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    Open CASCADE Technology Reference Manual 8.0.1
    Vrml_TextureCoordinate2 Class Reference

    defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default: myPoint (0 0) More...

    #include <Vrml_TextureCoordinate2.hxx>

    Inheritance diagram for Vrml_TextureCoordinate2:

    Public Member Functions

     Vrml_TextureCoordinate2 ()
     Vrml_TextureCoordinate2 (const occ::handle< NCollection_HArray1< gp_Vec2d > > &aPoint)
    void SetPoint (const occ::handle< NCollection_HArray1< gp_Vec2d > > &aPoint)
    occ::handle< NCollection_HArray1< gp_Vec2d > > Point () const
    Standard_OStreamPrint (Standard_OStream &anOStream) const
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    defines a TextureCoordinate2 node of VRML specifying properties of geometry and its appearance. This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. It replaces the current texture coordinates in the rendering state for the shapes to use. Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by vertical coordinate, T. By default: myPoint (0 0)

    Constructor & Destructor Documentation

    ◆ Vrml_TextureCoordinate2() [1/2]

    Vrml_TextureCoordinate2::Vrml_TextureCoordinate2 ( )

    ◆ Vrml_TextureCoordinate2() [2/2]

    Vrml_TextureCoordinate2::Vrml_TextureCoordinate2 ( const occ::handle< NCollection_HArray1< gp_Vec2d > > & aPoint)

    Member Function Documentation

    ◆ Point()

    occ::handle< NCollection_HArray1< gp_Vec2d > > Vrml_TextureCoordinate2::Point ( ) const

    ◆ Print()

    Standard_OStream & Vrml_TextureCoordinate2::Print ( Standard_OStream & anOStream) const

    ◆ SetPoint()

    void Vrml_TextureCoordinate2::SetPoint ( const occ::handle< NCollection_HArray1< gp_Vec2d > > & aPoint)

    The documentation for this class was generated from the following file: