OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    Vrml_Instancing Class Reference

    defines "instancing" - using the same instance of a node multiple times. It is accomplished by using the "DEF" and "USE" keywords. The DEF keyword both defines a named node, and creates a single instance of it. The USE keyword indicates that the most recently defined instance should be used again. If several nades were given the same name, then the last DEF encountered during parsing "wins". DEF/USE is limited to a single file. More...

    #include <Vrml_Instancing.hxx>

    Public Member Functions

     Vrml_Instancing (const TCollection_AsciiString &aString)
     Adds "DEF <myName>" in anOStream (VRML file).
    Standard_OStreamDEF (Standard_OStream &anOStream) const
     Adds "USE <myName>" in anOStream (VRML file).
    Standard_OStreamUSE (Standard_OStream &anOStream) const

    Detailed Description

    defines "instancing" - using the same instance of a node multiple times. It is accomplished by using the "DEF" and "USE" keywords. The DEF keyword both defines a named node, and creates a single instance of it. The USE keyword indicates that the most recently defined instance should be used again. If several nades were given the same name, then the last DEF encountered during parsing "wins". DEF/USE is limited to a single file.

    Constructor & Destructor Documentation

    ◆ Vrml_Instancing()

    Vrml_Instancing::Vrml_Instancing ( const TCollection_AsciiString & aString)

    Adds "DEF <myName>" in anOStream (VRML file).

    Member Function Documentation

    ◆ DEF()

    Standard_OStream & Vrml_Instancing::DEF ( Standard_OStream & anOStream) const

    Adds "USE <myName>" in anOStream (VRML file).

    ◆ USE()

    Standard_OStream & Vrml_Instancing::USE ( Standard_OStream & anOStream) const

    The documentation for this class was generated from the following file: