Optional
y: numberOptional
z: numberAdd a vector or a scalar to this vector.
Angle to another vector.
Angle to another vector with reference vector.
If this.cross(theB)
is in the same direction as theRef
, the angle is positive.
Otherwise, the angle is negative.
Return cross product of two vectors.
Divide this vector per-component by a scalar or another vector.
Return dot product of two vectors.
Intersect line with plane.
Return TRUE if vector is equal to zero vector with tolerance.
Return TRUE if vectors are equal with tolerance.
Multiply this vector per-component by a scalar or another vector.
Project vector on plane.
plane to project on.
Assign vector to the given values.
Subtract a vector or a scalar from this vector.
Static
dxStatic
dyStatic
dzStatic
invalidStatic
zero
Represents 3d vector - a triplet of x, y, z real numbers. Mapped onto corresponding C++ class
Graphic3d_Vec3d
defined by OCCT.