OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    BVH_LinearBuilder< T, N > Class Template Reference

    Performs fast BVH construction using LBVH building approach. Algorithm uses spatial Morton codes to reduce the BVH construction problem to a sorting problem (radix sort – O(N) complexity). This Linear Bounding Volume Hierarchy (LBVH) builder produces BVH trees of lower quality compared to SAH-based BVH builders but it is over an order of magnitude faster (up to 3M triangles per second). More...

    #include <BVH_LinearBuilder.hxx>

    Inheritance diagram for BVH_LinearBuilder< T, N >:

    Public Types

    typedef BVH::VectorType< T, N >::Type BVH_VecNt
    typedef void base_type
     Returns a type descriptor about this object.

    Public Member Functions

     BVH_LinearBuilder (const int theLeafNodeSize=BVH_Constants_LeafNodeSizeDefault, const int theMaxTreeDepth=BVH_Constants_MaxTreeDepth)
     Creates binned LBVH builder.
     ~BVH_LinearBuilder () override
     Releases resources of LBVH builder.
    void Build (BVH_Set< T, N > *theSet, BVH_Tree< T, N > *theBVH, const BVH_Box< T, N > &theBox) const override
     Builds BVH.
    Public Member Functions inherited from BVH_BuilderTransient
    int MaxTreeDepth () const
     Returns the maximum depth of constructed BVH.
    int LeafNodeSize () const
     Returns the maximum number of sub-elements in the leaf.
    bool IsParallel () const
     Returns parallel flag.
    void SetParallel (const bool isParallel)
     Set parallel flag controlling possibility of parallel execution.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Protected Types

    typedef NCollection_Array1< BVH_EncodedLink >::iterator LinkIterator

    Protected Member Functions

    int emitHierachy (BVH_Tree< T, N > *theBVH, const NCollection_Array1< BVH_EncodedLink > &theEncodedLinks, const int theBit, const int theShift, const int theStart, const int theFinal) const
     Emits hierarchy from sorted Morton codes.
    int lowerBound (const NCollection_Array1< BVH_EncodedLink > &theEncodedLinks, int theStart, int theFinal, int theDigit) const
     Returns index of the first element which does not compare less than the given one.
    Protected Member Functions inherited from BVH_Builder< T, N >
     BVH_Builder (const int theLeafNodeSize, const int theMaxTreeDepth)
     Creates new abstract BVH builder.
    void updateDepth (BVH_Tree< T, N > *theBVH, const int theLevel) const
     Updates depth of constructed BVH tree.
    Protected Member Functions inherited from BVH_BuilderTransient
     BVH_BuilderTransient (const int theLeafNodeSize, const int theMaxTreeDepth)
     Creates new abstract BVH builder.

    Additional Inherited Members

    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Protected Attributes inherited from BVH_BuilderTransient
    int myMaxTreeDepth
     Maximum depth of constructed BVH.
    int myLeafNodeSize
     Maximum number of objects per leaf.
    bool myIsParallel
     Parallel execution flag.

    Detailed Description

    template<class T, int N>
    class BVH_LinearBuilder< T, N >

    Performs fast BVH construction using LBVH building approach. Algorithm uses spatial Morton codes to reduce the BVH construction problem to a sorting problem (radix sort – O(N) complexity). This Linear Bounding Volume Hierarchy (LBVH) builder produces BVH trees of lower quality compared to SAH-based BVH builders but it is over an order of magnitude faster (up to 3M triangles per second).

    For more details see: C. Lauterbach, M. Garland, S. Sengupta, D. Luebke, and D. Manocha. Fast BVH construction on GPUs. Eurographics, 2009.

    Member Typedef Documentation

    ◆ BVH_VecNt

    template<class T, int N>
    typedef BVH::VectorType<T,N>::Type BVH_LinearBuilder< T, N >::BVH_VecNt

    ◆ LinkIterator

    template<class T, int N>
    typedef NCollection_Array1<BVH_EncodedLink>::iterator BVH_LinearBuilder< T, N >::LinkIterator
    protected

    Constructor & Destructor Documentation

    ◆ BVH_LinearBuilder()

    template<class T, int N>
    BVH_LinearBuilder< T, N >::BVH_LinearBuilder ( const int theLeafNodeSize = BVH_Constants_LeafNodeSizeDefault,
    const int theMaxTreeDepth = BVH_Constants_MaxTreeDepth )

    Creates binned LBVH builder.

    ◆ ~BVH_LinearBuilder()

    template<class T, int N>
    BVH_LinearBuilder< T, N >::~BVH_LinearBuilder ( )
    overridedefault

    Releases resources of LBVH builder.

    Member Function Documentation

    ◆ Build()

    template<class T, int N>
    void BVH_LinearBuilder< T, N >::Build ( BVH_Set< T, N > * theSet,
    BVH_Tree< T, N > * theBVH,
    const BVH_Box< T, N > & theBox ) const
    overridevirtual

    Builds BVH.

    Implements BVH_Builder< T, N >.

    ◆ emitHierachy()

    template<class T, int N>
    int BVH_LinearBuilder< T, N >::emitHierachy ( BVH_Tree< T, N > * theBVH,
    const NCollection_Array1< BVH_EncodedLink > & theEncodedLinks,
    const int theBit,
    const int theShift,
    const int theStart,
    const int theFinal ) const
    protected

    Emits hierarchy from sorted Morton codes.

    ◆ lowerBound()

    template<class T, int N>
    int BVH_LinearBuilder< T, N >::lowerBound ( const NCollection_Array1< BVH_EncodedLink > & theEncodedLinks,
    int theStart,
    int theFinal,
    int theDigit ) const
    protected

    Returns index of the first element which does not compare less than the given one.


    The documentation for this class was generated from the following file: