OCCT3D OCCT 8.0.1
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    Open CASCADE Technology Reference Manual 8.0.1
    NCollection_BaseSequence::Iterator Class Reference

    Memory allocation. More...

    #include <NCollection_BaseSequence.hxx>

    Inheritance diagram for NCollection_BaseSequence::Iterator:

    Public Member Functions

     Iterator () noexcept
     Empty constructor.
     Iterator (const NCollection_BaseSequence &theSeq, const bool isStart) noexcept
     Constructor with initialisation.
    void Init (const NCollection_BaseSequence &theSeq, const bool isStart=true) noexcept
     Initialisation.
    void Previous () noexcept
     Switch to previous element; note that it will reset.

    Protected Attributes

    NCollection_SeqNodemyCurrent
     Pointer to the current node.
    NCollection_SeqNodemyPrevious
     Pointer to the previous node.

    Detailed Description

    Memory allocation.

    Constructor & Destructor Documentation

    ◆ Iterator() [1/2]

    NCollection_BaseSequence::Iterator::Iterator ( )
    inlinenoexcept

    Empty constructor.

    ◆ Iterator() [2/2]

    NCollection_BaseSequence::Iterator::Iterator ( const NCollection_BaseSequence & theSeq,
    const bool isStart )
    inlinenoexcept

    Constructor with initialisation.

    Member Function Documentation

    ◆ Init()

    void NCollection_BaseSequence::Iterator::Init ( const NCollection_BaseSequence & theSeq,
    const bool isStart = true )
    inlinenoexcept

    Initialisation.

    ◆ Previous()

    void NCollection_BaseSequence::Iterator::Previous ( )
    inlinenoexcept

    Switch to previous element; note that it will reset.

    Field Documentation

    ◆ myCurrent

    NCollection_SeqNode* NCollection_BaseSequence::Iterator::myCurrent
    protected

    Pointer to the current node.

    ◆ myPrevious

    NCollection_SeqNode* NCollection_BaseSequence::Iterator::myPrevious
    protected

    Pointer to the previous node.


    The documentation for this class was generated from the following file: