Hi. I try to use both algorithms for hidden line removal for wireframe: Prs3d_TOH_PolyAlgo and Prs3d_TOH_Algo. Why is the result of Prs3d_TOH_PolyAlgo worse than the result of Prs3d_TOH_Algo? Please see the results in the attached files. Thanks.
TopTools_SequenceOfShape MyShapeArray;
TopoDS_Shape Bottle, Bottle_;
TopoDS_Solid aBottle0 = BRepPrimAPI_MakeBox(40, 20, 40).Solid();
TopoDS_Shape aBottle4 = MakeBottle(50, 70, 30);
Bottle = aBottle0;
Bottle_ = aBottle4;
gp_Pnt aOrigin(-30, -0, 10);
gp_Trsf aTrsf;
aTrsf.SetTranslation(gp::Origin(), aOrigin);
Bottle.Location(TopLoc_Location(aTrsf));
aOrigin.SetCoord(10, -50, 0);
aTrsf.SetTranslation(gp::Origin(), aOrigin);
Bottle_.Location(TopLoc_Location(aTrsf));
MyShapeArray.Append(Bottle_);
MyShapeArray.Append(Bottle);
TopoDS_Compound aHlrShape;
BRep_Builder aBuilder;
aBuilder.MakeCompound(aHlrShape);
Standard_Integer n = MyShapeArray.Length();
for (Standard_Integer i = 1; i <= n; i++) aBuilder.Add(aHlrShape, MyShapeArray(i));
//With Prs3d_TOH_PolyAlgo (default) :
Handle(AIS_Shape) Shape1 = new AIS_Shape(aHlrShape);
myAISContext->Display(Shape1, true);
myView->SetComputedMode(true);
myView->FitAll();
myView->Redraw();
//And with Prs3d_TOH_Algo:
Handle(AIS_Shape) Shape1 = new AIS_Shape(aHlrShape);
Shape1->SetTypeOfHLR(Prs3d_TOH_Algo);
myAISContext->Display(Shape1, true);
myView->SetComputedMode(true);
myView->FitAll();
myView->Redraw();