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    Open CASCADE Technology Reference Manual 8.0.1
    Vrml_Rotation Class Reference

    defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. Bydefault: myRotation = (0 0 1 0) More...

    #include <Vrml_Rotation.hxx>

    Public Member Functions

     Vrml_Rotation ()
     Vrml_Rotation (const Vrml_SFRotation &aRotation)
    void SetRotation (const Vrml_SFRotation &aRotation)
    Vrml_SFRotation Rotation () const
    Standard_OStreamPrint (Standard_OStream &anOStream) const

    Detailed Description

    defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. Bydefault: myRotation = (0 0 1 0)

    Constructor & Destructor Documentation

    ◆ Vrml_Rotation() [1/2]

    Vrml_Rotation::Vrml_Rotation ( )

    ◆ Vrml_Rotation() [2/2]

    Vrml_Rotation::Vrml_Rotation ( const Vrml_SFRotation & aRotation)

    Member Function Documentation

    ◆ Print()

    Standard_OStream & Vrml_Rotation::Print ( Standard_OStream & anOStream) const

    ◆ Rotation()

    Vrml_SFRotation Vrml_Rotation::Rotation ( ) const

    ◆ SetRotation()

    void Vrml_Rotation::SetRotation ( const Vrml_SFRotation & aRotation)

    The documentation for this class was generated from the following file: