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    Open CASCADE Technology Reference Manual 8.0.1
    Select3D_SensitiveFace Class Reference

    Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly. More...

    #include <Select3D_SensitiveFace.hxx>

    Inheritance diagram for Select3D_SensitiveFace:

    Public Member Functions

     Select3D_SensitiveFace (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const NCollection_Array1< gp_Pnt > &thePoints, const Select3D_TypeOfSensitivity theType)
     Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.
     Select3D_SensitiveFace (const occ::handle< SelectMgr_EntityOwner > &theOwnerId, const occ::handle< NCollection_HArray1< gp_Pnt > > &thePoints, const Select3D_TypeOfSensitivity theType)
     Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.
    occ::handle< NCollection_HArray1< gp_Pnt > > GetPoints () const
     Returns 3d coordinates of vertices of the face.
    void GetPoints (occ::handle< NCollection_HArray1< gp_Pnt > > &theHArrayOfPnt)
     Initializes the given array theHArrayOfPnt by 3d coordinates of vertices of the face.
    bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
     Checks whether the face overlaps current selecting volume.
    occ::handle< Select3D_SensitiveEntityGetConnected () override
     Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
    Select3D_BndBox3d BoundingBox () override
     Returns bounding box of the face. If location transformation is set, it will be applied.
    gp_Pnt CenterOfGeometry () const override
     Returns center of the face. If location transformation is set, it will be applied.
    void BVH () override
     Builds BVH tree for the face.
    bool ToBuildBVH () const override
     Returns TRUE if BVH tree is in invalidated state.
    int NbSubElements () const override
     Returns the amount of sub-entities (points or planar convex polygons).
    void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
     Dumps the content of me into the stream.
    Public Member Functions inherited from Select3D_SensitiveEntity
    const occ::handle< SelectMgr_EntityOwner > & OwnerId () const
     Returns pointer to owner of the entity.
    virtual void Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
     Sets owner of the entity.
    int SensitivityFactor () const
     allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
    void SetSensitivityFactor (const int theNewSens)
     Allows to manage sensitivity of a particular sensitive entity.
    virtual void Clear ()
     Clears up all resources and memory.
    virtual bool HasInitLocation () const
     Returns true if the shape corresponding to the entity has init location.
    virtual gp_GTrsf InvInitLocation () const
     Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
    const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
     Return transformation persistence.
    virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
     Set transformation persistence.
    const occ::handle< Graphic3d_Flipper > & Flipper () const
     Return flipper metadata describing the runtime flip of the owning group, or null.
    virtual void SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane)
     Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
    Public Member Functions inherited from Standard_Transient
     Standard_Transient ()
     Empty constructor.
     Standard_Transient (const Standard_Transient &)
     Copy constructor – does nothing.
    Standard_Transientoperator= (const Standard_Transient &)
     Assignment operator, needed to avoid copying reference counter.
    virtual ~Standard_Transient ()=default
     Destructor must be virtual.
    virtual const opencascade::handle< Standard_Type > & DynamicType () const
     Returns a type descriptor about this object.
    bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
     Returns a true value if this is an instance of Type.
    bool IsInstance (const char *const theTypeName) const
     Returns a true value if this is an instance of TypeName.
    bool IsKind (const opencascade::handle< Standard_Type > &theType) const
     Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    bool IsKind (const char *const theTypeName) const
     Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
    Standard_TransientThis () const
     Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
    int GetRefCount () const noexcept
     Get the reference counter of this object.
    void IncrementRefCounter () noexcept
     Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
    int DecrementRefCounter () noexcept
     Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
    virtual void Delete () const
     Memory deallocator for transient classes.

    Additional Inherited Members

    typedef void base_type
     Returns a type descriptor about this object.
    static constexpr const char * get_type_name ()
     Returns a type descriptor about this object.
    static const opencascade::handle< Standard_Type > & get_type_descriptor ()
     Returns type descriptor of Standard_Transient class.
    Protected Member Functions inherited from Select3D_SensitiveEntity
     Select3D_SensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
    Protected Attributes inherited from Select3D_SensitiveEntity
    occ::handle< SelectMgr_EntityOwnermyOwnerId
    occ::handle< Graphic3d_TransformPersmyTrsfPers
    occ::handle< Graphic3d_FlippermyFlipper
    int mySFactor

    Detailed Description

    Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly.

    Constructor & Destructor Documentation

    ◆ Select3D_SensitiveFace() [1/2]

    Select3D_SensitiveFace::Select3D_SensitiveFace ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId,
    const NCollection_Array1< gp_Pnt > & thePoints,
    const Select3D_TypeOfSensitivity theType )

    Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.

    ◆ Select3D_SensitiveFace() [2/2]

    Select3D_SensitiveFace::Select3D_SensitiveFace ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId,
    const occ::handle< NCollection_HArray1< gp_Pnt > > & thePoints,
    const Select3D_TypeOfSensitivity theType )

    Constructs a sensitive face object defined by the owner theOwnerId, the array of points thePoints, and the sensitivity type theType. The array of points is the outer polygon of the geometric face.

    Member Function Documentation

    ◆ BoundingBox()

    Select3D_BndBox3d Select3D_SensitiveFace::BoundingBox ( )
    overridevirtual

    Returns bounding box of the face. If location transformation is set, it will be applied.

    Implements Select3D_SensitiveEntity.

    ◆ BVH()

    void Select3D_SensitiveFace::BVH ( )
    overridevirtual

    Builds BVH tree for the face.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ CenterOfGeometry()

    gp_Pnt Select3D_SensitiveFace::CenterOfGeometry ( ) const
    overridevirtual

    Returns center of the face. If location transformation is set, it will be applied.

    Implements Select3D_SensitiveEntity.

    ◆ DumpJson()

    void Select3D_SensitiveFace::DumpJson ( Standard_OStream & theOStream,
    int theDepth = -1 ) const
    overridevirtual

    Dumps the content of me into the stream.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ GetConnected()

    occ::handle< Select3D_SensitiveEntity > Select3D_SensitiveFace::GetConnected ( )
    overridevirtual

    Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

    Reimplemented from Select3D_SensitiveEntity.

    ◆ GetPoints() [1/2]

    occ::handle< NCollection_HArray1< gp_Pnt > > Select3D_SensitiveFace::GetPoints ( ) const
    nodiscard

    Returns 3d coordinates of vertices of the face.

    Returns
    handle to array of 3D vertex coordinates

    ◆ GetPoints() [2/2]

    void Select3D_SensitiveFace::GetPoints ( occ::handle< NCollection_HArray1< gp_Pnt > > & theHArrayOfPnt)

    Initializes the given array theHArrayOfPnt by 3d coordinates of vertices of the face.

    Deprecated

    Use GetPoints() returning handle by value instead.

    ("Use GetPoints() returning handle by value instead")

    ◆ Matches()

    bool Select3D_SensitiveFace::Matches ( SelectBasics_SelectingVolumeManager & theMgr,
    SelectBasics_PickResult & thePickResult )
    overridevirtual

    Checks whether the face overlaps current selecting volume.

    Implements Select3D_SensitiveEntity.

    ◆ NbSubElements()

    int Select3D_SensitiveFace::NbSubElements ( ) const
    overridevirtual

    Returns the amount of sub-entities (points or planar convex polygons).

    Implements Select3D_SensitiveEntity.

    ◆ ToBuildBVH()

    bool Select3D_SensitiveFace::ToBuildBVH ( ) const
    inlineoverridevirtual

    Returns TRUE if BVH tree is in invalidated state.

    Reimplemented from Select3D_SensitiveEntity.


    The documentation for this class was generated from the following file: