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    Open CASCADE Technology Reference Manual 8.0.1
    Select3D_SensitivePrimitiveArray Class Reference

    Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time. More...

    #include <Select3D_SensitivePrimitiveArray.hxx>

    Inheritance diagram for Select3D_SensitivePrimitiveArray:

    Public Member Functions

     Select3D_SensitivePrimitiveArray (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Constructs an empty sensitive object.
    int PatchSizeMax () const
     Return patch size limit (1 by default).
    void SetPatchSizeMax (const int thePatchSizeMax)
     Assign patch size limit. Should be set before initialization.
    float PatchDistance () const
     Maximum allowed distance between consequential elements in patch (ShortRealLast() by default). Has no effect on indexed triangulation.
    void SetPatchDistance (const float thePatchDistMax)
     Assign patch distance limit. Should be set before initialization.
    bool InitTriangulation (const occ::handle< Graphic3d_Buffer > &theVerts, const occ::handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const int theIndexLower, const int theIndexUpper, const bool theToEvalMinMax=true, const int theNbGroups=1)
     Initialize the sensitive object from triangualtion. The sub-triangulation can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).
    bool InitTriangulation (const occ::handle< Graphic3d_Buffer > &theVerts, const occ::handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const int theNbGroups=1)
     Initialize the sensitive object from triangualtion.
    bool InitPoints (const occ::handle< Graphic3d_Buffer > &theVerts, const occ::handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const int theIndexLower, const int theIndexUpper, const bool theToEvalMinMax=true, const int theNbGroups=1)
     Initialize the sensitive object from point set. The sub-set of points can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).
    bool InitPoints (const occ::handle< Graphic3d_Buffer > &theVerts, const occ::handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const int theNbGroups=1)
     Initialize the sensitive object from point set.
    bool InitPoints (const occ::handle< Graphic3d_Buffer > &theVerts, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const int theNbGroups=1)
     Initialize the sensitive object from point set.
    void SetMinMax (double theMinX, double theMinY, double theMinZ, double theMaxX, double theMaxY, double theMaxZ)
     Assign new not transformed bounding box.
    bool ToDetectElements () const
     Return flag to keep index of last topmost detected element, TRUE by default.
    void SetDetectElements (bool theToDetect)
     Setup keeping of the index of last topmost detected element (axis picking).
    bool ToDetectElementMap () const
     Return flag to keep index map of last detected elements, FALSE by default (rectangle selection).
    void SetDetectElementMap (bool theToDetect)
     Setup keeping of the index map of last detected elements (rectangle selection).
    bool ToDetectNodes () const
     Return flag to keep index of last topmost detected node, FALSE by default.
    void SetDetectNodes (bool theToDetect)
     Setup keeping of the index of last topmost detected node (for axis picking).
    bool ToDetectNodeMap () const
     Return flag to keep index map of last detected nodes, FALSE by default (rectangle selection).
    void SetDetectNodeMap (bool theToDetect)
     Setup keeping of the index map of last detected nodes (rectangle selection).
    bool ToDetectEdges () const
     Return flag to keep index of last topmost detected edge, FALSE by default.
    void SetDetectEdges (bool theToDetect)
     Setup keeping of the index of last topmost detected edge (axis picking).
    int LastDetectedElement () const
     Return last topmost detected element or -1 if undefined (axis picking).
    const occ::handle< TColStd_HPackedMapOfInteger > & LastDetectedElementMap () const
     Return the index map of last detected elements (rectangle selection).
    int LastDetectedNode () const
     Return last topmost detected node or -1 if undefined (axis picking).
    const occ::handle< TColStd_HPackedMapOfInteger > & LastDetectedNodeMap () const
     Return the index map of last detected nodes (rectangle selection).
    int LastDetectedEdgeNode1 () const
     Return the first node of last topmost detected edge or -1 if undefined (axis picking).
    int LastDetectedEdgeNode2 () const
     Return the second node of last topmost detected edge or -1 if undefined (axis picking).
    std::array< NCollection_Vec3< float >, 3 > GetVertex (const int theIndex) const
     Return the three vertex positions of the triangle at the given triangulation index. Only meaningful for triangulation-based primitive arrays.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
     Checks whether the sensitive entity is overlapped by current selecting volume.
    occ::handle< Select3D_SensitiveEntityGetConnected () override
     Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
    int Size () const override
     Returns the length of array of triangles or edges.
    int NbSubElements () const override
     Returns the amount of nodes in triangulation.
    Select3D_BndBox3d Box (const int theIdx) const override
     Returns bounding box of triangle/edge with index theIdx.
    double Center (const int theIdx, const int theAxis) const override
     Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.
    void Swap (const int theIdx1, const int theIdx2) override
     Swaps items with indexes theIdx1 and theIdx2 in array.
    Select3D_BndBox3d BoundingBox () override
     Returns bounding box of the triangulation. If location transformation is set, it will be applied.
    gp_Pnt CenterOfGeometry () const override
     Returns center of triangulation. If location transformation is set, it will be applied.
    bool HasInitLocation () const override
     Returns true if the shape corresponding to the entity has init location.
    gp_GTrsf InvInitLocation () const override
     Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
    void Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId) override
     Sets the owner for all entities in group.
    void BVH () override
     Builds BVH tree for sensitive set.
    Public Member Functions inherited from Select3D_SensitiveSet
     Select3D_SensitiveSet (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Creates new empty sensitive set and its content.
    bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
     Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
    void BVH () override
     Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element.
    bool ToBuildBVH () const override
     Returns TRUE if BVH tree is in invalidated state.
    void SetBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Sets the method (builder) used to construct BVH.
    void MarkDirty ()
     Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH().
    Select3D_BndBox3d BoundingBox () override
     Returns bounding box of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.
    gp_Pnt CenterOfGeometry () const override
     Returns center of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.
    void Clear () override
     Destroys cross-reference to avoid memory leak.
    int GetLeafNodeSize () const
     Returns a number of nodes in 1 BVH leaf.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    Public Member Functions inherited from Select3D_SensitiveEntity
    const occ::handle< SelectMgr_EntityOwner > & OwnerId () const
     Returns pointer to owner of the entity.
    int SensitivityFactor () const
     allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
    void SetSensitivityFactor (const int theNewSens)
     Allows to manage sensitivity of a particular sensitive entity.
    const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
     Return transformation persistence.
    virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
     Set transformation persistence.
    const occ::handle< Graphic3d_Flipper > & Flipper () const
     Return flipper metadata describing the runtime flip of the owning group, or null.
    virtual void SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane)
     Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Protected Member Functions

    void computeBoundingBox ()
     Compute bounding box.
    Select3D_BndBox3d applyTransformation ()
     Inner function for transformation application to bounding box of the triangulation.
    const NCollection_Vec3< float > & getPosVec3 (const int theIndex) const
     Auxiliary getter.
    const NCollection_Vec2< float > & getPosVec2 (const int theIndex) const
     Auxiliary getter.
    bool overlapsElement (SelectBasics_PickResult &thePickResult, SelectBasics_SelectingVolumeManager &theMgr, int theElemIdx, bool theIsFullInside) override
     Checks whether the element with index theIdx overlaps the current selecting volume.
    double distanceToCOG (SelectBasics_SelectingVolumeManager &theMgr) override
     Calculates distance from the 3d projection of used-picked screen point to center of the geometry.
    bool elementIsInside (SelectBasics_SelectingVolumeManager &theMgr, int theElemIdx, bool theIsFullInside) override
     Checks whether the entity with index theIdx is inside the current selecting volume.
    Protected Member Functions inherited from Select3D_SensitiveSet
    bool matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, bool theToCheckAllInside)
     Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
    bool processElements (SelectBasics_SelectingVolumeManager &theMgr, int theFirstElem, int theLastElem, bool theIsFullInside, bool theToCheckAllInside, SelectBasics_PickResult &thePickResult, int &theMatchesNb)
     Process elements overlapped by the selection volume.
    Protected Member Functions inherited from Select3D_SensitiveEntity
     Select3D_SensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    Static Public Member Functions inherited from Select3D_SensitiveSet
    static const occ::handle< Select3D_BVHBuilder3d > & DefaultBVHBuilder ()
     Return global instance to default BVH builder.
    static void SetDefaultBVHBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Protected Attributes inherited from Select3D_SensitiveSet
    BvhPrimitiveSet myContent
     A link between sensitive entity and BVH_PrimitiveSet.
    int myDetectedIdx
     Index of detected primitive in BVH sorted primitive array.
    Protected Attributes inherited from Select3D_SensitiveEntity
    occ::handle< SelectMgr_EntityOwnermyOwnerId
    occ::handle< Graphic3d_TransformPersmyTrsfPers
    occ::handle< Graphic3d_FlippermyFlipper
    int mySFactor

    Detailed Description

    Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time.

    Constructor & Destructor Documentation

    ◆ Select3D_SensitivePrimitiveArray()

    Select3D_SensitivePrimitiveArray::Select3D_SensitivePrimitiveArray ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId)

    Constructs an empty sensitive object.

    Member Function Documentation

    ◆ applyTransformation()

    Select3D_BndBox3d Select3D_SensitivePrimitiveArray::applyTransformation ( )
    protected

    Inner function for transformation application to bounding box of the triangulation.

    ◆ BoundingBox()

    Select3D_BndBox3d Select3D_SensitivePrimitiveArray::BoundingBox ( )
    overridevirtual

    Returns bounding box of the triangulation. If location transformation is set, it will be applied.

    Implements Select3D_SensitiveEntity.

    ◆ Box()

    Select3D_BndBox3d Select3D_SensitivePrimitiveArray::Box ( const int theIdx) const
    overridevirtual

    Returns bounding box of triangle/edge with index theIdx.

    Implements Select3D_SensitiveSet.

    ◆ BVH()

    void Select3D_SensitivePrimitiveArray::BVH ( )
    overridevirtual

    Builds BVH tree for sensitive set.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ Center()

    double Select3D_SensitivePrimitiveArray::Center ( const int theIdx,
    const int theAxis ) const
    overridevirtual

    Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.

    Implements Select3D_SensitiveSet.

    ◆ CenterOfGeometry()

    gp_Pnt Select3D_SensitivePrimitiveArray::CenterOfGeometry ( ) const
    inlineoverridevirtual

    Returns center of triangulation. If location transformation is set, it will be applied.

    Implements Select3D_SensitiveEntity.

    ◆ computeBoundingBox()

    void Select3D_SensitivePrimitiveArray::computeBoundingBox ( )
    protected

    Compute bounding box.

    ◆ distanceToCOG()

    double Select3D_SensitivePrimitiveArray::distanceToCOG ( SelectBasics_SelectingVolumeManager & theMgr)
    overrideprotectedvirtual

    Calculates distance from the 3d projection of used-picked screen point to center of the geometry.

    Implements Select3D_SensitiveSet.

    ◆ DumpJson()

    void Select3D_SensitivePrimitiveArray::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const
    overridevirtual

    Dumps the content of me into the stream.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ elementIsInside()

    bool Select3D_SensitivePrimitiveArray::elementIsInside ( SelectBasics_SelectingVolumeManager & theMgr,
    int theElemIdx,
    bool theIsFullInside )
    overrideprotectedvirtual

    Checks whether the entity with index theIdx is inside the current selecting volume.

    Implements Select3D_SensitiveSet.

    ◆ GetConnected()

    occ::handle< Select3D_SensitiveEntity > Select3D_SensitivePrimitiveArray::GetConnected ( )
    overridevirtual

    Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ getPosVec2()

    const NCollection_Vec2< float > & Select3D_SensitivePrimitiveArray::getPosVec2 ( const int theIndex) const
    inlineprotected

    Auxiliary getter.

    ◆ getPosVec3()

    const NCollection_Vec3< float > & Select3D_SensitivePrimitiveArray::getPosVec3 ( const int theIndex) const
    inlineprotected

    Auxiliary getter.

    ◆ GetVertex()

    std::array< NCollection_Vec3< float >, 3 > Select3D_SensitivePrimitiveArray::GetVertex ( const int theIndex) const

    Return the three vertex positions of the triangle at the given triangulation index. Only meaningful for triangulation-based primitive arrays.

    Parameters
    [in]theIndexzero-based triangle index within [0, triangle count)

    ◆ HasInitLocation()

    bool Select3D_SensitivePrimitiveArray::HasInitLocation ( ) const
    inlineoverridevirtual

    Returns true if the shape corresponding to the entity has init location.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ InitPoints() [1/3]

    bool Select3D_SensitivePrimitiveArray::InitPoints ( const occ::handle< Graphic3d_Buffer > & theVerts,
    const occ::handle< Graphic3d_IndexBuffer > & theIndices,
    const TopLoc_Location & theInitLoc,
    const bool theToEvalMinMax = true,
    const int theNbGroups = 1 )
    inline

    Initialize the sensitive object from point set.

    Parameters
    theVertsattributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2
    theIndicesindex array to define subset of points
    theInitLoclocation
    theToEvalMinMaxcompute bounding box within initialization
    theNbGroupsnumber of groups to split the vertex array into several parts

    ◆ InitPoints() [2/3]

    bool Select3D_SensitivePrimitiveArray::InitPoints ( const occ::handle< Graphic3d_Buffer > & theVerts,
    const occ::handle< Graphic3d_IndexBuffer > & theIndices,
    const TopLoc_Location & theInitLoc,
    const int theIndexLower,
    const int theIndexUpper,
    const bool theToEvalMinMax = true,
    const int theNbGroups = 1 )

    Initialize the sensitive object from point set. The sub-set of points can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).

