OCCT3D OCCT 8.0.1
OCCT documentation

Search guides and API reference

Enter at least two characters.

    Open CASCADE Technology Reference Manual 8.0.1
    Prs3d_TextAspect Class Reference

    Defines the attributes when displaying a text. More...

    #include <Prs3d_TextAspect.hxx>

    Inheritance diagram for Prs3d_TextAspect:

    Public Member Functions

     Prs3d_TextAspect ()
     Constructs an empty framework for defining display attributes of text.
     Prs3d_TextAspect (const occ::handle< Graphic3d_AspectText3d > &theAspect)
    void SetColor (const Quantity_Color &theColor)
     Sets the color of the type used in text display.
    void SetFont (const char *const theFont)
     Sets the font used in text display.
    void SetHeight (const double theHeight)
     Sets the height of the text.
    void SetAngle (const double theAngle)
     Sets the angle.
    double Height () const
     Returns the height of the text box.
    double Angle () const
     Returns the angle.
    void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment theJustification)
     Sets horizontal alignment of text.
    void SetVerticalJustification (const Graphic3d_VerticalTextAlignment theJustification)
     Sets the vertical alignment of text.
    void SetOrientation (const Graphic3d_TextPath theOrientation)
     Sets the orientation of text.
    Graphic3d_HorizontalTextAlignment HorizontalJustification () const
     Returns the horizontal alignment of the text. The range of values includes:
    Graphic3d_VerticalTextAlignment VerticalJustification () const
     Returns the vertical alignment of the text. The range of values includes:
    Graphic3d_TextPath Orientation () const
     Returns the orientation of the text. Text can be displayed in the following directions:
    const occ::handle< Graphic3d_AspectText3d > & Aspect () const
     Returns the purely textual attributes used in the display of text. These include:
    void SetAspect (const occ::handle< Graphic3d_AspectText3d > &theAspect)
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Protected Attributes

    occ::handle< Graphic3d_AspectText3dmyTextAspect
    double myHeight
    Graphic3d_HorizontalTextAlignment myHorizontalJustification
    Graphic3d_VerticalTextAlignment myVerticalJustification
    Graphic3d_TextPath myOrientation

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    Defines the attributes when displaying a text.

    Constructor & Destructor Documentation

    ◆ Prs3d_TextAspect() [1/2]

    Prs3d_TextAspect::Prs3d_TextAspect ( )

    Constructs an empty framework for defining display attributes of text.

    ◆ Prs3d_TextAspect() [2/2]

    Prs3d_TextAspect::Prs3d_TextAspect ( const occ::handle< Graphic3d_AspectText3d > & theAspect)

    Member Function Documentation

    ◆ Angle()

    double Prs3d_TextAspect::Angle ( ) const
    inline

    Returns the angle.

    ◆ Aspect()

    const occ::handle< Graphic3d_AspectText3d > & Prs3d_TextAspect::Aspect ( ) const
    inline

    Returns the purely textual attributes used in the display of text. These include:

    • color
    • font
    • height/width ratio, that is, the expansion factor, and
    • space between characters.

    ◆ DumpJson()

    void Prs3d_TextAspect::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const
    overridevirtual

    Dumps the content of me into the stream.

    Implements Prs3d_BasicAspect.

    ◆ Height()

    double Prs3d_TextAspect::Height ( ) const
    inline

    Returns the height of the text box.

    ◆ HorizontalJustification()

    Graphic3d_HorizontalTextAlignment Prs3d_TextAspect::HorizontalJustification ( ) const
    inline

    Returns the horizontal alignment of the text. The range of values includes:

    • left
    • center
    • right, and
    • normal (justified).

    ◆ Orientation()

    Graphic3d_TextPath Prs3d_TextAspect::Orientation ( ) const
    inline

    Returns the orientation of the text. Text can be displayed in the following directions:

    • up
    • down
    • left, or
    • right

    ◆ SetAngle()

    void Prs3d_TextAspect::SetAngle ( const double theAngle)
    inline

    Sets the angle.

    ◆ SetAspect()

    void Prs3d_TextAspect::SetAspect ( const occ::handle< Graphic3d_AspectText3d > & theAspect)
    inline

    ◆ SetColor()

    void Prs3d_TextAspect::SetColor ( const Quantity_Color & theColor)
    inline

    Sets the color of the type used in text display.

    ◆ SetFont()

    void Prs3d_TextAspect::SetFont ( const char *const theFont)
    inline

    Sets the font used in text display.

    ◆ SetHeight()

    void Prs3d_TextAspect::SetHeight ( const double theHeight)
    inline

    Sets the height of the text.

    ◆ SetHorizontalJustification()

    void Prs3d_TextAspect::SetHorizontalJustification ( const Graphic3d_HorizontalTextAlignment theJustification)
    inline

    Sets horizontal alignment of text.

    ◆ SetOrientation()

    void Prs3d_TextAspect::SetOrientation ( const Graphic3d_TextPath theOrientation)
    inline

    Sets the orientation of text.

    ◆ SetVerticalJustification()

    void Prs3d_TextAspect::SetVerticalJustification ( const Graphic3d_VerticalTextAlignment theJustification)
    inline

    Sets the vertical alignment of text.

    ◆ VerticalJustification()

    Graphic3d_VerticalTextAlignment Prs3d_TextAspect::VerticalJustification ( ) const
    inline

    Returns the vertical alignment of the text. The range of values includes:

    • normal
    • top
    • cap
    • half
    • base
    • bottom

    Field Documentation

    ◆ myHeight

    double Prs3d_TextAspect::myHeight
    protected

    ◆ myHorizontalJustification

    Graphic3d_HorizontalTextAlignment Prs3d_TextAspect::myHorizontalJustification
    protected

    ◆ myOrientation

    Graphic3d_TextPath Prs3d_TextAspect::myOrientation
    protected

    ◆ myTextAspect

    occ::handle<Graphic3d_AspectText3d> Prs3d_TextAspect::myTextAspect
    protected

    ◆ myVerticalJustification

    Graphic3d_VerticalTextAlignment Prs3d_TextAspect::myVerticalJustification
    protected

    The documentation for this class was generated from the following file: