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default deflection

Other usage issuesFri, 10/22/2004 - 12:271 reply

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QuestionAuthor

hi,

how can i obtain a default deflection for BRepMesh::Mesh algorithm?

greetings,
adrian

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01Commenter-1

If the question is still open try to look at source of VrmlConverter_ShadedShape.
void VrmlConverter_ShadedShape::Add(...)