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Archived issue #0025347

Visualization - Provide gamma correction in OCCT ray-tracing core

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Description

To provide right perception of rendered image it must be converted to non-linear space using gamma-correction filter (gamma = 1.0/2.2). On the other hand, textures are already converted, and thus require inverse gamma correction (gamma = 2.2) before shading calsulations. Please note that gamma-correction should be provided as option, because we need to support OpenGL-like output.

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Public activity

3 archived notes

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01Commenter 1
Already implemented in 0025201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core.
02Commenter 2
Dear Commenter 1,

please close the issue.
03Commenter 1
Moved to status VERIFIED after integration fix for 0025201