OCCT3D OCCT 8.0.1
OCCT documentation

Search guides and API reference

Enter at least two characters.

    Open CASCADE Technology Reference Manual 8.0.1
    AIS_Selection Class Reference

    Class holding the list of selected owners. More...

    #include <AIS_Selection.hxx>

    Inheritance diagram for AIS_Selection:

    Public Member Functions

     AIS_Selection ()
     creates a new selection.
    virtual void Clear ()
     removes all the object of the selection.
    virtual AIS_SelectStatus Select (const occ::handle< SelectMgr_EntityOwner > &theOwner, const occ::handle< SelectMgr_Filter > &theFilter, const AIS_SelectionScheme theSelScheme, const bool theIsDetected)
     if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed.
    virtual AIS_SelectStatus AddSelect (const occ::handle< SelectMgr_EntityOwner > &theObject)
     the object is always add int the selection. faster when the number of objects selected is great.
    virtual void ClearAndSelect (const occ::handle< SelectMgr_EntityOwner > &theObject, const occ::handle< SelectMgr_Filter > &theFilter, const bool theIsDetected)
     clears the selection and adds the object in the selection.
    bool IsSelected (const occ::handle< SelectMgr_EntityOwner > &theObject) const
     checks if the object is in the selection.
    const NCollection_List< occ::handle< SelectMgr_EntityOwner > > & Objects () const
     Return the list of selected objects.
    int Extent () const
     Return the number of selected objects.
    bool IsEmpty () const
     Return true if list of selected objects is empty.
    void Init ()
     Start iteration through selected objects.
    bool More () const
     Return true if iterator points to selected object.
    void Next ()
     Continue iteration through selected objects.
    const occ::handle< SelectMgr_EntityOwner > & Value () const
     Return selected object at iterator position.
    virtual void SelectOwners (const NCollection_Array1< occ::handle< SelectMgr_EntityOwner > > &thePickedOwners, const AIS_SelectionScheme theSelScheme, const bool theToAllowSelOverlap, const occ::handle< SelectMgr_Filter > &theFilter)
     Select or deselect owners depending on the selection scheme.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Protected Member Functions

    virtual AIS_SelectStatus appendOwner (const occ::handle< SelectMgr_EntityOwner > &theOwner, const occ::handle< SelectMgr_Filter > &theFilter)
     Append the owner into the current selection if filter is Ok.

    Protected Attributes

    NCollection_List< occ::handle< SelectMgr_EntityOwner > > myresult
    NCollection_List< occ::handle< SelectMgr_EntityOwner > >::Iterator myIterator
    NCollection_DataMap< occ::handle< SelectMgr_EntityOwner >, NCollection_List< occ::handle< SelectMgr_EntityOwner > >::IteratormyResultMap

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    Class holding the list of selected owners.

    Constructor & Destructor Documentation

    ◆ AIS_Selection()

    AIS_Selection::AIS_Selection ( )

    creates a new selection.

    Member Function Documentation

    ◆ AddSelect()

    virtual AIS_SelectStatus AIS_Selection::AddSelect ( const occ::handle< SelectMgr_EntityOwner > & theObject)
    virtual

    the object is always add int the selection. faster when the number of objects selected is great.

    ◆ appendOwner()

    virtual AIS_SelectStatus AIS_Selection::appendOwner ( const occ::handle< SelectMgr_EntityOwner > & theOwner,
    const occ::handle< SelectMgr_Filter > & theFilter )
    protectedvirtual

    Append the owner into the current selection if filter is Ok.

    Parameters
    [in]theOwnerelement to change selection state
    [in]theFiltercontext filter to skip not acceptable owners
    Returns
    result of selection

    ◆ Clear()

    virtual void AIS_Selection::Clear ( )
    virtual

    removes all the object of the selection.

    ◆ ClearAndSelect()

    virtual void AIS_Selection::ClearAndSelect ( const occ::handle< SelectMgr_EntityOwner > & theObject,
    const occ::handle< SelectMgr_Filter > & theFilter,
    const bool theIsDetected )
    inlinevirtual

    clears the selection and adds the object in the selection.

    Parameters
    [in]theObjectelement to change selection state
    [in]theFiltercontext filter
    [in]theIsDetectedflag of object detection

    ◆ Extent()

    int AIS_Selection::Extent ( ) const
    inline

    Return the number of selected objects.

    ◆ Init()

    void AIS_Selection::Init ( )
    inline

    Start iteration through selected objects.

    ◆ IsEmpty()

    bool AIS_Selection::IsEmpty ( ) const
    inline

    Return true if list of selected objects is empty.

    ◆ IsSelected()

    bool AIS_Selection::IsSelected ( const occ::handle< SelectMgr_EntityOwner > & theObject) const
    inline

    checks if the object is in the selection.

    ◆ More()

    bool AIS_Selection::More ( ) const
    inline

    Return true if iterator points to selected object.

    ◆ Next()

    void AIS_Selection::Next ( )
    inline

    Continue iteration through selected objects.

    ◆ Objects()

    const NCollection_List< occ::handle< SelectMgr_EntityOwner > > & AIS_Selection::Objects ( ) const
    inline

    Return the list of selected objects.

    ◆ Select()

    virtual AIS_SelectStatus AIS_Selection::Select ( const occ::handle< SelectMgr_EntityOwner > & theOwner,
    const occ::handle< SelectMgr_Filter > & theFilter,
    const AIS_SelectionScheme theSelScheme,
    const bool theIsDetected )
    virtual

    if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed.

    Parameters
    [in]theOwnerelement to change selection state
    [in]theFiltercontext filter
    [in]theSelSchemeselection scheme
    [in]theIsDetectedflag of object detection
    Returns
    result of selection

    ◆ SelectOwners()

    virtual void AIS_Selection::SelectOwners ( const NCollection_Array1< occ::handle< SelectMgr_EntityOwner > > & thePickedOwners,
    const AIS_SelectionScheme theSelScheme,
    const bool theToAllowSelOverlap,
    const occ::handle< SelectMgr_Filter > & theFilter )
    virtual

    Select or deselect owners depending on the selection scheme.

    Parameters
    [in]thePickedOwnerselements to change selection state
    [in]theSelSchemeselection scheme, defines how owner is selected
    [in]theToAllowSelOverlapselection flag, if true - overlapped entities are allowed
    [in]theFiltercontext filter to skip not acceptable owners

    ◆ Value()

    const occ::handle< SelectMgr_EntityOwner > & AIS_Selection::Value ( ) const
    inline

    Return selected object at iterator position.

    Field Documentation

    ◆ myIterator

    NCollection_List<occ::handle<SelectMgr_EntityOwner>>::Iterator AIS_Selection::myIterator
    protected

    ◆ myresult

    NCollection_List<occ::handle<SelectMgr_EntityOwner> > AIS_Selection::myresult
    protected

    ◆ myResultMap


    The documentation for this class was generated from the following file: