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    Open CASCADE Technology Reference Manual 8.0.1
    Select3D_SensitiveSet Class Referenceabstract

    This class is base class for handling overlap detection of complex sensitive entities. It provides an interface for building BVH tree for some set of entities. Thereby, each iteration of overlap detection is a traverse of BVH tree in fact. To use speed-up hierarchical structure in a custom complex sensitive entity, it is necessary to make that custom entity a descendant of this class and organize sub-entities in some container which allows referencing to elements by index. Note that methods taking index as a parameter are used for BVH build and the range of given index is [0; Size() - 1]. For example of usage see Select3D_SensitiveTriangulation. More...

    #include <Select3D_SensitiveSet.hxx>

    Inheritance diagram for Select3D_SensitiveSet:

    Data Structures

    class  BvhPrimitiveSet
     The purpose of this class is to provide a link between BVH_PrimitiveSet and Select3D_SensitiveSet instance to build BVH tree for set of sensitives. More...

    Public Member Functions

     Select3D_SensitiveSet (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Creates new empty sensitive set and its content.
    virtual int Size () const =0
     Returns the amount of sub-entities of the complex entity.
    virtual Select3D_BndBox3d Box (const int theIdx) const =0
     Returns bounding box of sub-entity with index theIdx in sub-entity list.
    virtual double Center (const int theIdx, const int theAxis) const =0
     Returns geometry center of sensitive entity index theIdx along the given axis theAxis.
    virtual void Swap (const int theIdx1, const int theIdx2)=0
     Swaps items with indexes theIdx1 and theIdx2.
    bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
     Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
    void BVH () override
     Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element.
    bool ToBuildBVH () const override
     Returns TRUE if BVH tree is in invalidated state.
    void SetBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Sets the method (builder) used to construct BVH.
    void MarkDirty ()
     Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH().
    Select3D_BndBox3d BoundingBox () override
     Returns bounding box of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.
    gp_Pnt CenterOfGeometry () const override
     Returns center of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.
    void Clear () override
     Destroys cross-reference to avoid memory leak.
    int GetLeafNodeSize () const
     Returns a number of nodes in 1 BVH leaf.
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    Public Member Functions inherited from Select3D_SensitiveEntity
    const occ::handle< SelectMgr_EntityOwner > & OwnerId () const
     Returns pointer to owner of the entity.
    virtual void Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Sets owner of the entity.
    int SensitivityFactor () const
     allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
    void SetSensitivityFactor (const int theNewSens)
     Allows to manage sensitivity of a particular sensitive entity.
    virtual occ::handle< Select3D_SensitiveEntityGetConnected ()
     Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
    virtual int NbSubElements () const =0
     Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.
    virtual bool HasInitLocation () const
     Returns true if the shape corresponding to the entity has init location.
    virtual gp_GTrsf InvInitLocation () const
     Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
    const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
     Return transformation persistence.
    virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
     Set transformation persistence.
    const occ::handle< Graphic3d_Flipper > & Flipper () const
     Return flipper metadata describing the runtime flip of the owning group, or null.
    virtual void SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane)
     Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Static Public Member Functions

    static const occ::handle< Select3D_BVHBuilder3d > & DefaultBVHBuilder ()
     Return global instance to default BVH builder.
    static void SetDefaultBVHBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Protected Member Functions

    bool matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, bool theToCheckAllInside)
     Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
    virtual bool overlapsElement (SelectBasics_PickResult &thePickResult, SelectBasics_SelectingVolumeManager &theMgr, int theElemIdx, bool theIsFullInside)=0
     Checks whether the entity with index theIdx (partially) overlaps the current selecting volume.
    virtual bool elementIsInside (SelectBasics_SelectingVolumeManager &theMgr, int theElemIdx, bool theIsFullInside)=0
     Checks whether the entity with index theIdx is (fully) inside the current selecting volume.
    virtual double distanceToCOG (SelectBasics_SelectingVolumeManager &theMgr)=0
     Calculates distance from the 3d projection of used-picked screen point to center of the geometry.
    bool processElements (SelectBasics_SelectingVolumeManager &theMgr, int theFirstElem, int theLastElem, bool theIsFullInside, bool theToCheckAllInside, SelectBasics_PickResult &thePickResult, int &theMatchesNb)
     Process elements overlapped by the selection volume.
    Protected Member Functions inherited from Select3D_SensitiveEntity
     Select3D_SensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)

    Protected Attributes

    BvhPrimitiveSet myContent
     A link between sensitive entity and BVH_PrimitiveSet.
    int myDetectedIdx
     Index of detected primitive in BVH sorted primitive array.
    Protected Attributes inherited from Select3D_SensitiveEntity
    occ::handle< SelectMgr_EntityOwnermyOwnerId
    occ::handle< Graphic3d_TransformPersmyTrsfPers
    occ::handle< Graphic3d_FlippermyFlipper
    int mySFactor

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.

    Detailed Description

    This class is base class for handling overlap detection of complex sensitive entities. It provides an interface for building BVH tree for some set of entities. Thereby, each iteration of overlap detection is a traverse of BVH tree in fact. To use speed-up hierarchical structure in a custom complex sensitive entity, it is necessary to make that custom entity a descendant of this class and organize sub-entities in some container which allows referencing to elements by index. Note that methods taking index as a parameter are used for BVH build and the range of given index is [0; Size() - 1]. For example of usage see Select3D_SensitiveTriangulation.

    Constructor & Destructor Documentation

    ◆ Select3D_SensitiveSet()

    Select3D_SensitiveSet::Select3D_SensitiveSet ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId)

    Creates new empty sensitive set and its content.

    Member Function Documentation

    ◆ BoundingBox()

    Select3D_BndBox3d Select3D_SensitiveSet::BoundingBox ( )
    overridevirtual

    Returns bounding box of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.

    Implements Select3D_SensitiveEntity.

    Reimplemented in Select3D_SensitiveTriangulation, and Select3D_SensitiveWire.

    ◆ Box()

    virtual Select3D_BndBox3d Select3D_SensitiveSet::Box ( const int theIdx) const
    pure virtual

    ◆ BVH()

    void Select3D_SensitiveSet::BVH ( )
    overridevirtual

    Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ Center()

    virtual double Select3D_SensitiveSet::Center ( const int theIdx,
    const int theAxis ) const
    pure virtual

    ◆ CenterOfGeometry()

    gp_Pnt Select3D_SensitiveSet::CenterOfGeometry ( ) const
    overridevirtual

    Returns center of the whole set. This method should be redefined in Select3D_SensitiveSet descendants.

    Implements Select3D_SensitiveEntity.

    Reimplemented in Select3D_SensitiveTriangulation, and Select3D_SensitiveWire.

    ◆ Clear()

    void Select3D_SensitiveSet::Clear ( )
    overridevirtual

    Destroys cross-reference to avoid memory leak.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ DefaultBVHBuilder()

    const occ::handle< Select3D_BVHBuilder3d > & Select3D_SensitiveSet::DefaultBVHBuilder ( )
    static

    Return global instance to default BVH builder.

    ◆ distanceToCOG()

    virtual double Select3D_SensitiveSet::distanceToCOG ( SelectBasics_SelectingVolumeManager & theMgr)
    protectedpure virtual

    Calculates distance from the 3d projection of used-picked screen point to center of the geometry.

    Implemented in MeshVS_CommonSensitiveEntity, Select3D_InteriorSensitivePointSet, Select3D_SensitiveGroup, Select3D_SensitivePoly, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveWire.

    ◆ DumpJson()

    void Select3D_SensitiveSet::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const
    overridevirtual

    Dumps the content of me into the stream.

    Reimplemented from Select3D_SensitiveEntity.

    Reimplemented in Select3D_SensitiveTriangulation, and Select3D_SensitiveWire.

    ◆ elementIsInside()

    virtual bool Select3D_SensitiveSet::elementIsInside ( SelectBasics_SelectingVolumeManager & theMgr,
    int theElemIdx,
    bool theIsFullInside )
    protectedpure virtual

    Checks whether the entity with index theIdx is (fully) inside the current selecting volume.

    Parameters
    [in]theMgrselection manager
    [in]theElemIdxelement index within BVH tree to check
    [in]theIsFullInsidewhen TRUE indicates that entire BVH node is already inside selection volume (in case of rectangle selection); in this case algorithm might skip checking the element and just register it as detected

    Implemented in MeshVS_CommonSensitiveEntity, Select3D_InteriorSensitivePointSet, Select3D_SensitiveGroup, Select3D_SensitivePoly, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveWire.

    ◆ GetLeafNodeSize()

    int Select3D_SensitiveSet::GetLeafNodeSize ( ) const
    inline

    Returns a number of nodes in 1 BVH leaf.

    ◆ MarkDirty()

    void Select3D_SensitiveSet::MarkDirty ( )
    inline

    Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH().

    ◆ Matches()

    bool Select3D_SensitiveSet::Matches ( SelectBasics_SelectingVolumeManager & theMgr,
    SelectBasics_PickResult & thePickResult )
    inlineoverridevirtual

    Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.

    Implements Select3D_SensitiveEntity.

    Reimplemented in Select3D_SensitiveTriangulation.

    ◆ matches()

    bool Select3D_SensitiveSet::matches ( SelectBasics_SelectingVolumeManager & theMgr,
    SelectBasics_PickResult & thePickResult,
    bool theToCheckAllInside )
    protected

    Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.

    Parameters
    theMgrselection manager
    thePickResultpicking result (for picking by ray)
    theToCheckAllInsideflag indicating that even with SelectMgr_SelectingVolumeManager::IsOverlapAllowed() returning FALSE the method will return TRUE if at least one sub-element is fully inside selection volume ::elementIsInside(); this is useful for entities allowing local selection of sub-elements using single Owner object.

    ◆ overlapsElement()

    virtual bool Select3D_SensitiveSet::overlapsElement ( SelectBasics_PickResult & thePickResult,
    SelectBasics_SelectingVolumeManager & theMgr,
    int theElemIdx,
    bool theIsFullInside )
    protectedpure virtual

    Checks whether the entity with index theIdx (partially) overlaps the current selecting volume.

    Parameters
    [out]thePickResultpicking result, should update minimum depth
    [in]theMgrselection manager
    [in]theElemIdxelement index within BVH tree to check
    [in]theIsFullInsidewhen TRUE indicates that entire BVH node is already inside selection volume (in case of rectangle selection); in this case algorithm might skip checking the element and just register it as detected

    Implemented in MeshVS_CommonSensitiveEntity, Select3D_InteriorSensitivePointSet, Select3D_SensitiveGroup, Select3D_SensitivePoly, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveWire.

    ◆ processElements()

    bool Select3D_SensitiveSet::processElements ( SelectBasics_SelectingVolumeManager & theMgr,
    int theFirstElem,
    int theLastElem,
    bool theIsFullInside,
    bool theToCheckAllInside,
    SelectBasics_PickResult & thePickResult,
    int & theMatchesNb )
    protected

    Process elements overlapped by the selection volume.

    Parameters
    theMgrselection manager
    theFirstElemindex of the first element
    theLastElemindex of the last element
    theIsFullInsidewhen TRUE indicates that entire BVH node is already inside selection volume
    [out]thePickResultpicking result (for picking by ray)
    [out]theMatchesNbnumber of processed elements
    Returns
    FALSE if some element is outside the selection volume (if IsOverlapAllowed is FALSE); TRUE otherwise

    ◆ SetBuilder()

    void Select3D_SensitiveSet::SetBuilder ( const occ::handle< Select3D_BVHBuilder3d > & theBuilder)
    inline

    Sets the method (builder) used to construct BVH.

    ◆ SetDefaultBVHBuilder()

    void Select3D_SensitiveSet::SetDefaultBVHBuilder ( const occ::handle< Select3D_BVHBuilder3d > & theBuilder)
    static

    Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).

    ◆ Size()

    virtual int Select3D_SensitiveSet::Size ( ) const
    pure virtual

    ◆ Swap()

    virtual void Select3D_SensitiveSet::Swap ( const int theIdx1,
    const int theIdx2 )
    pure virtual

    ◆ ToBuildBVH()

    bool Select3D_SensitiveSet::ToBuildBVH ( ) const
    inlineoverridevirtual

    Returns TRUE if BVH tree is in invalidated state.

    Reimplemented from Select3D_SensitiveEntity.

    Field Documentation

    ◆ myContent

    BvhPrimitiveSet Select3D_SensitiveSet::myContent
    protected

    A link between sensitive entity and BVH_PrimitiveSet.

    ◆ myDetectedIdx

    int Select3D_SensitiveSet::myDetectedIdx
    protected

    Index of detected primitive in BVH sorted primitive array.


    The documentation for this class was generated from the following file: