BRepCheck_Shell::Closed() returns BRepCheck_NoError if the shell is ok.. that is 0
https://dev.opencascade.org/doc/refman/html/_b_rep_check___status_8hxx.h...
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I have created a Shell by sewing faces together. Once all the faces sewed in it should be a closed shell.
Using ShapeAnalysis_Shell I check for bad edges and free edges. There is none.
However, when I check shell.Closed() I get 0.How can that happen when there are no free edges?
I can make a solid out of this, export it to proE and view that as a solid object, which confirms that it is closed.
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BRepCheck_Shell::Closed() returns BRepCheck_NoError if the shell is ok.. that is 0
https://dev.opencascade.org/doc/refman/html/_b_rep_check___status_8hxx.h...