OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    GeomFill_CurveAndTrihedron.hxx File Reference
    #include <Standard.hxx>
    #include <gp_Mat.hxx>
    #include <GeomFill_LocationLaw.hxx>
    #include <Standard_Real.hxx>
    #include <gp_Pnt2d.hxx>
    #include <NCollection_Array1.hxx>
    #include <gp_Vec2d.hxx>
    #include <Standard_Integer.hxx>
    #include <GeomAbs_Shape.hxx>

    Data Structures

    class  GeomFill_CurveAndTrihedron
     Define location law with an TrihedronLaw and an curve Definition Location is: transformed section coordinates in (Curve(v)), (Normal(v), BiNormal(v), Tangente(v))) systems are the same like section shape coordinates in (O,(OX, OY, OZ)) system. More...