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    Open CASCADE Technology Reference Manual 8.0.1
    Graphic3d_RenderingParams Class Reference

    Helper class to store rendering parameters. More...

    #include <Graphic3d_RenderingParams.hxx>

    Public Types

    enum  Anaglyph {
      Anaglyph_RedCyan_Simple , Anaglyph_RedCyan_Optimized , Anaglyph_YellowBlue_Simple , Anaglyph_YellowBlue_Optimized ,
      Anaglyph_GreenMagenta_Simple , Anaglyph_UserDefined
    }
     Anaglyph filter presets. More...
    enum  PerfCounters {
      PerfCounters_NONE = 0x000 , PerfCounters_FrameRate , PerfCounters_CPU = 0x002 , PerfCounters_Layers = 0x004 ,
      PerfCounters_Structures = 0x008 , PerfCounters_Groups , PerfCounters_GroupArrays , PerfCounters_Triangles = 0x040 ,
      PerfCounters_Points = 0x080 , PerfCounters_Lines = 0x100 , PerfCounters_EstimMem = 0x200 , PerfCounters_FrameTime ,
      PerfCounters_FrameTimeMax = 0x800 , PerfCounters_SkipImmediate = 0x1000 , PerfCounters_Basic , PerfCounters_Extended ,
      PerfCounters_All = PerfCounters_Extended | PerfCounters_FrameTime | PerfCounters_FrameTimeMax
    }
     Statistics display flags. If not specified otherwise, the counter value is computed for a single rendered frame. More...
    enum  FrustumCulling { FrustumCulling_Off , FrustumCulling_On , FrustumCulling_NoUpdate }
     State of frustum culling optimization. More...

    Public Member Functions

     Graphic3d_RenderingParams ()
     Creates default rendering parameters.
    float ResolutionRatio () const
     Returns resolution ratio.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
     Dumps the content of me into the stream.

