In PythonOCC we're using the open cynics engine ( ODE ), that works well from for collisions but not suitable for proximity. Bullet would be a good solution here
See:
http://www.pythonocc.org/resources/dyn/cad-and-rigid-body-simulation/
Archived discussion
I need to find a way determining both collisions and proximity between shapes. Any clue?
Discussion
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In PythonOCC we're using the open cynics engine ( ODE ), that works well from for collisions but not suitable for proximity. Bullet would be a good solution here
See:
http://www.pythonocc.org/resources/dyn/cad-and-rigid-body-simulation/
Hi Tom,
Please have a look at the Collision Detection component described at http://www.opencascade.org/support/products/coldet/.
Please do not hesitate to contact us for more information!
Best regards,
Commenter-2