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BRep_Tool::Triangulation Issue

Other usage issuesMon, 11/03/2008 - 02:402 replies

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QuestionAuthor

By using BRep_Tool::Triangulation to discretize the surface, the triangle meshes can be achieved. But it is too sparse, how can make the triangulation much more dense ??? Is there any parameter which can be set to get dense triangle mesh? Thanks.

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2 archived replies

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01Commenter-1

Hello Author,

when you create the triangle meshes, you can setup the deflection parameter:

BRepMesh::Mesh(aFace,0.01);

I hope it'll help you.
Regards,

02Author

It works!!! Thank you so much!