OCCT3D OCCT 8.0.1
OCCT documentation

Search guides and API reference

Enter at least two characters.

    Open CASCADE Technology Reference Manual 8.0.1
    Graphic3d_ViewAffinity Class Reference

    Structure display state. More...

    #include <Graphic3d_ViewAffinity.hxx>

    Inheritance diagram for Graphic3d_ViewAffinity:

    Public Member Functions

     Graphic3d_ViewAffinity ()
     Empty constructor.
    bool IsVisible (const int theViewId) const
     Return visibility flag.
    void SetVisible (const bool theIsVisible)
     Setup visibility flag for all views.
    void SetVisible (const int theViewId, const bool theIsVisible)
     Setup visibility flag.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
     Dumps the content of me into the stream.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    Structure display state.

    Constructor & Destructor Documentation

    ◆ Graphic3d_ViewAffinity()

    Graphic3d_ViewAffinity::Graphic3d_ViewAffinity ( )
    inline

    Empty constructor.

    Member Function Documentation

    ◆ DumpJson()

    void Graphic3d_ViewAffinity::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const

    Dumps the content of me into the stream.

    ◆ IsVisible()

    bool Graphic3d_ViewAffinity::IsVisible ( const int theViewId) const
    inline

    Return visibility flag.

    ◆ SetVisible() [1/2]

    void Graphic3d_ViewAffinity::SetVisible ( const bool theIsVisible)
    inline

    Setup visibility flag for all views.

    ◆ SetVisible() [2/2]

    void Graphic3d_ViewAffinity::SetVisible ( const int theViewId,
    const bool theIsVisible )
    inline

    Setup visibility flag.


    The documentation for this class was generated from the following file: