Archived issue #0023325
Always getting the transparency of the back face
Description
In Prs3d_ShadingAspect.cxx in lines 219-225, the method Prs3d_ShadingAspect::Transparency gets always the transparency of the back face.
After looking at the methods Material and Color I assume the transparency of the back face should be returned only if the the method call is made with the Aspect_TOFM_BACK_SIDE parameter explicitly.
After looking at the methods Material and Color I assume the transparency of the back face should be returned only if the the method call is made with the Aspect_TOFM_BACK_SIDE parameter explicitly.
Public activity
3 archived notes
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Corresponding git branch pushed. Please review.
No remarks, please test
Dear Commenter 2,
The workbenches
KAS:dev:mkv-23325-occt (GIT branch CR23325)
KAS:dev:mkv-23325-products (GIT master)
were compiled on Linux platform and tested.
Regression:
Not detected
Improvements:
Not detected
Testing case:
Not needed
See results in /QADisk/occttests/results/KAS/dev/mkv-23325-products_20072012/lin
See reference results in /QADisk/occttests/results/KAS/dev/products-20120706-opt_06072012/lin
See test cases in /QADisk/occttests/tests/ED
The workbenches
KAS:dev:mkv-23325-occt (GIT branch CR23325)
KAS:dev:mkv-23325-products (GIT master)
were compiled on Linux platform and tested.
Regression:
Not detected
Improvements:
Not detected
Testing case:
Not needed
See results in /QADisk/occttests/results/KAS/dev/mkv-23325-products_20072012/lin
See reference results in /QADisk/occttests/results/KAS/dev/products-20120706-opt_06072012/lin
See test cases in /QADisk/occttests/tests/ED