::MeshView::EffectiveView
 Resolves mesh data by checking the cache first and the persistent (def-resident) source second. Callers that do not care which source supplies the data go through this view; callers that do care use Cache() or Persistent() directly. More...
 
class  BRepGraph::MeshView::EffectiveView::FaceOps
 
class  BRepGraph::MeshView::EffectiveView::EdgeOps
 
class  BRepGraph::MeshView::EffectiveView::CoEdgeOps
 
class  BRepGraph::MeshView::EditorView
 Cache mutation surface. Mutates the BRepGraphMesh cache only - does not touch persistent definition data. Persistent rep creation/edit lives on BRepGraph::Editor().Edges(), BRepGraph::Editor().CoEdges(), BRepGraph::Editor().Faces(). More...
 
class  BRepGraph::MeshView::EditorView::FaceOps
 
class  BRepGraph::MeshView::EditorView::EdgeOps
 
class  BRepGraph::MeshView::EditorView::CoEdgeOps
 
class  BRepGraph::MeshView::PolyOps
 Polygonal and triangulation count queries. More...