    Parameters
    theVertsattributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2
    theIndicesindex array defining points
    theInitLoclocation
    theIndexLowerthe theIndices range - first value (inclusive), starting from 0
    theIndexUpperthe theIndices range - last value (inclusive), upto theIndices->NbElements-1
    theToEvalMinMaxcompute bounding box within initialization
    theNbGroupsnumber of groups to split the vertex array into several parts

    ◆ InitPoints() [3/3]

    bool Select3D_SensitivePrimitiveArray::InitPoints ( const occ::handle< Graphic3d_Buffer > & theVerts,
    const TopLoc_Location & theInitLoc,
    const bool theToEvalMinMax = true,
    const int theNbGroups = 1 )
    inline

    Initialize the sensitive object from point set.

    Parameters
    theVertsattributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2
    theInitLoclocation
    theToEvalMinMaxcompute bounding box within initialization
    theNbGroupsnumber of groups to split the vertex array into several parts

    ◆ InitTriangulation() [1/2]

    bool Select3D_SensitivePrimitiveArray::InitTriangulation ( const occ::handle< Graphic3d_Buffer > & theVerts,
    const occ::handle< Graphic3d_IndexBuffer > & theIndices,
    const TopLoc_Location & theInitLoc,
    const bool theToEvalMinMax = true,
    const int theNbGroups = 1 )
    inline

    Initialize the sensitive object from triangualtion.

    Parameters
    theVertsattributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2
    theIndicesindex array defining triangulation
    theInitLoclocation
    theToEvalMinMaxcompute bounding box within initialization
    theNbGroupsnumber of groups to split the vertex array into several parts

    ◆ InitTriangulation() [2/2]

    bool Select3D_SensitivePrimitiveArray::InitTriangulation ( const occ::handle< Graphic3d_Buffer > & theVerts,
    const occ::handle< Graphic3d_IndexBuffer > & theIndices,
    const TopLoc_Location & theInitLoc,
    const int theIndexLower,
    const int theIndexUpper,
    const bool theToEvalMinMax = true,
    const int theNbGroups = 1 )

    Initialize the sensitive object from triangualtion. The sub-triangulation can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).

    Parameters
    theVertsattributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2
    theIndicesindex array defining triangulation
    theInitLoclocation
    theIndexLowerthe theIndices range - first value (inclusive), starting from 0 and multiple by 3
    theIndexUpperthe theIndices range - last value (inclusive), upto theIndices->NbElements-1 and multiple by 3
    theToEvalMinMaxcompute bounding box within initialization
    theNbGroupsnumber of groups to split the vertex array into several parts

    ◆ InvInitLocation()

    gp_GTrsf Select3D_SensitivePrimitiveArray::InvInitLocation ( ) const
    inlineoverridevirtual

    Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ LastDetectedEdgeNode1()

    int Select3D_SensitivePrimitiveArray::LastDetectedEdgeNode1 ( ) const
    inline

    Return the first node of last topmost detected edge or -1 if undefined (axis picking).

    ◆ LastDetectedEdgeNode2()

    int Select3D_SensitivePrimitiveArray::LastDetectedEdgeNode2 ( ) const
    inline

    Return the second node of last topmost detected edge or -1 if undefined (axis picking).

    ◆ LastDetectedElement()

    int Select3D_SensitivePrimitiveArray::LastDetectedElement ( ) const
    inline

    Return last topmost detected element or -1 if undefined (axis picking).

    ◆ LastDetectedElementMap()

    const occ::handle< TColStd_HPackedMapOfInteger > & Select3D_SensitivePrimitiveArray::LastDetectedElementMap ( ) const
    inline

    Return the index map of last detected elements (rectangle selection).

    ◆ LastDetectedNode()

    int Select3D_SensitivePrimitiveArray::LastDetectedNode ( ) const
    inline

    Return last topmost detected node or -1 if undefined (axis picking).

    ◆ LastDetectedNodeMap()

    const occ::handle< TColStd_HPackedMapOfInteger > & Select3D_SensitivePrimitiveArray::LastDetectedNodeMap ( ) const
    inline

    Return the index map of last detected nodes (rectangle selection).

    ◆ Matches()

    bool Select3D_SensitivePrimitiveArray::Matches ( SelectBasics_SelectingVolumeManager & theMgr,
    SelectBasics_PickResult & thePickResult )
    overridevirtual

    Checks whether the sensitive entity is overlapped by current selecting volume.

