I've found a very stange code which deals with texturemapped font setting.
in the following function, it should return MyTextureMappedFont value in ATextureMappedFont,
but ATextureMappedFont is always asigned as false;
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#if defined(OCC2934) && defined(WNT)
ATextureMappedFont = MyTextureMappedFont;
#endif
ATextureMappedFont = Standard_False; //
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Thank you very much for this contribution !
I am glad to inform you that your modification has been registered as an improvement request with reference number OCC11590 in our bug tracking system. We shall test your solution and, in case of positive results, we shall integrate this improvement in future versions of Open CASCADE Technology.