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    Open CASCADE Technology Reference Manual 8.0.1
    VrmlData_ShapeConvert Class Reference

    #include <VrmlData_ShapeConvert.hxx>

    Data Structures

    struct  ShapeData

    Public Member Functions

     VrmlData_ShapeConvert (VrmlData_Scene &theScene, const double theScale=1.)
    void AddShape (const TopoDS_Shape &theShape, const char *theName=nullptr)
    void Convert (const bool theExtractFaces, const bool theExtractEdges, const double theDeflection=0.01, const double theDeflAngle=20. *M_PI/180.)
    void ConvertDocument (const occ::handle< TDocStd_Document > &theDoc)

    Protected Member Functions

    occ::handle< VrmlData_GeometrytriToIndexedFaceSet (const occ::handle< Poly_Triangulation > &, const TopoDS_Face &, const occ::handle< VrmlData_Coordinate > &)
    occ::handle< VrmlData_GeometrypolToIndexedLineSet (const occ::handle< Poly_Polygon3D > &)
    occ::handle< VrmlData_AppearancedefaultMaterialFace () const
    occ::handle< VrmlData_AppearancedefaultMaterialEdge () const
    occ::handle< VrmlData_GeometrymakeTShapeNode (const TopoDS_Shape &theShape, const TopAbs_ShapeEnum theShapeType, TopLoc_Location &theLoc)
    void addAssembly (const occ::handle< VrmlData_Group > &theParent, const TDF_Label &theLabel, const occ::handle< TDocStd_Document > &theDoc, const bool theNeedCreateGroup)
    void addInstance (const occ::handle< VrmlData_Group > &theParent, const TDF_Label &theLabel, const occ::handle< TDocStd_Document > &theDoc)
    void addShape (const occ::handle< VrmlData_Group > &theParent, const TDF_Label &theLabel, const occ::handle< TDocStd_Document > &theDoc)
    occ::handle< VrmlData_AppearancemakeMaterialFromStyle (const XCAFPrs_Style &theStyle, const TDF_Label &theAttribLab) const

    Detailed Description

    Algorithm converting one shape or a set of shapes to VrmlData_Scene.

    Constructor & Destructor Documentation

    ◆ VrmlData_ShapeConvert()

    VrmlData_ShapeConvert::VrmlData_ShapeConvert ( VrmlData_Scene & theScene,
    const double theScale = 1. )
    inline

    Constructor.

    Parameters
    theSceneScene receiving all Vrml data.
    theScaleScale factor, considering that VRML standard specifies coordinates in meters. So if your data are in mm, you should provide theScale=0.001

    Member Function Documentation

    ◆ addAssembly()

    void VrmlData_ShapeConvert::addAssembly ( const occ::handle< VrmlData_Group > & theParent,
    const TDF_Label & theLabel,
    const occ::handle< TDocStd_Document > & theDoc,
    const bool theNeedCreateGroup )
    protected

    ◆ addInstance()

    void VrmlData_ShapeConvert::addInstance ( const occ::handle< VrmlData_Group > & theParent,
    const TDF_Label & theLabel,
    const occ::handle< TDocStd_Document > & theDoc )
    protected

    ◆ AddShape()

    void VrmlData_ShapeConvert::AddShape ( const TopoDS_Shape & theShape,
    const char * theName = nullptr )

    Add one shape to the internal list, may be called several times with different shapes.

    ◆ addShape()

    void VrmlData_ShapeConvert::addShape ( const occ::handle< VrmlData_Group > & theParent,
    const TDF_Label & theLabel,
    const occ::handle< TDocStd_Document > & theDoc )
    protected

    ◆ Convert()

    void VrmlData_ShapeConvert::Convert ( const bool theExtractFaces,
    const bool theExtractEdges,
    const double theDeflection = 0.01,
    const double theDeflAngle = 20. *M_PI/180. )

    Convert all accumulated shapes and store them in myScene. The internal data structures are cleared in the end of conversion.

    Parameters
    theExtractFacesIf True, converter extracst faces from the shapes.
    theExtractEdgesIf True, converter extracts edges from the shapes.
    theDeflectionDeflection for tessellation of geometrical lines/surfaces. Existing mesh is used if its deflection is smaller than the one given by this parameter.
    theDeflAngleAngular deflection for tessellation of geometrical lines.

    ◆ ConvertDocument()

    void VrmlData_ShapeConvert::ConvertDocument ( const occ::handle< TDocStd_Document > & theDoc)

    Add all shapes start from given document with colors and names to the internal structure

    ◆ defaultMaterialEdge()

    occ::handle< VrmlData_Appearance > VrmlData_ShapeConvert::defaultMaterialEdge ( ) const
    protected

    ◆ defaultMaterialFace()

    occ::handle< VrmlData_Appearance > VrmlData_ShapeConvert::defaultMaterialFace ( ) const
    protected

    ◆ makeMaterialFromStyle()

    occ::handle< VrmlData_Appearance > VrmlData_ShapeConvert::makeMaterialFromStyle ( const XCAFPrs_Style & theStyle,
    const TDF_Label & theAttribLab ) const
    protected

    ◆ makeTShapeNode()

    occ::handle< VrmlData_Geometry > VrmlData_ShapeConvert::makeTShapeNode ( const TopoDS_Shape & theShape,
    const TopAbs_ShapeEnum theShapeType,
    TopLoc_Location & theLoc )
    protected

    ◆ polToIndexedLineSet()

    occ::handle< VrmlData_Geometry > VrmlData_ShapeConvert::polToIndexedLineSet ( const occ::handle< Poly_Polygon3D > & )
    protected

    ◆ triToIndexedFaceSet()

    occ::handle< VrmlData_Geometry > VrmlData_ShapeConvert::triToIndexedFaceSet ( const occ::handle< Poly_Triangulation > & ,
    const TopoDS_Face & ,
    const occ::handle< VrmlData_Coordinate > &  )
    protected

    The documentation for this class was generated from the following file: