Hello Author,
when you create the triangle meshes, you can setup the deflection parameter:
BRepMesh::Mesh(aFace,0.01);
I hope it'll help you.
Regards,
Archived discussion
By using BRep_Tool::Triangulation to discretize the surface, the triangle meshes can be achieved. But it is too sparse, how can make the triangulation much more dense ??? Is there any parameter which can be set to get dense triangle mesh? Thanks.
Discussion
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Hello Author,
when you create the triangle meshes, you can setup the deflection parameter:
BRepMesh::Mesh(aFace,0.01);
I hope it'll help you.
Regards,
It works!!! Thank you so much!