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    Open CASCADE Technology Reference Manual 8.0.1
    Vrml_MatrixTransform Class Reference

    defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default: a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1 More...

    #include <Vrml_MatrixTransform.hxx>

    Public Member Functions

     Vrml_MatrixTransform ()
     Vrml_MatrixTransform (const gp_Trsf &aMatrix)
    void SetMatrix (const gp_Trsf &aMatrix)
    gp_Trsf Matrix () const
    Standard_OStreamPrint (Standard_OStream &anOStream) const

    Detailed Description

    defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default: a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1

    Constructor & Destructor Documentation

    ◆ Vrml_MatrixTransform() [1/2]

    Vrml_MatrixTransform::Vrml_MatrixTransform ( )

    ◆ Vrml_MatrixTransform() [2/2]

    Vrml_MatrixTransform::Vrml_MatrixTransform ( const gp_Trsf & aMatrix)

    Member Function Documentation

    ◆ Matrix()

    gp_Trsf Vrml_MatrixTransform::Matrix ( ) const

    ◆ Print()

    Standard_OStream & Vrml_MatrixTransform::Print ( Standard_OStream & anOStream) const

    ◆ SetMatrix()

    void Vrml_MatrixTransform::SetMatrix ( const gp_Trsf & aMatrix)

    The documentation for this class was generated from the following file: