OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    Vrml_LOD Class Reference

    defines a LOD (level of detailization) node of VRML specifying properties of geometry and its appearance. This group node is used to allow applications to switch between various representations of objects automatically. The children of this node typically represent the same object or objects at the varying of Levels Of Detail (LOD), from highest detail to lowest. More...

    #include <Vrml_LOD.hxx>

    Inheritance diagram for Vrml_LOD:

    Public Member Functions

     Vrml_LOD ()
     Vrml_LOD (const occ::handle< NCollection_HArray1< double > > &aRange, const gp_Vec &aCenter)
    void SetRange (const occ::handle< NCollection_HArray1< double > > &aRange)
    occ::handle< NCollection_HArray1< double > > Range () const
    void SetCenter (const gp_Vec &aCenter)
    gp_Vec Center () const
    Standard_OStreamPrint (Standard_OStream &anOStream) const
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    defines a LOD (level of detailization) node of VRML specifying properties of geometry and its appearance. This group node is used to allow applications to switch between various representations of objects automatically. The children of this node typically represent the same object or objects at the varying of Levels Of Detail (LOD), from highest detail to lowest.

    The specified center point of the LOD is transformed by current transformation into world space, and the distance from the transformed center to the world-space eye point is calculated. If thedistance is less than the first value in the ranges array, than the first child of the LOD group is drawn. If between the first and second values in the range array, the second child is drawn, etc. If there are N values in the range array, the LOD group should have N+1 children. Specifying too few children will result in the last child being used repeatedly for the lowest levels of detail; if too many children are specified, the extra children will be ignored. Each value in the ranges array should be greater than the previous value, otherwise results are undefined.

    Constructor & Destructor Documentation

    ◆ Vrml_LOD() [1/2]

    Vrml_LOD::Vrml_LOD ( )

    ◆ Vrml_LOD() [2/2]

    Vrml_LOD::Vrml_LOD ( const occ::handle< NCollection_HArray1< double > > & aRange,
    const gp_Vec & aCenter )

    Member Function Documentation

    ◆ Center()

    gp_Vec Vrml_LOD::Center ( ) const

    ◆ Print()

    Standard_OStream & Vrml_LOD::Print ( Standard_OStream & anOStream) const

    ◆ Range()

    occ::handle< NCollection_HArray1< double > > Vrml_LOD::Range ( ) const

    ◆ SetCenter()

    void Vrml_LOD::SetCenter ( const gp_Vec & aCenter)

    ◆ SetRange()

    void Vrml_LOD::SetRange ( const occ::handle< NCollection_HArray1< double > > & aRange)

    The documentation for this class was generated from the following file: