OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    OpenGl_ShaderObject Class Reference

    Wrapper for OpenGL shader object. More...

    #include <OpenGl_ShaderObject.hxx>

    Inheritance diagram for OpenGl_ShaderObject:

    Public Member Functions

     OpenGl_ShaderObject (GLenum theType)
     Creates uninitialized shader object.
     ~OpenGl_ShaderObject () override
     Releases resources of shader object.
    bool LoadSource (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theSource)
     Loads shader source code.
    bool Compile (const occ::handle< OpenGl_Context > &theCtx)
     Compiles the shader object.
    bool LoadAndCompile (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theId, const TCollection_AsciiString &theSource, bool theIsVerbose=true, bool theToPrintSource=true)
     Wrapper for compiling shader object with verbose printing on error.
    void DumpSourceCode (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theId, const TCollection_AsciiString &theSource) const
     Print source code of this shader object to messenger.
    bool FetchInfoLog (const occ::handle< OpenGl_Context > &theCtx, TCollection_AsciiString &theLog)
     Fetches information log of the last compile operation.
    bool Create (const occ::handle< OpenGl_Context > &theCtx)
     Creates new empty shader object of specified type.
    void Release (OpenGl_Context *theCtx) override
     Destroys shader object.
    size_t EstimatedDataSize () const override
     Returns estimated GPU memory usage - not implemented.
    GLenum Type () const
     Returns type of shader object.
    bool updateDebugDump (const occ::handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theId, const TCollection_AsciiString &theFolder, bool theToBeautify, bool theToReset)
     Update the shader object from external file in the following way: 1) If external file does not exist, then it will be created (current source code will be dumped, no recompilation) and FALSE will be returned. 2) If external file exists and it has the same timestamp as myDumpDate, nothing will be done and FALSE will be returned. 3) If external file exists and it has newer timestamp than myDumpDate, shader will be recompiled and TRUE will be returned.
    Public Member Functions inherited from OpenGl_Resource
     OpenGl_Resource ()
     Empty constructor.
     ~OpenGl_Resource () override
     Destructor. Inheritors should call Clean (NULL) within it.
    virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
     Dumps the content of me into the stream.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Static Public Attributes

    static const GLuint NO_SHADER = 0
     Non-valid shader name.

    Protected Attributes

    Quantity_Date myDumpDate
     The recent date of the shader dump.
    GLenum myType
     Type of OpenGL shader object.
    GLuint myShaderID
     Handle of OpenGL shader object.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    Wrapper for OpenGL shader object.

    Constructor & Destructor Documentation

    ◆ OpenGl_ShaderObject()

    OpenGl_ShaderObject::OpenGl_ShaderObject ( GLenum theType)

    Creates uninitialized shader object.

    ◆ ~OpenGl_ShaderObject()

    OpenGl_ShaderObject::~OpenGl_ShaderObject ( )
    override

    Releases resources of shader object.

    Member Function Documentation

    ◆ Compile()

    bool OpenGl_ShaderObject::Compile ( const occ::handle< OpenGl_Context > & theCtx)

    Compiles the shader object.

    ◆ Create()

    bool OpenGl_ShaderObject::Create ( const occ::handle< OpenGl_Context > & theCtx)

    Creates new empty shader object of specified type.

    ◆ DumpSourceCode()

    void OpenGl_ShaderObject::DumpSourceCode ( const occ::handle< OpenGl_Context > & theCtx,
    const TCollection_AsciiString & theId,
    const TCollection_AsciiString & theSource ) const

    Print source code of this shader object to messenger.

    ◆ EstimatedDataSize()

    size_t OpenGl_ShaderObject::EstimatedDataSize ( ) const
    inlineoverridevirtual

    Returns estimated GPU memory usage - not implemented.

    Implements OpenGl_Resource.

    ◆ FetchInfoLog()

    bool OpenGl_ShaderObject::FetchInfoLog ( const occ::handle< OpenGl_Context > & theCtx,
    TCollection_AsciiString & theLog )

    Fetches information log of the last compile operation.

    ◆ LoadAndCompile()

    bool OpenGl_ShaderObject::LoadAndCompile ( const occ::handle< OpenGl_Context > & theCtx,
    const TCollection_AsciiString & theId,
    const TCollection_AsciiString & theSource,
    bool theIsVerbose = true,
    bool theToPrintSource = true )

    Wrapper for compiling shader object with verbose printing on error.

    Parameters
    theCtxbound OpenGL context
    theIdGLSL program id to define file name
    theSourcesource code to load
    theIsVerboseflag to print log on error
    theToPrintSourceflag to print source code on error

    ◆ LoadSource()

    bool OpenGl_ShaderObject::LoadSource ( const occ::handle< OpenGl_Context > & theCtx,
    const TCollection_AsciiString & theSource )

    Loads shader source code.

    ◆ Release()

    void OpenGl_ShaderObject::Release ( OpenGl_Context * theCtx)
    overridevirtual

    Destroys shader object.

    Implements OpenGl_Resource.

    ◆ Type()

    GLenum OpenGl_ShaderObject::Type ( ) const
    inline

    Returns type of shader object.

    ◆ updateDebugDump()

    bool OpenGl_ShaderObject::updateDebugDump ( const occ::handle< OpenGl_Context > & theCtx,
    const TCollection_AsciiString & theId,
    const TCollection_AsciiString & theFolder,
    bool theToBeautify,
    bool theToReset )

    Update the shader object from external file in the following way: 1) If external file does not exist, then it will be created (current source code will be dumped, no recompilation) and FALSE will be returned. 2) If external file exists and it has the same timestamp as myDumpDate, nothing will be done and FALSE will be returned. 3) If external file exists and it has newer timestamp than myDumpDate, shader will be recompiled and TRUE will be returned.

    Parameters
    theCtxOpenGL context bound to this working thread
    theIdGLSL program id to define file name
    theFolderfolder to store files
    theToBeautifyflag improving formatting (add extra newlines)
    theToResetwhen TRUE, existing dumps will be overridden

    Field Documentation

    ◆ myDumpDate

    Quantity_Date OpenGl_ShaderObject::myDumpDate
    protected

    The recent date of the shader dump.

    ◆ myShaderID

    GLuint OpenGl_ShaderObject::myShaderID
    protected

    Handle of OpenGL shader object.

    ◆ myType

    GLenum OpenGl_ShaderObject::myType
    protected

    Type of OpenGL shader object.

    ◆ NO_SHADER

    const GLuint OpenGl_ShaderObject::NO_SHADER = 0
    static

    Non-valid shader name.


    The documentation for this class was generated from the following file: