Hello,
I am finding a strange problem. I have created a valid face and when I try
Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( face, loc); I am getting a tr.IsNULL to be true.
Can anybody help me please.
Archived discussion
Hi !
When I use:
Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( face, loc);
I get the nodes and the indices for the triangles, but I do not get any normals neither for the triangles or the vertices.
I can of course calculate these on my own, but it can be a bit expensive in time, so if they already exists this would be nice, are there any way to access ther normals for the triangles ?
Mikael
Discussion
Posts are displayed in their archived order.
Hello,
I am finding a strange problem. I have created a valid face and when I try
Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( face, loc); I am getting a tr.IsNULL to be true.
Can anybody help me please.
Was the face ever meshed? Check out the BRepMesh class. This will mesh the face and store the triangulation.