Archived issue #0025347
Visualization - Provide gamma correction in OCCT ray-tracing core
Description
To provide right perception of rendered image it must be converted to non-linear space using gamma-correction filter (gamma = 1.0/2.2). On the other hand, textures are already converted, and thus require inverse gamma correction (gamma = 2.2) before shading calsulations. Please note that gamma-correction should be provided as option, because we need to support OpenGL-like output.
Steps to reproduce
Not required
Public activity
3 archived notes
Participants are labeled by their role within this record.
Already implemented in 0025201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core.
Dear Commenter 1,
please close the issue.
please close the issue.
Moved to status VERIFIED after integration fix for 0025201