    Implements Select3D_SensitiveEntity.

    ◆ NbSubElements()

    int Select3D_SensitivePrimitiveArray::NbSubElements ( ) const
    inlineoverridevirtual

    Returns the amount of nodes in triangulation.

    Implements Select3D_SensitiveEntity.

    ◆ overlapsElement()

    bool Select3D_SensitivePrimitiveArray::overlapsElement ( SelectBasics_PickResult & thePickResult,
    SelectBasics_SelectingVolumeManager & theMgr,
    int theElemIdx,
    bool theIsFullInside )
    overrideprotectedvirtual

    Checks whether the element with index theIdx overlaps the current selecting volume.

    Implements Select3D_SensitiveSet.

    ◆ PatchDistance()

    float Select3D_SensitivePrimitiveArray::PatchDistance ( ) const
    inline

    Maximum allowed distance between consequential elements in patch (ShortRealLast() by default). Has no effect on indexed triangulation.

    ◆ PatchSizeMax()

    int Select3D_SensitivePrimitiveArray::PatchSizeMax ( ) const
    inline

    Return patch size limit (1 by default).

    ◆ Set()

    void Select3D_SensitivePrimitiveArray::Set ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId)
    overridevirtual

    Sets the owner for all entities in group.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ SetDetectEdges()

    void Select3D_SensitivePrimitiveArray::SetDetectEdges ( bool theToDetect)
    inline

    Setup keeping of the index of last topmost detected edge (axis picking).

    ◆ SetDetectElementMap()

    void Select3D_SensitivePrimitiveArray::SetDetectElementMap ( bool theToDetect)

    Setup keeping of the index map of last detected elements (rectangle selection).

    ◆ SetDetectElements()

    void Select3D_SensitivePrimitiveArray::SetDetectElements ( bool theToDetect)
    inline

    Setup keeping of the index of last topmost detected element (axis picking).

    ◆ SetDetectNodeMap()

    void Select3D_SensitivePrimitiveArray::SetDetectNodeMap ( bool theToDetect)

    Setup keeping of the index map of last detected nodes (rectangle selection).

    ◆ SetDetectNodes()

    void Select3D_SensitivePrimitiveArray::SetDetectNodes ( bool theToDetect)
    inline

    Setup keeping of the index of last topmost detected node (for axis picking).

    ◆ SetMinMax()

    void Select3D_SensitivePrimitiveArray::SetMinMax ( double theMinX,
    double theMinY,
    double theMinZ,
    double theMaxX,
    double theMaxY,
    double theMaxZ )
    inline

    Assign new not transformed bounding box.

    ◆ SetPatchDistance()

    void Select3D_SensitivePrimitiveArray::SetPatchDistance ( const float thePatchDistMax)
    inline

    Assign patch distance limit. Should be set before initialization.

    ◆ SetPatchSizeMax()

    void Select3D_SensitivePrimitiveArray::SetPatchSizeMax ( const int thePatchSizeMax)
    inline

    Assign patch size limit. Should be set before initialization.

    ◆ Size()

    int Select3D_SensitivePrimitiveArray::Size ( ) const
    overridevirtual

    Returns the length of array of triangles or edges.

    Implements Select3D_SensitiveSet.

    ◆ Swap()

    void Select3D_SensitivePrimitiveArray::Swap ( const int theIdx1,
    const int theIdx2 )
    overridevirtual

    Swaps items with indexes theIdx1 and theIdx2 in array.

    Implements Select3D_SensitiveSet.

    ◆ ToDetectEdges()

    bool Select3D_SensitivePrimitiveArray::ToDetectEdges ( ) const
    inline

    Return flag to keep index of last topmost detected edge, FALSE by default.

    ◆ ToDetectElementMap()

    bool Select3D_SensitivePrimitiveArray::ToDetectElementMap ( ) const
    inline

    Return flag to keep index map of last detected elements, FALSE by default (rectangle selection).

    ◆ ToDetectElements()

    bool Select3D_SensitivePrimitiveArray::ToDetectElements ( ) const
    inline

    Return flag to keep index of last topmost detected element, TRUE by default.

    ◆ ToDetectNodeMap()

    bool Select3D_SensitivePrimitiveArray::ToDetectNodeMap ( ) const
    inline

    Return flag to keep index map of last detected nodes, FALSE by default (rectangle selection).

    ◆ ToDetectNodes()

    bool Select3D_SensitivePrimitiveArray::ToDetectNodes ( ) const
    inline

    Return flag to keep index of last topmost detected node, FALSE by default.


    The documentation for this class was generated from the following file: