OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    Convert_CylinderToBSplineSurface.hxx File Reference

    Data Structures

    class  Convert_CylinderToBSplineSurface
     This algorithm converts a bounded cylinder into a rational B-spline surface. The cylinder is a Cylinder from package gp. The parametrization of the cylinder is: P (U, V) = Loc + V * Zdir + Radius * (Xdir*std::cos(U) + Ydir*Sin(U)) where Loc is the location point of the cylinder, Xdir, Ydir and Zdir are the normalized directions of the local cartesian coordinate system of the cylinder (Zdir is the direction of the cylinder's axis). The U parametrization range is U [0, 2PI]. KeyWords : Convert, Cylinder, BSplineSurface. More...