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    Open CASCADE Technology Reference Manual 8.0.1
    Select3D_SensitiveTriangulation Class Reference

    A framework to define selection of a sensitive entity made of a set of triangles. More...

    #include <Select3D_SensitiveTriangulation.hxx>

    Inheritance diagram for Select3D_SensitiveTriangulation:

    Public Member Functions

     Select3D_SensitiveTriangulation (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const occ::handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const bool theIsInterior=true)
     Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior.
     Select3D_SensitiveTriangulation (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const occ::handle< Poly_Triangulation > &theTrg, const TopLoc_Location &theInitLoc, const occ::handle< NCollection_HArray1< int > > &theFreeEdges, const gp_Pnt &theCOG, const bool theIsInterior)
     Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time.
    bool LastDetectedTriangle (Poly_Triangle &theTriangle) const
     Get last detected triangle.
    bool LastDetectedTriangle (Poly_Triangle &theTriangle, gp_Pnt theTriNodes[3]) const
     Get last detected triangle.
    int LastDetectedTriangleIndex () const
     Return index of last detected triangle within [1..NbTris] range, or -1 if undefined.
    int NbSubElements () const override
     Returns the amount of nodes in triangulation.
    occ::handle< Select3D_SensitiveEntityGetConnected () override
     Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
    const occ::handle< Poly_Triangulation > & Triangulation () const
    int Size () const override
     Returns the length of array of triangles or edges.
    Select3D_BndBox3d Box (const int theIdx) const override
     Returns bounding box of triangle/edge with index theIdx.
    double Center (const int theIdx, const int theAxis) const override
     Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.
    void Swap (const int theIdx1, const int theIdx2) override
     Swaps items with indexes theIdx1 and theIdx2 in array.
    Select3D_BndBox3d BoundingBox () override
     Returns bounding box of the triangulation. If location transformation is set, it will be applied.
    gp_Pnt CenterOfGeometry () const override
     Returns center of triangulation. If location transformation is set, it will be applied.
    bool HasInitLocation () const override
     Returns true if the shape corresponding to the entity has init location.
    gp_GTrsf InvInitLocation () const override
     Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
    const TopLoc_LocationGetInitLocation () const
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
     Checks whether one or more entities of the set overlap current selecting volume.
    Public Member Functions inherited from Select3D_SensitiveSet
     Select3D_SensitiveSet (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Creates new empty sensitive set and its content.
    void BVH () override
     Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element.
    bool ToBuildBVH () const override
     Returns TRUE if BVH tree is in invalidated state.
    void SetBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Sets the method (builder) used to construct BVH.
    void MarkDirty ()
     Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH().
    void Clear () override
     Destroys cross-reference to avoid memory leak.
    int GetLeafNodeSize () const
     Returns a number of nodes in 1 BVH leaf.
    Public Member Functions inherited from Select3D_SensitiveEntity
    const occ::handle< SelectMgr_EntityOwner > & OwnerId () const
     Returns pointer to owner of the entity.
    virtual void Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Sets owner of the entity.
    int SensitivityFactor () const
     allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
    void SetSensitivityFactor (const int theNewSens)
     Allows to manage sensitivity of a particular sensitive entity.
    const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
     Return transformation persistence.
    virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
     Set transformation persistence.
    const occ::handle< Graphic3d_Flipper > & Flipper () const
     Return flipper metadata describing the runtime flip of the owning group, or null.
    virtual void SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane)
     Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Protected Member Functions

    void computeBoundingBox ()
     Compute bounding box.
    Select3D_BndBox3d applyTransformation ()
     Inner function for transformation application to bounding box of the triangulation.
    Protected Member Functions inherited from Select3D_SensitiveSet
    bool matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, bool theToCheckAllInside)
     Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set.
    bool processElements (SelectBasics_SelectingVolumeManager &theMgr, int theFirstElem, int theLastElem, bool theIsFullInside, bool theToCheckAllInside, SelectBasics_PickResult &thePickResult, int &theMatchesNb)
     Process elements overlapped by the selection volume.
    Protected Member Functions inherited from Select3D_SensitiveEntity
     Select3D_SensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)

    Protected Attributes

    occ::handle< Poly_TriangulationmyTriangul
    TopLoc_Location myInitLocation
    gp_Pnt myCDG3D
     Center of the whole triangulation.
    occ::handle< NCollection_HArray1< int > > myFreeEdges
    bool mySensType
     Type of sensitivity: boundary or interior.
    int myPrimitivesNb
     Amount of free edges or triangles depending on sensitivity type.
    occ::handle< NCollection_HArray1< int > > myBVHPrimIndexes
     Indexes of edges or triangles for BVH build.
    Select3D_BndBox3d myBndBox
     Bounding box of the whole triangulation.
    gp_GTrsf myInvInitLocation
    Protected Attributes inherited from Select3D_SensitiveSet
    BvhPrimitiveSet myContent
     A link between sensitive entity and BVH_PrimitiveSet.
    int myDetectedIdx
     Index of detected primitive in BVH sorted primitive array.
    Protected Attributes inherited from Select3D_SensitiveEntity
    occ::handle< SelectMgr_EntityOwnermyOwnerId
    occ::handle< Graphic3d_TransformPersmyTrsfPers
    occ::handle< Graphic3d_FlippermyFlipper
    int mySFactor

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    Static Public Member Functions inherited from Select3D_SensitiveSet
    static const occ::handle< Select3D_BVHBuilder3d > & DefaultBVHBuilder ()
     Return global instance to default BVH builder.
    static void SetDefaultBVHBuilder (const occ::handle< Select3D_BVHBuilder3d > &theBuilder)
     Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!).
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.

    Detailed Description

    A framework to define selection of a sensitive entity made of a set of triangles.

    Constructor & Destructor Documentation

    ◆ Select3D_SensitiveTriangulation() [1/2]

    Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId,
    const occ::handle< Poly_Triangulation > & theTrg,
    const TopLoc_Location & theInitLoc,
    const bool theIsInterior = true )

    Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, and the flag theIsInterior.

    ◆ Select3D_SensitiveTriangulation() [2/2]

    Select3D_SensitiveTriangulation::Select3D_SensitiveTriangulation ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId,
    const occ::handle< Poly_Triangulation > & theTrg,
    const TopLoc_Location & theInitLoc,
    const occ::handle< NCollection_HArray1< int > > & theFreeEdges,
    const gp_Pnt & theCOG,
    const bool theIsInterior )

    Constructs a sensitive triangulation object defined by the owner theOwnerId, the triangulation theTrg, the location theInitLoc, the array of free edges theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. As free edges and the center of gravity do not have to be computed later, this syntax reduces computation time.

    Member Function Documentation

    ◆ applyTransformation()

    Select3D_BndBox3d Select3D_SensitiveTriangulation::applyTransformation ( )
    protected

    Inner function for transformation application to bounding box of the triangulation.

    ◆ BoundingBox()

    Select3D_BndBox3d Select3D_SensitiveTriangulation::BoundingBox ( )
    overridevirtual

    Returns bounding box of the triangulation. If location transformation is set, it will be applied.

    Reimplemented from Select3D_SensitiveSet.

    ◆ Box()

    Select3D_BndBox3d Select3D_SensitiveTriangulation::Box ( const int theIdx) const
    overridevirtual

    Returns bounding box of triangle/edge with index theIdx.

    Implements Select3D_SensitiveSet.

    ◆ Center()

    double Select3D_SensitiveTriangulation::Center ( const int theIdx,
    const int theAxis ) const
    overridevirtual

    Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.

    Implements Select3D_SensitiveSet.

    ◆ CenterOfGeometry()

    gp_Pnt Select3D_SensitiveTriangulation::CenterOfGeometry ( ) const
    overridevirtual

    Returns center of triangulation. If location transformation is set, it will be applied.

    Reimplemented from Select3D_SensitiveSet.

    ◆ computeBoundingBox()

    void Select3D_SensitiveTriangulation::computeBoundingBox ( )
    protected

    Compute bounding box.

    ◆ DumpJson()

    void Select3D_SensitiveTriangulation::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const
    overridevirtual

    Dumps the content of me into the stream.

    Reimplemented from Select3D_SensitiveSet.

    ◆ GetConnected()

    occ::handle< Select3D_SensitiveEntity > Select3D_SensitiveTriangulation::GetConnected ( )
    overridevirtual

    Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ GetInitLocation()

    const TopLoc_Location & Select3D_SensitiveTriangulation::GetInitLocation ( ) const
    inline

    ◆ HasInitLocation()

    bool Select3D_SensitiveTriangulation::HasInitLocation ( ) const
    overridevirtual

    Returns true if the shape corresponding to the entity has init location.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ InvInitLocation()

    gp_GTrsf Select3D_SensitiveTriangulation::InvInitLocation ( ) const
    overridevirtual

    Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ LastDetectedTriangle() [1/2]

    bool Select3D_SensitiveTriangulation::LastDetectedTriangle ( Poly_Triangle & theTriangle) const

    Get last detected triangle.

    Parameters
    [out]theTriangletriangle node indexes
    Returns
    TRUE if defined

    ◆ LastDetectedTriangle() [2/2]

    bool Select3D_SensitiveTriangulation::LastDetectedTriangle ( Poly_Triangle & theTriangle,
    gp_Pnt theTriNodes[3] ) const

    Get last detected triangle.

    Parameters
    [out]theTriangletriangle node indexes
    [out]theTriNodestriangle nodes (with pre-applied transformation)
    Returns
    TRUE if defined

    ◆ LastDetectedTriangleIndex()

    int Select3D_SensitiveTriangulation::LastDetectedTriangleIndex ( ) const
    inline

    Return index of last detected triangle within [1..NbTris] range, or -1 if undefined.

    ◆ Matches()

    bool Select3D_SensitiveTriangulation::Matches ( SelectBasics_SelectingVolumeManager & theMgr,
    SelectBasics_PickResult & thePickResult )
    overridevirtual

    Checks whether one or more entities of the set overlap current selecting volume.

    Reimplemented from Select3D_SensitiveSet.

    ◆ NbSubElements()

    int Select3D_SensitiveTriangulation::NbSubElements ( ) const
    overridevirtual

    Returns the amount of nodes in triangulation.

    Implements Select3D_SensitiveEntity.

    ◆ Size()

    int Select3D_SensitiveTriangulation::Size ( ) const
    overridevirtual

    Returns the length of array of triangles or edges.

    Implements Select3D_SensitiveSet.

    ◆ Swap()

    void Select3D_SensitiveTriangulation::Swap ( const int theIdx1,
    const int theIdx2 )
    overridevirtual

    Swaps items with indexes theIdx1 and theIdx2 in array.

    Implements Select3D_SensitiveSet.

    ◆ Triangulation()

    const occ::handle< Poly_Triangulation > & Select3D_SensitiveTriangulation::Triangulation ( ) const
    inline

    Field Documentation

    ◆ myBndBox

    Select3D_BndBox3d Select3D_SensitiveTriangulation::myBndBox
    mutableprotected

    Bounding box of the whole triangulation.

    ◆ myBVHPrimIndexes

    occ::handle<NCollection_HArray1<int> > Select3D_SensitiveTriangulation::myBVHPrimIndexes
    protected

    Indexes of edges or triangles for BVH build.

    ◆ myCDG3D

    gp_Pnt Select3D_SensitiveTriangulation::myCDG3D
    protected

    Center of the whole triangulation.

    ◆ myFreeEdges

    occ::handle<NCollection_HArray1<int> > Select3D_SensitiveTriangulation::myFreeEdges
    protected

    ◆ myInitLocation

    TopLoc_Location Select3D_SensitiveTriangulation::myInitLocation
    protected

    ◆ myInvInitLocation

    gp_GTrsf Select3D_SensitiveTriangulation::myInvInitLocation
    protected

    ◆ myPrimitivesNb

    int Select3D_SensitiveTriangulation::myPrimitivesNb
    protected

    Amount of free edges or triangles depending on sensitivity type.

    ◆ mySensType

    bool Select3D_SensitiveTriangulation::mySensType
    protected

    Type of sensitivity: boundary or interior.

    ◆ myTriangul

    occ::handle<Poly_Triangulation> Select3D_SensitiveTriangulation::myTriangul
    protected

    The documentation for this class was generated from the following file: