OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    RWMesh_CoordinateSystem.hxx File Reference

    Enumerations

    enum  RWMesh_CoordinateSystem {
      RWMesh_CoordinateSystem_Undefined = -1 , RWMesh_CoordinateSystem_posYfwd_posZup = 0 , RWMesh_CoordinateSystem_negZfwd_posYup , RWMesh_CoordinateSystem_Blender ,
      RWMesh_CoordinateSystem_glTF , RWMesh_CoordinateSystem_Zup , RWMesh_CoordinateSystem_Yup
    }
     Standard coordinate system definition. Open CASCADE does not force application using specific coordinate system, although Draw Harness and samples define +Z-up +Y-forward coordinate system for camera view manipulation. This enumeration defines two commonly used conventions - Z-up and Y-up.. More...

    Enumeration Type Documentation

    ◆ RWMesh_CoordinateSystem

    Standard coordinate system definition. Open CASCADE does not force application using specific coordinate system, although Draw Harness and samples define +Z-up +Y-forward coordinate system for camera view manipulation. This enumeration defines two commonly used conventions - Z-up and Y-up..

    Enumerator
    RWMesh_CoordinateSystem_Undefined 

    undefined

    RWMesh_CoordinateSystem_posYfwd_posZup 

    +YForward+Zup+Xright

    RWMesh_CoordinateSystem_negZfwd_posYup 

    -ZForward+Yup+Xright

    RWMesh_CoordinateSystem_Blender 

    coordinate system used by Blender (+YForward+Zup+Xright)

    RWMesh_CoordinateSystem_glTF 

    coordinate system used by glTF (-ZForward+Yup+Xright)

    RWMesh_CoordinateSystem_Zup 

    Z-up coordinate system (+YForward+Zup+Xright).

    RWMesh_CoordinateSystem_Yup 

    Y-up coordinate system (-ZForward+Yup+Xright).