    Data Fields

    general parameters
    Graphic3d_RenderingMode Method
     specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
    Graphic3d_TypeOfShadingModel ShadingModel
     specified default shading model, Graphic3d_TypeOfShadingModel_Phong by default
    Graphic3d_RenderTransparentMethod TransparencyMethod
     specifies rendering method for transparent graphics
    unsigned int Resolution
     Pixels density (PPI), defines scaling factor for parameters like text size (when defined in screen-space units rather than in 3D) to be properly displayed on device (screen / printer). 72 is default value. Note that using difference resolution in different Views in same Viewer will lead to performance regression (for example, text will be recreated every time).
    Font_Hinting FontHinting
     enables/disables text hinting within textured fonts, Font_Hinting_Off by default; hinting improves readability of thin text on low-resolution screen, but adds distortions to original font depending on font family and font library version
    float LineFeather
     line feather width in pixels (> 0.0), 1.0 by default; high values produce blurred results, small values produce sharp (aliased) edges
    rendering resolution parameters
    int PbrEnvPow2Size
     size of IBL maps side can be calculated as 2^PbrEnvPow2Size (> 0), 9 by default
    int PbrEnvSpecMapNbLevels
     number of levels used in specular IBL map (> 1), 6 by default
    int PbrEnvBakingDiffNbSamples
     number of samples used in Monte-Carlo integration during diffuse IBL map's spherical harmonics coefficients generation (> 0), 1024 by default
    int PbrEnvBakingSpecNbSamples
     number of samples used in Monte-Carlo integration during specular IBL map's generation (> 0), 256 by default
    float PbrEnvBakingProbability
     controls strength of samples reducing strategy during specular IBL map's generation (see 'SpecIBLMapSamplesFactor' function for detail explanation) [0.0, 1.0], 0.99 by default
    float OitDepthFactor
     scalar factor [0-1] controlling influence of depth of a fragment to its final coverage (Graphic3d_RTM_BLEND_OIT), 0.0 by default
    int NbOitDepthPeelingLayers
     number of depth peeling (Graphic3d_RTM_DEPTH_PEELING_OIT) layers, 4 by default
    int NbMsaaSamples
     number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default
    float RenderResolutionScale
     rendering resolution scale factor, 1 by default; incompatible with MSAA (e.g. NbMsaaSamples should be set to 0)
    int ShadowMapResolution
     shadow texture map resolution, 1024 by default
    float ShadowMapBias
     shadowmap bias, 0.005 by default;
    bool ToEnableDepthPrepass
     enables/disables depth pre-pass, False by default
    bool ToEnableAlphaToCoverage
     enables/disables alpha to coverage, True by default
    Ray-Tracing/Path-Tracing parameters
    bool IsGlobalIlluminationEnabled
     enables/disables global illumination effects (path tracing)
    int SamplesPerPixel
     number of samples per pixel (SPP)
    int RaytracingDepth
     maximum ray-tracing depth, 3 by default
    bool IsShadowEnabled
     enables/disables shadows rendering, True by default
    bool IsReflectionEnabled
     enables/disables specular reflections, False by default
    bool IsAntialiasingEnabled
     enables/disables adaptive anti-aliasing, False by default
    bool IsTransparentShadowEnabled
     enables/disables light propagation through transparent media, False by default
    bool UseEnvironmentMapBackground
     enables/disables environment map background
    bool ToIgnoreNormalMapInRayTracing
     enables/disables normal map ignoring during path tracing; FALSE by default
    bool CoherentPathTracingMode
     enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
    bool AdaptiveScreenSampling
     enables/disables adaptive screen sampling mode for path tracing, FALSE by default
    bool AdaptiveScreenSamplingAtomic
     enables/disables usage of atomic float operations within adaptive screen sampling, FALSE by default
    bool ShowSamplingTiles
     enables/disables debug mode for adaptive screen sampling, FALSE by default
    bool TwoSidedBsdfModels
     forces path tracing to use two-sided versions of original one-sided scattering models
    float RadianceClampingValue
     maximum radiance value used for clamping radiance estimation.
    bool RebuildRayTracingShaders
     forces rebuilding ray tracing shaders at the next frame
    int RayTracingTileSize
     screen tile size, 32 by default (adaptive sampling mode of path tracing);
    int NbRayTracingTiles
     maximum number of screen tiles per frame, 256 by default (adaptive sampling mode of path tracing); this parameter limits the number of tiles to be rendered per redraw, increasing Viewer interactivity, but also increasing the time for achieving a good quality; -1 means no limit
    float CameraApertureRadius
     aperture radius of perspective camera used for depth-of-field, 0.0 by default (no DOF) (path tracing only)
    float CameraFocalPlaneDist
     focal distance of perspective camera used for depth-of field, 1.0 by default (path tracing only)
    FrustumCulling FrustumCullingState
     state of frustum culling optimization; FrustumCulling_On by default
    Graphic3d_ToneMappingMethod ToneMappingMethod
     specifies tone mapping method for path tracing, Graphic3d_ToneMappingMethod_Disabled by default
    float Exposure
     exposure value used for tone mapping (path tracing), 0.0 by default
    float WhitePoint
     white point value used in filmic tone mapping (path tracing), 1.0 by default
    VR / stereoscopic parameters
    Graphic3d_StereoMode StereoMode
     stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
    float HmdFov2d
     sharp field of view range in degrees for displaying on-screen 2D elements, 30.0 by default;
    Anaglyph AnaglyphFilter
     filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
    NCollection_Mat4< float > AnaglyphLeft
     left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
    NCollection_Mat4< float > AnaglyphRight
     right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
    bool ToReverseStereo
     flag to reverse stereo pair, FALSE by default
    bool ToSmoothInterlacing
     flag to smooth output on interlaced displays (improves text readability / reduces line aliasing), TRUE by default
    bool ToMirrorComposer
     if output device is an external composer - mirror rendering results in window in addition to sending frame to composer, TRUE by default
    on-screen display parameters
    occ::handle< Graphic3d_TransformPersStatsPosition
     location of stats, upper-left position by default
    occ::handle< Graphic3d_TransformPersChartPosition
     location of stats chart, upper-right position by default
    NCollection_Vec2< int > ChartSize
     chart size in pixels, (-1, -1) by default which means that chart will occupy a portion of viewport
    occ::handle< Graphic3d_AspectText3dStatsTextAspect
     stats text aspect
    float StatsUpdateInterval
     time interval between stats updates in seconds, 1.0 second by default; too often updates might impact performance and will smear text within widgets (especially framerate, which is better averaging); 0.0 interval will force updating on each frame
    int StatsTextHeight
     stats text size; 16 by default
    int StatsNbFrames
     number of data frames to collect history; 1 by default
    float StatsMaxChartTime
     upper time limit within frame chart in seconds; 0.1 seconds by default (100 ms or 10 FPS)
    PerfCounters CollectedStats
     performance counters to collect, PerfCounters_Basic by default; too verbose options might impact rendering performance, because some counters might lack caching optimization (and will require expensive iteration through all data structures)
    bool ToShowStats
     display performance statistics, FALSE by default; note that counters specified within CollectedStats will be updated nevertheless of visibility of widget managed by ToShowStats flag (e.g. stats can be retrieved by application for displaying using other methods)

    Static Public Attributes

    static const unsigned int THE_DEFAULT_RESOLUTION = 72u
     Default pixels density.
    static const int THE_DEFAULT_DEPTH = 3
     Default ray-tracing depth.

    Detailed Description

    Helper class to store rendering parameters.

    Member Enumeration Documentation

    ◆ Anaglyph

    Anaglyph filter presets.

    Enumerator
    Anaglyph_RedCyan_Simple 

    simple filter for Red-Cyan glasses (R+GB)

    Anaglyph_RedCyan_Optimized 

    optimized filter for Red-Cyan glasses (R+GB)

    Anaglyph_YellowBlue_Simple 

    simple filter for Yellow-Blue glasses (RG+B)

    Anaglyph_YellowBlue_Optimized 

    optimized filter for Yellow-Blue glasses (RG+B)

    Anaglyph_GreenMagenta_Simple 

    simple filter for Green-Magenta glasses (G+RB)

    Anaglyph_UserDefined 

    use externally specified matrices

    ◆ FrustumCulling

    State of frustum culling optimization.

    Enumerator
    FrustumCulling_Off 

    culling is disabled

    FrustumCulling_On 

    culling is active, and the list of culled entities is automatically updated before redraw

    FrustumCulling_NoUpdate 

    culling is active, but the list of culled entities is not updated

    ◆ PerfCounters

    Statistics display flags. If not specified otherwise, the counter value is computed for a single rendered frame.

    Enumerator
    PerfCounters_NONE 

    no stats

    PerfCounters_FrameRate 

    Frame Rate, frames per second (number of frames within elapsed time).

    PerfCounters_CPU 

    CPU utilization as frames per second (number of frames within CPU utilization time (rendering thread)).

    PerfCounters_Layers 

    count layers (groups of structures)

    PerfCounters_Structures 

    count low-level Structures (normal unhighlighted Presentable Object is usually represented by 1 Structure)

    PerfCounters_Groups 

    count primitive Groups (1 Structure holds 1 or more primitive Group)

    PerfCounters_GroupArrays 

    count Arrays within Primitive Groups (optimal primitive Group holds 1 Array)

    PerfCounters_Triangles 

    count Triangles

    PerfCounters_Points 

    count Points

    PerfCounters_Lines 

    count Line segments

    PerfCounters_EstimMem 

    estimated GPU memory usage

    PerfCounters_FrameTime 

    frame CPU utilization time (rendering thread);

    See also
    Graphic3d_FrameStatsTimer
    PerfCounters_FrameTimeMax 

    maximum frame times

    PerfCounters_SkipImmediate 

    do not include immediate viewer updates (e.g. lazy updates without redrawing entire view content) show basic statistics

    PerfCounters_Basic 
    PerfCounters_Extended 

    extended (verbose) statistics

    PerfCounters_All 

    all counters

    Constructor & Destructor Documentation

    ◆ Graphic3d_RenderingParams()

    Graphic3d_RenderingParams::Graphic3d_RenderingParams ( )
    inline

    Creates default rendering parameters.

    Member Function Documentation

    ◆ DumpJson()

    void Graphic3d_RenderingParams::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const

    Dumps the content of me into the stream.

    ◆ ResolutionRatio()

    float Graphic3d_RenderingParams::ResolutionRatio ( ) const
    inline

    Returns resolution ratio.

    Field Documentation

    ◆ AdaptiveScreenSampling

    bool Graphic3d_RenderingParams::AdaptiveScreenSampling

    enables/disables adaptive screen sampling mode for path tracing, FALSE by default

    ◆ AdaptiveScreenSamplingAtomic

    bool Graphic3d_RenderingParams::AdaptiveScreenSamplingAtomic

    enables/disables usage of atomic float operations within adaptive screen sampling, FALSE by default

    ◆ AnaglyphFilter

    Anaglyph Graphic3d_RenderingParams::AnaglyphFilter

    filter for anaglyph output, Anaglyph_RedCyan_Optimized by default

    ◆ AnaglyphLeft

    NCollection_Mat4<float> Graphic3d_RenderingParams::AnaglyphLeft

    left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;

    ◆ AnaglyphRight

    NCollection_Mat4<float> Graphic3d_RenderingParams::AnaglyphRight

    right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;

    ◆ CameraApertureRadius

    float Graphic3d_RenderingParams::CameraApertureRadius

    aperture radius of perspective camera used for depth-of-field, 0.0 by default (no DOF) (path tracing only)

    ◆ CameraFocalPlaneDist

    float Graphic3d_RenderingParams::CameraFocalPlaneDist

    focal distance of perspective camera used for depth-of field, 1.0 by default (path tracing only)

    ◆ ChartPosition

    occ::handle<Graphic3d_TransformPers> Graphic3d_RenderingParams::ChartPosition

    location of stats chart, upper-right position by default

    ◆ ChartSize

    NCollection_Vec2<int> Graphic3d_RenderingParams::ChartSize

    chart size in pixels, (-1, -1) by default which means that chart will occupy a portion of viewport

    ◆ CoherentPathTracingMode

    bool Graphic3d_RenderingParams::CoherentPathTracingMode

    enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)

    ◆ CollectedStats

    PerfCounters Graphic3d_RenderingParams::CollectedStats

    performance counters to collect, PerfCounters_Basic by default; too verbose options might impact rendering performance, because some counters might lack caching optimization (and will require expensive iteration through all data structures)

    ◆ Exposure

    float Graphic3d_RenderingParams::Exposure

    exposure value used for tone mapping (path tracing), 0.0 by default

    ◆ FontHinting

    Font_Hinting Graphic3d_RenderingParams::FontHinting

    enables/disables text hinting within textured fonts, Font_Hinting_Off by default; hinting improves readability of thin text on low-resolution screen, but adds distortions to original font depending on font family and font library version

    ◆ FrustumCullingState

    FrustumCulling Graphic3d_RenderingParams::FrustumCullingState

    state of frustum culling optimization; FrustumCulling_On by default

    ◆ HmdFov2d

    float Graphic3d_RenderingParams::HmdFov2d

    sharp field of view range in degrees for displaying on-screen 2D elements, 30.0 by default;

    ◆ IsAntialiasingEnabled

    bool Graphic3d_RenderingParams::IsAntialiasingEnabled

    enables/disables adaptive anti-aliasing, False by default

    ◆ IsGlobalIlluminationEnabled

    bool Graphic3d_RenderingParams::IsGlobalIlluminationEnabled

    enables/disables global illumination effects (path tracing)

    ◆ IsReflectionEnabled

    bool Graphic3d_RenderingParams::IsReflectionEnabled

    enables/disables specular reflections, False by default

    ◆ IsShadowEnabled

    bool Graphic3d_RenderingParams::IsShadowEnabled

    enables/disables shadows rendering, True by default

    ◆ IsTransparentShadowEnabled

    bool Graphic3d_RenderingParams::IsTransparentShadowEnabled

    enables/disables light propagation through transparent media, False by default

    ◆ LineFeather

    float Graphic3d_RenderingParams::LineFeather

    line feather width in pixels (> 0.0), 1.0 by default; high values produce blurred results, small values produce sharp (aliased) edges

    ◆ Method

    Graphic3d_RenderingMode Graphic3d_RenderingParams::Method

    specifies rendering mode, Graphic3d_RM_RASTERIZATION by default

    ◆ NbMsaaSamples

    int Graphic3d_RenderingParams::NbMsaaSamples

    number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default

    ◆ NbOitDepthPeelingLayers

    int Graphic3d_RenderingParams::NbOitDepthPeelingLayers

    number of depth peeling (Graphic3d_RTM_DEPTH_PEELING_OIT) layers, 4 by default

    ◆ NbRayTracingTiles

    int Graphic3d_RenderingParams::NbRayTracingTiles

    maximum number of screen tiles per frame, 256 by default (adaptive sampling mode of path tracing); this parameter limits the number of tiles to be rendered per redraw, increasing Viewer interactivity, but also increasing the time for achieving a good quality; -1 means no limit

    ◆ OitDepthFactor

    float Graphic3d_RenderingParams::OitDepthFactor

    scalar factor [0-1] controlling influence of depth of a fragment to its final coverage (Graphic3d_RTM_BLEND_OIT), 0.0 by default

    ◆ PbrEnvBakingDiffNbSamples

    int Graphic3d_RenderingParams::PbrEnvBakingDiffNbSamples

    number of samples used in Monte-Carlo integration during diffuse IBL map's spherical harmonics coefficients generation (> 0), 1024 by default

    ◆ PbrEnvBakingProbability

    float Graphic3d_RenderingParams::PbrEnvBakingProbability

    controls strength of samples reducing strategy during specular IBL map's generation (see 'SpecIBLMapSamplesFactor' function for detail explanation) [0.0, 1.0], 0.99 by default

    ◆ PbrEnvBakingSpecNbSamples

    int Graphic3d_RenderingParams::PbrEnvBakingSpecNbSamples

    number of samples used in Monte-Carlo integration during specular IBL map's generation (> 0), 256 by default

    ◆ PbrEnvPow2Size

    int Graphic3d_RenderingParams::PbrEnvPow2Size

    size of IBL maps side can be calculated as 2^PbrEnvPow2Size (> 0), 9 by default

    ◆ PbrEnvSpecMapNbLevels

    int Graphic3d_RenderingParams::PbrEnvSpecMapNbLevels

    number of levels used in specular IBL map (> 1), 6 by default

    ◆ RadianceClampingValue

    float Graphic3d_RenderingParams::RadianceClampingValue

    maximum radiance value used for clamping radiance estimation.

    ◆ RaytracingDepth

    int Graphic3d_RenderingParams::RaytracingDepth

    maximum ray-tracing depth, 3 by default

    ◆ RayTracingTileSize

    int Graphic3d_RenderingParams::RayTracingTileSize

    screen tile size, 32 by default (adaptive sampling mode of path tracing);

    ◆ RebuildRayTracingShaders

    bool Graphic3d_RenderingParams::RebuildRayTracingShaders

    forces rebuilding ray tracing shaders at the next frame

    ◆ RenderResolutionScale

    float Graphic3d_RenderingParams::RenderResolutionScale

    rendering resolution scale factor, 1 by default; incompatible with MSAA (e.g. NbMsaaSamples should be set to 0)

    ◆ Resolution

    unsigned int Graphic3d_RenderingParams::Resolution

    Pixels density (PPI), defines scaling factor for parameters like text size (when defined in screen-space units rather than in 3D) to be properly displayed on device (screen / printer). 72 is default value. Note that using difference resolution in different Views in same Viewer will lead to performance regression (for example, text will be recreated every time).

    ◆ SamplesPerPixel

    int Graphic3d_RenderingParams::SamplesPerPixel

    number of samples per pixel (SPP)

    ◆ ShadingModel

    Graphic3d_TypeOfShadingModel Graphic3d_RenderingParams::ShadingModel

    specified default shading model, Graphic3d_TypeOfShadingModel_Phong by default

    ◆ ShadowMapBias

    float Graphic3d_RenderingParams::ShadowMapBias

    shadowmap bias, 0.005 by default;

    ◆ ShadowMapResolution

    int Graphic3d_RenderingParams::ShadowMapResolution

    shadow texture map resolution, 1024 by default

    ◆ ShowSamplingTiles

    bool Graphic3d_RenderingParams::ShowSamplingTiles

    enables/disables debug mode for adaptive screen sampling, FALSE by default

    ◆ StatsMaxChartTime

    float Graphic3d_RenderingParams::StatsMaxChartTime

    upper time limit within frame chart in seconds; 0.1 seconds by default (100 ms or 10 FPS)

    ◆ StatsNbFrames

    int Graphic3d_RenderingParams::StatsNbFrames

    number of data frames to collect history; 1 by default

    ◆ StatsPosition

    occ::handle<Graphic3d_TransformPers> Graphic3d_RenderingParams::StatsPosition

    location of stats, upper-left position by default

    ◆ StatsTextAspect

    occ::handle<Graphic3d_AspectText3d> Graphic3d_RenderingParams::StatsTextAspect

    stats text aspect

    ◆ StatsTextHeight

    int Graphic3d_RenderingParams::StatsTextHeight

    stats text size; 16 by default

    ◆ StatsUpdateInterval

    float Graphic3d_RenderingParams::StatsUpdateInterval

    time interval between stats updates in seconds, 1.0 second by default; too often updates might impact performance and will smear text within widgets (especially framerate, which is better averaging); 0.0 interval will force updating on each frame

    ◆ StereoMode

    Graphic3d_StereoMode Graphic3d_RenderingParams::StereoMode

    stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default

    ◆ THE_DEFAULT_DEPTH

    const int Graphic3d_RenderingParams::THE_DEFAULT_DEPTH = 3
    static

    Default ray-tracing depth.

    ◆ THE_DEFAULT_RESOLUTION

    const unsigned int Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION = 72u
    static

    Default pixels density.

    ◆ ToEnableAlphaToCoverage

    bool Graphic3d_RenderingParams::ToEnableAlphaToCoverage

    enables/disables alpha to coverage, True by default

    ◆ ToEnableDepthPrepass

    bool Graphic3d_RenderingParams::ToEnableDepthPrepass

    enables/disables depth pre-pass, False by default

    ◆ ToIgnoreNormalMapInRayTracing

    bool Graphic3d_RenderingParams::ToIgnoreNormalMapInRayTracing

    enables/disables normal map ignoring during path tracing; FALSE by default

    ◆ ToMirrorComposer

    bool Graphic3d_RenderingParams::ToMirrorComposer

    if output device is an external composer - mirror rendering results in window in addition to sending frame to composer, TRUE by default

    ◆ ToneMappingMethod

    Graphic3d_ToneMappingMethod Graphic3d_RenderingParams::ToneMappingMethod

    specifies tone mapping method for path tracing, Graphic3d_ToneMappingMethod_Disabled by default

    ◆ ToReverseStereo

    bool Graphic3d_RenderingParams::ToReverseStereo

    flag to reverse stereo pair, FALSE by default

    ◆ ToShowStats

    bool Graphic3d_RenderingParams::ToShowStats

    display performance statistics, FALSE by default; note that counters specified within CollectedStats will be updated nevertheless of visibility of widget managed by ToShowStats flag (e.g. stats can be retrieved by application for displaying using other methods)

    ◆ ToSmoothInterlacing

    bool Graphic3d_RenderingParams::ToSmoothInterlacing

    flag to smooth output on interlaced displays (improves text readability / reduces line aliasing), TRUE by default

    ◆ TransparencyMethod

    Graphic3d_RenderTransparentMethod Graphic3d_RenderingParams::TransparencyMethod

    specifies rendering method for transparent graphics

    ◆ TwoSidedBsdfModels

    bool Graphic3d_RenderingParams::TwoSidedBsdfModels

    forces path tracing to use two-sided versions of original one-sided scattering models

    ◆ UseEnvironmentMapBackground

    bool Graphic3d_RenderingParams::UseEnvironmentMapBackground

    enables/disables environment map background

    ◆ WhitePoint

    float Graphic3d_RenderingParams::WhitePoint

    white point value used in filmic tone mapping (path tracing), 1.0 by default


    The documentation for this class was generated from the following file: